gDEBugger, a popular and professional OpenGL debugger and profiler, to be ported to OpenGL ES: Beta testers wanted
gDEBugger is a popular OpenGL debugger which traces application activity on top of OpenGL to provide the application behavior information you need to find bugs and to optimize application performance. With gDEBugger, you can peer inside your OpenGL usage to see the affect individual commands have on application behavior. The gDEBugger team is now looking for beta testers for an OpenGL ES version. If you are interested in being one of the beta sites please email: "info _at_ gremedy _dot_ com".
Mobex3D is a general purpose 3D framework for Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. It's primary driver takes advantage of OpenGL ES 1.1 hardware acceleration support for multitexturing, lightmapping, realtime bumpmapping (on GPU devices) support for Nearest, Bilinear, Trilinear and Anisotropic texture filtering support for per Face, and per Vertex and per Pixel Lighting. It is OpenGL ES 2.0 ready for next generation hardware. On the desktop is takes advantage of OpenGL 2.0.
The OpenGL ES 2.0 header file is now available. The header file along with the OpenGL ES 2.0 specification and OpenGL ES Shading Language give developers the tools they need to begin developing OpenGL ES 2.0 applications.
The COLLADA v1.4 draft specification, schema and DOM are available for limited public review. If you are interested in evaluating this new version and contributing feedback, apply now to take part in the reviewer program. If you application is approved, you will receive a IP/non-disclosure agreement which you simply need to sign and return. You will then be able to download the COLLADA 1.4 beta and give feedback on the reviewers email list.
ZeusCMD has updated its series of 25 OpenGL ES tutorials to support the GLUT|ES library. GLUT|ES is a port of the Open Source freeglut implementation of desktop GLUT. GLUT|ES supports both the Vincent 3D Rendering library and the Hybrid "Rasteroid" implementation. GLUT|ES allows code to be created that is more portable with current and future OpenGL ES implementations. The original tutorial source code which uses the UG library is also still available.
Quake III in the palm of your hand: Imagination Technologies demonstrates OpenGL ES-accelerated Quak
Imagination Technologies is demonstrating Quake Mobile and Quake III Arena running with full hardware acceleration using OpenGL ES on PowerVR-enabled Dell Axim X51v this week at the Korean Games Conference / G Star 2005. Quake Mobile takes all of the action, levels, weapons, and bad guys from the original PC title and transforms it all into the fastest, smoothest and most intense game ever to reach the Pocket PC. Quake III Arena under Windows CE 4.2 for Pocket PC is currently achieving up to 25 fps on the Dell Axim X50v.
Khronos member, MTIS will provide engineering resources and graphics expertise to develop the OpenVG Conformance test suite for availability in the first half of 2006. The Khronos OpenVG working group will specify and approve the conformance tests to ensure that implementations that use the OpenVG logo are of a high quality - enabling the OpenVG API to provide a reliable and consistent platform for software and hardware developers.
3DMarkMobile06 will help speed the development of fast, and powerful OpenGL ES accelerated mobile devices
3DMarkMobile06 is the first benchmark designed specifically to benchmark next generation OpenGL ES 1.0 and OpenGL ES 1.1 hardware accelerated mobile handsets and is developed in cooperation with Khronos members; including ARM, ATI, Bitboys, DMP, Falanx, Imagination Technologies, Intel, NVIDIA and Symbian. The benchmark delivers a variety of performance tests that measure mobile 3D hardware using OpenGL ES and will assist the industry to deliver 3D-enabled handhelds that are fast, powerful, and efficient. An end-user friendly of 3DMarkMobile06 is expected to be launched later next year to enable consumers to conduct their own benchmarking of handsets with hardware accelerated 3D graphics.
Presentations from Shanghai and Seoul Khronos Mobile Gaming Forums cover OpenGL ES, OpenVG and OpenSL ES
The presentations from the Shanghai Press Conference and Seoul Mobile Gaming Forum are now online. Presentations cover OpenGL ES 1.1 hardware acceleration porting and optimizations, the structure of OpenVG and a brief introduction to the new embedded audio API, OpenSL ES. Presentations are available in Chinese and Korean, as well as English.
IData 178 is a complete DO-178B Certification Package for the production of Level-A safety-critical applications using the Quantum3D IData advanced Human Machine Interface (HMI) toolset. The included IData 178's DO-178B Render Engine offers avionics developers the full capabilities of IData's extensible HMI modeling and rendering system to enable developers to produce fully-certifiable cursor-controlled applications that rival the sophistication of desktop applications. IData 178 is fully compliant with the OpenGL ES Safety Critical profile defined by the Khronos Group and with OpenGL subsets offered by industry leading DO-178B OpenGL driver providers including Seaweed Systems and ALT Software as deployed in COTS certifiable RTOS environments such as LynxOS 178, Wind River VxWorks and Green Hills Integrity, as well as proprietary RTOS environments.