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NewTek Announces LightWave Rendition for Adobe Photoshop

LightWave Rendition for Adobe Photoshop will ship with its own 3D model art library and works with models from other sources, such as COLLADA. LightWave Rendition allows each format to be fully rendered in high-resolution with all of their properties.

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Khronos Contributing Member Ikivo AB announced a collaboration with Advanced Micro Devices to demonstrate accelerated vector graphics for rich media a

The Ikivo application running on AMD's hardware leverages Ikivo's portfolio of Enrich Tools and Clients based on Mobile SVG (Scalable Vector Graphics), and the AMD Imageon™ media processor solution for OpenVG 1.0. The stunning performance improvements achieved by hardware accelerated OpenVG is expected to stimulate wider use of rich media in mobile services and improve the user experience in applications such as Mobile TV, 2D games, media players and On-Device portals.

"Ikivo is excited to work with AMD on demonstrating these new opportunities to the mobile industry and content developers. SVG is proving to be the ideal basis from which to build these new, high-performance rich media solutions. To date, 225 million SVG-enabled devices have been shipped globally. With the introduction of Ikivo Enrich, Ikivo continues its commitment to bring powerful tools and client solutions to the market", said Håkan Engman, vice president at Ikivo.

Ikivo (formerly ZOOMON) is a leading provider of software solutions based on SVG, designed to enhance and expand the range of services and opportunities for mobile phone users. Ikivo believes that OpenVG will enable the mobile industry to develop more compelling rich content services on lower priced handsets. For more information, please visit the Ikivo site for the official press release.

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Khronos and Web3D Enter Official Cooperation as Mobile and Internet Continue to Converge

Agreement between groups will accelerate the architectural evolution of cell phones and the web and they both use 3D graphics. It’s ironic that over the past decade, two not-for-profit groups have been working diligently behind the scenes to lay the cornerstones of what is now becoming a white-hot, multi-billion dollar market. Many years ago, the founders of these organizations envisioned a whole new way of communicating and sharing data. Since then, the Khronos Group has successfully set the foundation for mobile 3D, TV and video; and the Web3D Consortium has made significant progress in introducing and commercializing real-time, connected 3D into the medical imaging, military simulation, geospatial, CAD, and web-based visualization markets.

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Excerpt from “COLLADA: Sailing the Gulf of 3D Digital Content Creation” on Gamasutra

This sample chapter on Gamasutra from COLLADA: Sailing the Gulf of 3D Digital Content Creation" explains why the COLLADA technology has been developed. It provides a global view, defines the problems addressed by the technology, the main actors, and the goals and perspectives for this new technology. It provides an historic overview and information on how COLLADA is being designed and adopted. The goal is to give the reader an insight into how the design choices are made and how this technology might evolve. Also see the COLLADA Scenes sample chapter.

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Papervision3D (3D in Flash) blog post talks about the importance of COLLADA format parsing

"Recently, we've had the opportunity to play around with Papervision3D - a full blown open-source 3D engine for Flash. The simplicity and power of the engine are amazing (especially in AS3), but what really explains its recent popularity is the ability to parse COLLADA data. In other words, Papervision3D allows Flash Developers to work closely with 3D artists that could export low-poly models and environments directly from Max and Maya." Also see the Papervision 3D blog for more COLLADA details.

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Whitepaper on “Developing Web Applications with COLLADA and X3D”

COLLADA and X3D are two royalty-free open standards that use XML schema technology to represent 3D content. This whitepaper will assist developers in understanding the similarities and differences between COLLADA and X3D, the design goals that informed their development, and how and where the two standards can be used together as a powerful tool set for developing Web and enterprise applications.

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Photoshop CS3 Extended to support COLLADA model import and texture editing

Adobe announced Photoshop CS3 Extended which will allow designers to leverage the Photoshop image editing toolset and paint engine when editing 3D content including COLLADA format models. This means that artists can can perform 3D model visualization and texture editing and see the result on the 3D model all within Photoshop and then update the 3D models using the edited textures (that are saved back to disk). This also offers a new tool for Google Earth users, since they can now take their 3D model from Sketchup, and paint on it using Photoshop, before uploading it to Google Earth, all in the same COLLADA format.

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Presentations from Emerging Technology Forums @ CTIA Wireless now online

The presentations from Emerging Technology Forums @ CTIA Wireless are now available as PDFs. Presentations cover Benchmarking, Mobile Media APIs, Mobile Media Trends and OpenMAX.

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The DeleD 3D Editor Lite modeler and level-editor COLLADA Exporter Plug-in 2.0

DeleD is a 3D modeler and level-editor combined into one and is specifically designed to create static objects/worlds. The DeleD 3D Editor Lite COLLADA Exporter Plug-in enables exporting to the COLLADA (.DAE) file format from within DeleD. The new exporter v2.0 works with DeleD 1.6 and above.

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Qtopia 4.3 beta application framework for embedded Linux adds supports for OpenGL ES

Qtopia Core is the leading application framework for single-application devices powered by embedded Linux and forms the foundation for the Qtopia Phone Edition and Platform Edition. The new Qtopia Core 4.3 beta adds support for OpenGL ES for accelerated graphics. Beta is available for download under a preview evaluation license.

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