Vivante GPU selected for SoC Solution for 3C placing OpenGL ES and OpenVG in affordable 3C computers
Vivante Corporation announced that the Microprocessor Research and Development Center (MPRC) of Peking University (Beijing, China) selected Vivante 2D/3D GPU IP technology for its Single-Chip-PC SoC Platform, placing the graphics power of OpenGL ES 2.0, OpenGL ES 1.1, and OpenVG in an affordable, 3C computer for schools. "With the Vivante graphics processor and Khronos open standards APIs, we can provide modern graphics applications to benefit education for both teaching and research." said Professor Cheng Xu, Director of the MPRC, Peking University.
Google released an experimental browser plugin which lets you display rich 3D graphics in Web content. Google hopes this plugin will contribute to the new 3D Web work group managed by the Khronos Group and backed by Mozilla and Google itself. With Google's contribution and participation in this effort to build 3D Web standards it looks like this concept is gaining traction. There has been some confusion over Google releasing this API and whether it is meant to derail the efforts of Khronos and Mozilla. On the contrary, from Google's own blog, "Google plans to contribute technology and web development expertise to the discussion within Khronos and the broader development community."
Cap Digital and Imaginove are sponsoring a one-day event on Monday, May 11th, 2009 in Paris France to help developers test their COLLADA importers and exporters. If you are into COLLADA, come on over and join COLLADA developers and test your tool's interoperability! Along with your peers, you will have a chance to mingle with COLLADA Experts Remi Arnaud from Intel and Mark Barnes from Expert Support co-creators of COLLADA, Luc Bolduc (AutoDesk), Steffen Lips and Sebastian Kieble (Netallied.de), Nicolas Perret (Omegame) and Rita Turkowski (Intel). Registration is required on the plugfest homepage.
Chingiz Dyussenov proposal to improve COLLADA support in Blender has been accepted as one of the six Google Summer of Code 2009 projects for the Blender 3D modeler.
Avid® unveiled version 5.2 of Avid Deko® 3000, an on-air graphics package that supports the industry-standard FBX and COLLADA formats. This enables customers to easily import and playback a broader range of 3D models and animations from leading applications such as Autodesk 3ds Max, Autodesk Softimage 7.5 and MAXON CINEMA 4D. "By using proven industry interchange formats like COLLADA and FBX, Avid is providing tremendous incentive for customers to invest in the new Deko offerings," said Jeff Sargeant, a 3D artist and the creative director of design firm, Sargeant Inc.
NVIDIA Corporation announced the release of its OpenCL driver and software development kit (SDK) to developers participating in its OpenCL Early Access Program. NVIDIA is providing this release to solicit early feedback in advance of a beta release which will be made available to all GPU Computing Registered Developers in the coming months.
The new gDEBugger V5.0 adds support for OpenGL 3.0 and OpenGL's new deprecation model. A new Deprecated Function Statistics tab was added to the Statistics viewer. This tab displays information about deprecated functions and deprecated behaviors used by the debugged application. This tab also suggests forward-compatible replacements to each deprecated feature. gDEBugger V5.0 also includes gDEBugger for Apple Mac OS X. This new product brings all of gDEBugger's Debugging and Profiling abilities to the Mac OpenGL developer's world. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.
DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for May 2009. Complete details for the advanced course are here, and complete details for the getting started course here.
Google announced that they are changing the way COLLADA and Google Earth files from the Google 3D Warehouse are served up. Currently, Google Earth files in the 3D Warehouse are simple 'wrappers' around COLLADA 3D model files, and up until now, they've simply provided the COLLADA (and consequently, the Google Earth) files that SketchUp has produced. Google has changed things so that soon after you upload a file, a COLLADA/Google Earth file is generated on the server using the provided SketchUp file. The big news is that every model in the 3D Warehouse will now be available in the COLLADA format.