SOFTIMAGE|XSIv 5.1 adds COLLADA 1.4 import and export as well as support for shaders using COLLADA FX
SOFTIMAGE|XSI v.5.1 now includes COLLADA 1.4 support. COLLADA 1.4 is a standards-based interchange medium that enables 3D authoring applications to freely exchange digital assets - enabling multiple software packages to be combined into extremely powerful pipelines. The new v5.1 also supports COLLADA FX for real-time shader support
NVIDIA, a worldwide leader in programmable graphics processor technologies announced that it will acquire Hybrid Graphics Ltd., a leading developer of embedded 2D and 3D graphics software for handheld devices. This acquisition will enable the customers of both companies to deploy compelling OpenGL ES and OpenVG graphics solutions for the entire worldwide handheld market.
At GDC, Imagination Technologies’ PowerVR MBX combined with the Scaleform VGx vector graphics driver will demonstrate accelerated Flash content using OpenVG and OpenGL ES API. Scaleform VGx will be a next generation OpenVG implementation that uses the OpenGL ES API, optimized tessellation (vector-to-triangle conversion), and advanced vertex/pixel shaders to accelerate high-quality 2D scalable vector graphics on existing OpenGL ES-based 3D GPU chipsets. This will enable content providers to accelerate the mobile end-user experience without requiring new silicon or data format modifications.
Imagination Technologies will be showing a host of OepnGL ES demonstrations at GDC in San Jose, CA, March 22nd-24th 2006. Demonstrations include:
- Scaleform VGx technology enabling accelerated Flash content
- Accelerated OpenVG User Interface, navigation, SVG and gaming content
- "Vijay Singh Pro Golf 2005" from Gameloft on Sony Ericsson P990
- "Bling my Ride" the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
- "Whiptail Mobile Engine" from Barking Lizards on TI OMAP2420
- "3DMarkMobile06" from Futuremark on Freescale iMX31 Development System
- "Virtual Pompeii" from SpinVector on Dell Axim X50v / X51v
- The Code Monkeys’ extreme sport game "Jump" on Dell Axim X50v / X51v
- Pulse Interactive’s "QuakeMobile" and Expansion Packs on Dell Axim X50v / X51v
- "Tony Hawk's Pro Skater 2 Pocket PC Edition" from Aspyr Media on Dell Axim X50v / X51v
- The latest 3D games content on SKTeletech IM-8300
- HI Corporation's JAVA 3D content inc. "Everybody’s Golf" on FOMA 902 phones
- PowerVR demos on Renesas SH-Mobile3 Development System
Brought to you with the collaboration of the industry's leading OpenGL ES hardware and software vendors, this day-long tutorial on March 21st, provides an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics. The tutorial includes detailed descriptions of the latest features of OpenGL ES 2.0 and the latest extensions, followed by several case-studies of rendering effects that are enabled by these features. The tutorial also focuses on optimizing shaders and applications for maximum interactive performance. Special attention will be given to the unique performance and design requirements of embedded applications.
The Web3D 2006 Symposium (April 18-21, Columbia Maryland) will feature a paper and demonstration of rendering X3D content content on mobile devices using the OpenGL ES API. X3D is royalty free, modern successor to VRML and offers a runtime system and delivery mechanism for real time 3D content and applications running on a network. The MobiX3D is a mobile player for X3D developed by HCI Lab that uses the OpenGL ES API for the rendering engine to support transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. Versions will be available for Pocket PC using the OpenGL ES 1.1 Hybrid Rasteroid library and for Intel 2700G based devices (e.g. Dell Axim X50V) using OpenGL ES 1.0.
xNormal is a .NET v2.0 application that creates normal/ambient occlusion maps (DOT3 bump mapping textures) from a very high polygon model and fits it into a low polygon model. It supports import of COLLADA 1.4 data.
Monotype Imaging, one of the most prominent font technology companies has joined the Khronos Group in order to bring their expertise in fonts and text handling to the OpenVG API. OpenVG defines a low-level hardware acceleration layer for vector graphics libraries with support for scalable 2D vector graphics applications and text engines. As a cross-platform API, the OpenVG standard is targeted primarily at handheld devices requiring portable acceleration of high-quality vector graphics for user interfaces and text on small screens. Monotype will held to ensure that OpenVG offers an optimal acceleration layer for the highest quality of scalable, highly legible text.
STMicroelectronics has posted the open source "Bellagio" sample OpenMAX Integration Layer v.1.0 implementation for Linux on sourceforge. The OpenMAX IL API defines a standardized media component interface to enable developers and platform providers to integrate and communicate with multimedia codecs implemented in hardware or software. The Bellagio project includes the libomxil shared library together with the OMX reference component, OMX alsa sink component, and OMX mp3 decoder component (requires ffmpeg and ffmpeg-devel libraries, not part of this package). Sample code is available. Developers are encouraged to contribute to the implementation.
CG2, a wholly owned subsidiary of Quantum3D will develop software and hardware components to support the insertion of high performance collaborative 2D/3D user interfaces with live video feeds into multi-echelon Command and Control applications for the US Army. The graphical rendering engine is based on the Quantum3D cross-platform IData COTS Human Machine Interface suite, including IData3D integrated realtime 3D scene manager, and IDataMP Digital Map components, running under OpenGL ES. The research will help to develop and commercialize user interface technology and APIs that leverages advances in mobile gaming to deliver a collaborative, interactive shared view of the net-centric battle space to the operational commander at multiple echelons, from the platoon and company level upward.