Osmosys S.A. just announced their Enhanced Graphics enGine (EGG(TM)). EGG is a graphics engine and library that allows video content creators and designers the freedom to provide interactive TV graphics with fluid motion, 3D effects and full animation on platforms that were previously limited to 2D only. EGG is designed so that will port to APIs such as OpenGL, OpenVG and DirectX. This will make moving applications written using EGG to future hardware and software environments straightforward. Osmosys is a leading provider of Java-based middleware, applications, systems and services to the interactive television market.
The OpenGL Programming course replaces our industry standard OpenGL Programming 1 and OpenGL Programming 2 sequence by condensing the most useful topics from both into one course. The OpenGL Programming course helps applications programmers master platform-independent graphics programming using OpenGL. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism.
DMP, Digital Media Professional has recently established a new seminar room for the training of Khronos API's. The room offers comfortable chairs, a specious desk space for each student, a ceiling mounted projector, a white board for easy instructor presentation, 12 computers with 17 inch LCD's and excellent air conditioning. There is even an in-class coffee maker. DMP has also announced two new OpenGL ES classes in November. For further information, please visit the Khronos Events page.
COLLADA announced today the latest Release Notes for 1.4.1 revision B of their Digital Assets Schema in Japanese. You can access the PDF of these Release Notes here. COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications without loss of information, enabling diverse DCC and 3D processing tools be combined into a production pipeline.
After Siggraph 2007 in San Diego, Neil Trevett Vice President Embedded Content, NVIDIA and President, Khronos Group did a long interview with Zenji Nishikawa, a Japanese journalist. The article covers the short and long term outlook of OpenGL. It is quite detailed and well worth a look, however it is in Japanese only. We have included a link using Google's translator which is rough, but will give you an idea of what the article is all about.
The Khronos Group today posted slides from several of the Birds of a Feather sessions that were held at the 2007 Siggraph in San Diego. Included in the slide collections are OpenGL, OpenGL ES, OpenKODE, OpenVG and OpenMAX. There is also a collection for the Japan BOF. You can view the slides on the Khronos Groups Developer Library in PDF format.
Anark Corporation has announced a new version of Gameface, its artist-oriented UI development utility, adding over 20 new workflow and performance improvement features including real time previewing on consoles and further integration with various game engines. Additional features include a COLLADA graphics pipeline that enables artists to import 3D models, materials, textures and animations from 3Ds Max and Maya, and component-based workflow that allows large teams of UI artists and designers to work in parallel on any part of the UI project.
Ascollada, a AS3 library for reading COLLADA files was recently released. The library is geared towards Papervision3D but should work with any 3D-engine like Away3D or Sandy. Some features include simple models, material loading (watch your paths!) and biped animation. Note that this library is in its infancy so expect some bugs.
The NVIDIA Scene Graph Software Development Kit (NVSG SDK) provides a comprehensive set of classes that developers can easily combine and extend to create fast and reliable GPU-centric graphics applications. NVSG is the ideal platform for Vehicle Styling, Volume Rendering, Broadcast Graphics, and Vis/Sim style applications due to its shader-driven design and effective use of OpenGL extensions and GPU resources. Version 4.0 adds support for: OpenFlight, COLLADA / COLLADA FX, and OBJ file formats; FX Composer 2 and mental mill Artist Edition effect interchange; significant Animation extensions; HD SDI Graphics-to-Video Output support; new examples and many performance and usability enhancements. NVSG is available free from NVIDIA's developer site.
With a major overhaul of how the future of OpenGL is shaped and Khronos Group taking over the development of the API, development of SPECviewperf was switched from being developed inside the SPEC OpenGL Performance Characterization group to the SPEC Graphics Performance Characterization Project Group. The future of this benchmark is going multi-platform, since the development group is pushing to release binaries for Linux and Mac OS X. If the people manage to pull this one off, there is no reason why SPECviewperf will not continue to dominate the professional graphics benchmark space for many years to come.