SGI has posted three new OpenGL course for the 2008 year. The OpenGL Programming course helps applications programmers master platform-independent graphics programming using OpenGL. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism.
ARM announced 18 ARM Partners are now utilizing products from its Mali(tm) graphics portfolio. The ARM(R) Mali55(tm) and ARM Mali200(tm) GPUs have been licensed by nine SoC vendors including Micronas Inc. and Zoran, since their launch at 3GSM in 2007. In addition, the ARM Mali-JSR184(tm) 3D graphics engine has been licensed by nine leading OEM licensees including Samsung Electronics. In addition to providing content developers with the state-of-the-art programmable features in OpenGL ES 2.0 Mali products also support SVG and Flash through OpenVG for improved text, navigation, UI and web-browsing experiences.
AMD has released RenderMonkey v1.80 which adds support for COLLADA. RenderMonkey v1.80 includes a COLLADA OpenGL Effects exporter that exports effects using the COLLADA FX Profile_GLSL. RenderMonkey v1.80 also includes a COLLADA Mesh Importer for importing meshes into a RenderMonkey workspace. AMD has also released a modified version of the OpenSceneGraph Viewer that can load and display COLLADA Profile_GLSL Effects.
Gary Smith has posted a great year end wrap up on COLLADA. Highlighting where COLLADA came from and where he sees it might be going in the GIS industry. A short but effective read.
Jon Peddie Research has posted a complimentary wrap up from their TechWatch journal. Not covering specifically any Khronos API's, they do cover a few of the Khronos Group members. Being the holiday season and seeing as how this is a complimentary offering from Jon Peddie, I thought it worth while letting you know about this great read.
Are you or your users tired of waiting for COLLADA files to import or export? Have you had out-of-memory problems processing very large scenes? Feeling Snappy is the answer you’ve been waiting for. It is a radically optimized version of Feeling Software’s popular COLLADA tools relied upon by hundreds of game and film studios throughout the world.
Benefits at a glance
* The same high-quality translators for Maya, 3ds Max and Motion Builder you’ve grown to love and rely on, now redesigned for amazing speed and improved memory usage.
* 8 to 10 times faster: less annoying delays, more productivity
* 5 to 10 times more memory efficient: import and export extremely complex scenes at record speed
* Up to 50% more memory available for your application after import, achieved through reduced memory fragmentation
* No changes to FCollada API: simply recompile and enjoy fast, memory-efficient performance through your whole pipeline.
Makehuman, the GPL innovative and professional software for the modelling of 3-Dimensional characters, has announced version 0.91 Release Candidate 1. Most notable is the ability to export in COLLADA or obj format. Export in COLLADA format allows a skeleton structure perfectly adapted to character to be obtained automatically. At the moment the vertex linking must be done by users, but for the version 0.9.2 full support for all features will be provided.
Right Hemisphere 5 Deep Server Software Ships to First Customers, exports to COLLADA
Right Hemisphere 5 Deep Server Software provides a unified, automated, and secure enterprise-wide media communication and collaboration environment. Anyone can use to improve the quality and speed of decision making among designers, managers, suppliers and customers. Featuring an abundance of new capabilities for authoring and rendering high quality line art illustrations, including a 2D and 3D symbol library; 2D line styles in 3D viewer, 2D vector and raster illustration outputs; easy thrust line creation with animation; illustration support with thick and thin rendering, color fill and more; a 2D alpha tool for creation, removal and manipulation of alpha channels in texture maps; and added drawing tools to improve technical illustration workflows. Also, new file format support for Microsoft 3D XAML, Google SketchUp, Autodesk FiLMBOX, Collada DAE, Silo 3D and WebCGM.Read More
Blue Newt Software and Skew Matrix Software are pleased to announce the publication and immediate availability of OpenSceneGraph Reference Manual v2.2. Their book documents the current release of the cross-platform OpenGL-based scene graph API. The 640-page book is available as a PDF file or softbound. Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software) co-edited the book.
DMP announced three new courses, two getting started and one advanced course. The first OpenGL ES Programming training course (getting started) will be in February, the second OpenGL ES Programming training course (advanced) will be in March, while the third GLSL Programming training course (getting started) will follow in April. For more information on these courses, please visit the Khronos Group events page.