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Sony Ericsson SDK for Windows Mobile adds OpenGL ES support

A new version of the Sony Ericsson Beta SDK for Windows Mobile® 6.1 is now available for download which adds Xperia™ Panels with OpenGL ES support. This allows you to incorporate a broad set of rendering, texture mapping, special effects and other powerful visualization functions and provides a graphics pipeline that allows free access to graphics hardware acceleration on the Xperia X1 phone through the Xperia Panel interface.

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First public demonstration of OpenCL running on a GPU

The first public demonstration of OpenCL running on a GPU was done by NVIDIA on December 12, 2008 at Siggraph Asia. This demo of OpenCL on NVIDIA GPU was based on early non-released OpenCL API/driver interface. The nbody simulation shown was a simulation of massive particles under the influence of physical forces. Nbody simulation is known to be computationally intensive. The demo shows how OpenCL can deliver high performance computing using the parallel cores of the CUDA architecture on NVIDIA GPUs. This demo also illustrates the idea that core computational code can be written in OpenCL and will scale to whatever number of cores are available. The demo shown in Siggraph used the 32 parallel cores available on the NVIDIA Quadro FX 570M GPU that it ran on.

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Khronos President Neil Trevett talks open APIs

Neil Trevett, President of the Khronos Group, gave an interview with The Inquirer at MWC last week. Have a read about the Green Goblin's Veep of Embedded Content. Openness was the dominant theme in this discussion on the Open Standards consortium, the Khronus group.

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OpenSceneGraph 2.8 with OpenGL draw instanced extension support and improved COLLADA support

OpenSceneGraph 2.8, written entirely in Standard C++ and built upon OpenGL, has been released. OpenSceneGraph is the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. Along with many updates this version sees OpenGL "draw instanced" extension support and improved COLLADA support.

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Qualcomm’s lower-end chips with OpenGL ES 2.0 and Scorpion CPU

Qualcomm announces new chips that integrate their proprietary Scorpion CPU and ATI's OpenGL ES 2.0 GPU, which is now owned by Qualcomm.

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Big Nerd Ranch presents OpenGL Bootcamp in Frankfurt Germany

OpenGL Bootcamp is an intensive 5-day training course that will arm you with the knowledge to make your 2D and 3D visualizations fly! OpenGL Bootcamp is being offered April 20th to 24th 2009.

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Imagination and Samsung to demonstrate capabilities of Samsungs Omnia HD i8910 at MWC 2009

Imagination and Samsung will demonstrate the Omnia HD i8910's stunning shader-based graphics capabilities. Samsung’s new Omnia HD smartphone is a Symbian-based handset built on a Texas Instruments OMAP3 chip with Imagination’s POWERVR SGX graphics processing technology. Demonstrations of OpenGL ES 2.0 shader-graphics content created with Imagination’s development tools will be on show at Imagination’s stand at MWC, Hall 2 #2A05. The POWERVR Insider SDK is fully compliant with the Khronos OpenGL ES 2.0 API.

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PacketVideo today announced the release of OpenCORE™ 2.0 with OpenMAX encoding support

PacketVideo today announced the release of OpenCORE™ 2.0. OpenCORE provides the essential media features for device development and enables playing and streaming of standard formats, recording of images and video, and more. OpenCORE 2.0 expands upon PacketVideo's initial offering, including the release of a video telephony engine, OpenMAX encoding support and easier integration of OpenMAX cores.

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Imagination Technologies announces OpenVG™ 1.1 conformance for POWERVR SGX range of scalable graphic

Imagination Technologies reports that its POWERVR SGX520, SGX530 and SGX535 graphics cores have passed the Khronos™ conformance tests for OpenVG 1.1. "As a leading member of the Khronos organisation, we were delighted to be the first company to achieve OpenVG compliance for our hardware graphics technology, and to lead the field again with this new range of OpenVG compliances for POWERVR SGX," says Tony King-Smith, VP marketing, Imagination Technologies.

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Imagination Technologies will demonstrate fully accelerated Flash Lite experience at MWC 2009

Imagination Technologies is demonstrating a POWERVR SGX GPU (Graphics Processing Unit) with accelerated Adobe Flash® Lite™ technology utilising OpenVG at MWC 2009 in Barcelona this week at Imagination's stand Hall 2 #2A05. "This demonstration, the latest product of the strong relationship between Imagination and Adobe, shows the value of OpenVG acceleration for Flash Lite, the key Flash technology for mobile devices such as phones and portable media players." says Tony King-Smith, VP marketing, Imagination Technologies.

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