Antix Labs announces agreement with Motorola for its Game Player client for Motorola UIQ devices (PDF)
Antix Labs has announced agreement with Motorola for its Game Player client for Motorola UIQ devices leveraging UIQ technology – the MOTO Z8 and MOTO Z10. The Game Player implements the recently announced OpenKODE 1.0. The extremely compact player will initially be available to consumers as a simple download; from later this year consumers will be able to get the player already embedded inside the device. Click here for the full press release (PDF) on Antix Labs' website.
Khronos Releases OpenKODE 1.0 Royalty-Free Standard for Mobile Rich-Media and Graphics Application Portability
The Khronos Group announced today that it has publicly released the final OpenKODE™ 1.0 specification, a royalty-free, cross-platform open standard that bundles a set of native APIs to provide increased source portability for rich media and graphics applications. Khronos also released a full conformance test suite for OpenKODE 1.0 to enable conformant implementations to use the OpenKODE trademark. Multiple Khronos members are demonstrating fully conformant OpenKODE implementations at the Mobile World Congress in Barcelona and are offering free development SDKs. Khronos has also announced a supportive collaboration with the FreeKODE Project to create an open source version of OpenKODE.
Over one hundred mobile devices are now shipping from manufacturers including LG, Motorola and Samsung with ARM® Mali™ graphics technology, delivering stunning visual experiences on smartphones, feature phones and other handsets. Ericsson Mobile Platforms and NXP are major licensees of the ARM Mali200™ GPU, with Ericsson Mobile Platforms also licensing complementary Mali graphics software, joining the growing list of Mali licensees announced in January 2008.
COLLADA, originally a gaming-industry-motivated intermediary pipeline format, and perhaps because of its use of XML, COLLADA is extensible to other enterprises requiring 3-D graphics. Today, many users are looking to integrate CAD and GIS using COLLADA--Google Earth’s COLLADA models being the most common example. COLLADA and X3D, while originally solving the 3-D tool-chain and Web-visualization problems of slightly different markets, are now working toward an open CAD solution expected to be used by the GIS industry, among others. It’s anticipated that COLLADA and X3D will provide significant long-term value to content and application developers worldwide.
“COLLADA in the Game” “Remi Arnaud of Intel, and co-creator of the COLLADA standard, will lead panelists in a discussion on how their COLLADA usage is meeting the demanding requirements for the most compelling content and increasing user experiences. Panelists will also be asked what sort of advanced capabilities they need the hardware to provide that will enhance their ability to deliver exciting games.”
Folks on at atoker.com have been hard at work on getting Cairo's GTK of the Open Source WebKit to render straight to OpenGL with Cairo’s new OpenVG backend and ShivaVG. The results have been excellent so far with more improvements expected.
Imagination Technologies announced that its POWERVR graphics acceleration technology is the world's first to pass the Khronos™ conformance tests for OpenVG™ 1.0.1. Imagination has completed conformance testing of their OpenVG implementation using the official Khronos conformance test suite, and has achieved a 100% successful pass rate for all tests. Khronos formally approved Imagination’s claim for OpenVG 1.0.1 conformance on January 10th 2008.
Web3D has made a call for papers for the Web3D 2008 International Symposium at SIGGRAPH 2008 in Los Angeles, California. The Web3d Symposium will address a wide range of topics on creating and using new 3D Web and Multimedia technologies like X3D, VRML, COLLADA, Croquet, MPEG4, MPEG7, Java3D, and Canvas3D. Authors are invited to submit their research and applications papers be they short or full papers for review by the international Program Committee. The papers must be innovative and contribute to the advancement of 3D Multimedia technologies on the Web.
BS Contact release 7.1 is now available for trial download. The COLLADA format joins the existing VRML and X3D modeling languages already supported. Professional designers can now prepare their 3D models online distribution from their favourite tools such as Google Sketchup, Cinema 4D, Maya, and more.
A COLLADA viewer based on modified version of Away 3D. The component was put together to support viewing 3D models based on the COLLADA standard within a Flex application. Some of the changes included: Implement a flex component for the AWAY3d rendering engine; Hover/Zoom navigation support using custom targeted hover camera (hold down shift OR ctrl on top of the model viewer); Added simple material and lighting support to the COLLADA parser; Added materials preloading support.