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Palm Pixi specs include OpenGL ES 2.0 graphics

The upcoming Palm Pixi will have the new MSM7627 chipset from Qualcomm giving close to the same performance as the Pre. Featuring two ARM cores integrated as a single chip – a dedicated CPU core and a dedicated modem processor – 320MHz application DSP for multimedia supporting full 30 fps WVGA encode/decode, 200MHz hardware-accelerated 3D graphics core supporting OpenGL ES 2.0, high-resolution camera and integrated GPS.

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gles2-bc - OpenGL ES 2.0 Backward Compatible

gles2-bc is an open source C++ library which makes the non-backward compatible OpenGL ES 2.0 API backward compatible to ease the development with various OpenGL ES APIs. The initial version was just released providing most of the backward compatibility.

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WebGL Support arrives in WebKit

Over the past weekend, and very quietly, support for WebGL started to appear in WebKit. If you are interested in seeing what WebGL is all about, watch this video on youtube. If you want to see WebGL it in action, you will need to check out a copy from the WebKit repository, as it is not available yet in the nightly builds. A list of browsers that use WebKit is available on Wikipedia. Some of the more popular browsers that use WebKit include Safari, Chrome, Omniweb, iCab, Android browser and the WebOS browser.

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3D Format Wars-Will COLLADA be the next ‘STEP’ for the DCC industry?

As the 3D wars heat up, many folks see COLLADA's .dae format as a front runner for Digital Content Creation (DCC). In the Engineering CAD field the STandard for the Exchange of Product model data (STEP) has been declared as a clear winner by some. This article is an attempt to start a conversation on whether or not the COLLADA format is the next 'STEP' for the DCC industry.

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Khronos OpenCL Slide Presentations and Tutorials from Hotchips 2009 Now Online

The Khronos Group hosted a series of OpenCL tutorials at the Hotchips 2009 event in August on high performance chips. All of these OpenCL tutorials are now online in the Khronos Developers Library. Included are tutorials from AMD, EA, Intel, Nokia, NVIDIA, and of course the Khronos Group.

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HPCWire features OpenCL Promises and Potential

While OpenCL is very similar in many respects to NVIDIA's CUDA, it adds features to take advantage of other targets; and though it's quite complex, it has the potential to deliver very high performance, and is much easier than trying to map your computation into OpenGL or graphics primitives. So says Michael Wolfe, with over 30 years in both academia and industry on developing compilers, and is now a senior compiler engineer at The Portland Group, Inc., a wholly-owned subsidiary of STMicroelectronics, Inc.

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OpenGL ES 1.1 and 2.0 framerate comparison on iPhone 3G and 3GS

iPhones Wikipedia has posted a short video from Tap Tap Tap comparing the framerates between an iPhone 3G running OpenGL ES 1.1 and an iPhone 3GS running OpenGL ES 2.0.

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NVIDIA Releases First OpenCL Performance Profiler for the GPU

NVIDIA released a new OpenCL Visual Profiler for Windows and Linux for developers. Leveraging the extensive performance instrumentation in NVIDIA's OpenCL drivers and hardware performance signals designed into NVIDIA GPUs, the OpenCL Visual Profiler provides developers with insight into performance bottlenecks and opportunities for optimization. NVIDIA also released a Best Practices guide for OpenCL.

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SC09 announces their exhibitor and first time exhibitor list

The World's Premier Super Computing event, SC09, will hold its 22nd annual event in Portland Oregon this November. This year, more than 275 exhibitors with 40 participating for the first time, have the SC09 organizers expecting a full house at the Oregon Convention Center. One of the first time exhibitors includes the Khronos Group. The Khronos Group will have booth #242 this year and will undoubtedly be extolling the virtues of OpenCL. You will find complete details of tutorials, wokrshops and sessions on the Khronos website.

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Next generation iPod touts OpenGL ES 2.0

Apple announced a minor upgrade to their iPods today with among other things, an upgrade to support OpenGL ES 2.0. Both the popular iPod Touch and the iPhone now supporting OpenGL ES 2.0 reinforces Apples intent to grab a bigger portion of the mobile gaming market.

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