With only two days left in the "Champion the 3D Web Using COLLADA" contest, time is quickly running out to enter. If you haven't done so yet, take a gander at the incredible list of prizes available to be won, then get your entry upload before midnight July 15th 2009! Grand Prize is $5,000, a COLLADA T-Shirt, a guest appearance at a future Immersive Education Initiative in-world (virtual) event and one downloadable copy of Swift 3D v6. A complete list of prizes is available on the website. This contest is sponsored in part by the Grid Institute and Electric Rain, Inc. Complete contest rules are available online.
Samsung licensed ARM's Mali-SVG-t technology for use in its mobile handsets. The Mali-SVG-t software offers an enhanced user experience, helping with 2D object tasks and provides a middleware layer compliant with the SVG-t 1.2 specification optimized for ARM processors.
Twinity is a 3D online world that links the real with the virtual world based on realistic replicas of the world’s most vibrant metropolises in 3D. Twinity will let people upload .dae COLLADA files to include in their own virtual world.
Electric Rain released Swift 3D 6.0 for Mac and Windows, a 3D modeling and animation tool. Swift 3D allows designers to build and export vector and raster-based 3D animations for Macromedia Flash, as well as QuickTime, AVI and other formats. Swift 3D now supports exporting to Papervision and COLLADA .dae formats. Electric Rain is also a sponsor of the 'Champion the 3D Web using COLLADA' contest. Electric Rain will be giving away downloadable copies of Swift 3D v6 to the winners of the contest, along with over other great prizings include a grand prize of $5000.
Fixstars Corporation is proud to host the OpenCL programming seminar for software developers in Tokyo, July 23. Fixstars will contribute to the penetration of the OpenCL in various industries by teaching at seminars with its expertise in multi-core programming. "Khronos warmly welcomes Fixstars hosting the first OpenCL programming seminar in Japan," said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president at NVIDIA. "Providing developers the skills and insights to use a state-of-the-art technology such as OpenCL is a vital part of the growing parallel programming ecosystem, and Fixstars is uniquely qualified to provide the quality training that will result in stunning parallel applications." Fixstars recently joined the Khronos Group as a contributing member.
Graphic Remedy is proud to announce the release of gDEBugger Version 5.2 for Windows, Mac OS X, iPhone and Linux. The new version adds a new Vertex Batch Statistics view to the gDEBugger Statistics viewer. OpenGL draw function calls are grouped by the number of vertices they push into the graphic pipeline, allowing the user to view and improve the ratio between API calls made and vertices drawn. In addition, the new release introduces OpenGL primitive performance counters, displaying the total number of render primitives and vertices drawn per frame, as well as a breakdown to the specific primitive types (points, lines and triangles). Version 5.2 also includes a public beta release of gDEBugger iPhone. gDEBugger iPhone runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications within their primary work environment.
DMP has announced a new two day getting start GLSL Programming training course on August 20th and 21st 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
The Open Toolkit is a set of advanced, cross-platform bindings to OpenGL, OpenCL and OpenAL for Mono/.Net. The latest release adds support for the OpenCL 'flat' API and improves platform integration and speed.
Intel Corporation and Nokia announced a long-term relationship to develop a new class of Intel® Architecture-based mobile computing device and chipset architectures. It will combine the performance of powerful computers with high-bandwidth mobile broadband communications and ubiquitous Internet connectivity. Intel will also acquire a Nokia HSPA/3G modem IP license for use in future products.
Qt 4.6,a cross-platform application and UI framework now supports pluggable graphics systems for OpenGL 1.x and 2.x, and OpenVG 1.0 and 1.1. Khronos EGL API’s are used to access VG contexts and low-level window surfaces directly converting QPaintEngine requests into the equivalent OpenVG requests. This has been tested using X11/EGL and S60.