Ideaworks3D, a leading developer of native mobile technology and applications, today announced that its Airplay native execution environment has been certified as a conformant implementation of the OpenKODE™ 1.0 API standard from the Khronos™ Group. OpenKODE is a royalty-free, open standard that combines a set of native APIs to increase source portability for rich media and graphics applications. OpenKODE reduces mobile platform fragmentation by providing the OpenKODE Core cross-platform API for accessing operating system resources, and a media architecture for portable access to advanced mixed graphics acceleration. The Airplay OpenKODE implementation has been certified as conformant on Symbian OS (Series60 and UIQ3), BREW (2.x, 3.x), Windows Mobile (5, 6) and mobile Linux. In addition, the Airplay desktop simulator environments, running Windows x86 code or simulating ARM code using ARM's Real-Time System Model debugger are also conformant.
NVIDIA Corporation's breakthrough applications processor, supports the industry's first conformant full implementation of the new OpenKODE™ standard from the Khronos™ Group launching at Mobile World Congress 2008 in Barcelona. "NVIDIA has played a key role in the development of the OpenKODE standard and now it is leading its deployment into the industry," said Neil Trevett, president of the Khronos Group and vice president of mobile content at NVIDIA. "Integrating a complete OpenKODE media stack requires intimate control over all parts of the silicon and software architecture and with the APX 2500 NVIDIA is uniquely positioned to deliver a fully hardware-accelerated rich-media silicon and software platform."
Pardox is a first person 3D engine built on top of Papervision3D and Flash. Recently it was overhauled and now has a defined architecture. Using Maps to represent the 3D environments in which a player navigates, the most common use case for Maps would be to describe levels in a game. Maps are made up from several parts, the major piece of this being the COLLADA file that describes the geometry in the map. The geometry can be broken up into multiple rooms which is described in the Map XML. Additionally, the Map can include Sky Boxes and Interactive Objects. As with the Game XML the Map XML can include Resources specific to the Map.
Acrodea today announced the availability of its OpenKODE implementations for immediate use and licensing. The free OpenKODE libraries for Windows and Mac OS X operating systems are available for download from http://www.acrodea.co.jp/en/openkode
Antix Labs announces agreement with Motorola for its Game Player client for Motorola UIQ devices (PDF)
Antix Labs has announced agreement with Motorola for its Game Player client for Motorola UIQ devices leveraging UIQ technology – the MOTO Z8 and MOTO Z10. The Game Player implements the recently announced OpenKODE 1.0. The extremely compact player will initially be available to consumers as a simple download; from later this year consumers will be able to get the player already embedded inside the device. Click here for the full press release (PDF) on Antix Labs' website.
Khronos Releases OpenKODE 1.0 Royalty-Free Standard for Mobile Rich-Media and Graphics Application Portability
The Khronos Group announced today that it has publicly released the final OpenKODE™ 1.0 specification, a royalty-free, cross-platform open standard that bundles a set of native APIs to provide increased source portability for rich media and graphics applications. Khronos also released a full conformance test suite for OpenKODE 1.0 to enable conformant implementations to use the OpenKODE trademark. Multiple Khronos members are demonstrating fully conformant OpenKODE implementations at the Mobile World Congress in Barcelona and are offering free development SDKs. Khronos has also announced a supportive collaboration with the FreeKODE Project to create an open source version of OpenKODE.
Over one hundred mobile devices are now shipping from manufacturers including LG, Motorola and Samsung with ARM® Mali™ graphics technology, delivering stunning visual experiences on smartphones, feature phones and other handsets. Ericsson Mobile Platforms and NXP are major licensees of the ARM Mali200™ GPU, with Ericsson Mobile Platforms also licensing complementary Mali graphics software, joining the growing list of Mali licensees announced in January 2008.
COLLADA, originally a gaming-industry-motivated intermediary pipeline format, and perhaps because of its use of XML, COLLADA is extensible to other enterprises requiring 3-D graphics. Today, many users are looking to integrate CAD and GIS using COLLADA--Google Earth’s COLLADA models being the most common example. COLLADA and X3D, while originally solving the 3-D tool-chain and Web-visualization problems of slightly different markets, are now working toward an open CAD solution expected to be used by the GIS industry, among others. It’s anticipated that COLLADA and X3D will provide significant long-term value to content and application developers worldwide.
“COLLADA in the Game” “Remi Arnaud of Intel, and co-creator of the COLLADA standard, will lead panelists in a discussion on how their COLLADA usage is meeting the demanding requirements for the most compelling content and increasing user experiences. Panelists will also be asked what sort of advanced capabilities they need the hardware to provide that will enhance their ability to deliver exciting games.”
Folks on at atoker.com have been hard at work on getting Cairo's GTK of the Open Source WebKit to render straight to OpenGL with Cairo’s new OpenVG backend and ShivaVG. The results have been excellent so far with more improvements expected.