The Tokyo Mobile Gaming Forum was held April 28th, 2006. Presentations covered OpenKODE (a native content platform providing source portability for games and media applications), OpenGL ES (3D for mobile), OpenSL ES (audio for mobile), OpenMAX (streaming media), OpenVG (accelerated Flash, PDF and SVG), and COLLADA (digital asset application interoperability). Powerpoint presentations (English and Japanese) are now available for review and download.
Call of Duty 2 will be Aspyr's third Pocket PC-based title using OpenGL ES hardware acceleration using Intel multimedia accelerators. They’ve previously published OpenGL ES-accelerated Pocket PC versions of Pangea Software's Enigmo and Tony Hawk's Pro Skater 2. Call of Duty 2 is rumored to take advantage of the PowerVR SGX core expected to be in the new version of the Intel multimedia co-processor.
ATI has acquired Bitboys Oy. Bitboys is know for its OpenGL ES 2.0 3D graphics and OpenVG 1.0 2D vector graphics technologies optimized for high-volume mainstream mobile phones. These graphics cores will be supported by ATI's common software stack which covers its complete range of multimedia co-processors. This unified software environment will allow developers to easily create content for a range of devices and offers mobile phone manufacturers faster time to market.
The COLLADA RT Loader is a sample that was developed to load COLLADA document scene files, and render them using CG 1.5. It provides scene heirarchy, cameras, animation, and skinning support as well as basic COLLADA_FX rendering with the assistance of the COLLADA_FX lib.
The COLLADA FX Loader project is a sample that was developed to load a basic COLLADA FX document, and to make all of the calls to the Cg / CgGL runtime to create and initialize the materials and effects defined in COLLADA. It also provides an API to apply those effects through calls to set and reset the pass state of an effect.
The sample projects complement the open source COLLADA DOM, an API that provides a C++ object representation of a COLLADA XML instance document.
Three new streaming Flash videos of demos from GDC 2006 show interoperability of physical simulations using COLLADA 1.4.
- Ragdoll simulation using Nima PhysX plug-in for Maya
- Nima PhysX plug-in for Maya with support for COLLADA Physics
- Exporting rigid body car crash scene from Maya to COLLADA
The Collada 1.4.0 Plug-in for Blender is a script to import from and export to the Collada 1.4 format in Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback . The plugin is a python script which runs through the Blender Python Interpretor and consists of two parts: The Collada 1.4.0 API is the converter between a Collada XML file (*.dae) and an object oriented representation of the Collada schema in Python. The Translator converts the Collada structure to Blender and vice versa. This early v0.1 release imports/exports geometry, lights, cameras, transformations and parent relationships.
OpenMAX IL integration technical whitepapers for Gstreamer, MS Directshow Filters, and Sybiam Media Device Framework
Three new OpenMAX IL 1.0 technical whitepapers describe:
- How OpenMAX IL can be used in the Linux GStreamer framework to enable access to multimedia components, including HW acceleration on platforms that provide it.
- How the Microsoft DirectShow Filter interface may be translated to the OpenMAX IL base profile interface for integration with Windows Mobile Enabled devices with a pull and a push communication model.
- How OpenMAX IL codecs can be used within the Symbian Media Device Framework to enable access to multimedia acceleration on Symbian OS Devices.
Feeling Software is implementing a COLLADA importer for Unreal Engine 3 using FCollada. FCollada is an open-source C++ library which offers support for COLLADA interoperability (used in ColladaMaya and ColladaMax for interoperability with any COLLADA compliant DCC tool).
MobiX3D player v0.2 for X3D and Humanoid-Animation content using OpenGL ES on PocketPC and Intel 2700G
MobiX3D is a mobile player for X3D (the successor to VRML) and Humanoid-Animation content. The rendering engine of the MobiX3D player supports OpenGL ES and features transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. The player makes use of the GLUT|ES toolkit. The v0.2 release binaries are available for PocketPC using OpenGL ES 1.1 (Hybrid's Rasteroid) and for Intel 2700G-based devices (e.g. Dell Axim X50V) using OpenGL ES 1.0.
COLLADA movie demos of game pipeline interoperability using FX Composer 2, Softimage, and 3ds MAX with COLLADA as the glue between the tools
Three video of demos from GDC 2006 show interoperability of game assets using COLLADA 1.4.
- Workflows using NVIDIA's FX Composer 2 and common Digital Content Creation (DCC) tools like Maya, connected by the COLLADA interchange format.
- Game pipeline interoperability using FX Composer 2, Softimage Maya, & Softimage XSI with COLLADA as the glue between the tools.
- How 3ds Max can be inserted into a COLLADA workflow where FX Composer is used for the illumination and HLSL shaders.