K-3D is free-as-in-freedom 3D modeling and animation software. It features a plugin-oriented procedural engine for all of its content, making K-3D a very versatile and powerful package.
K-3D excels at polygonal modeling, and includes basic tools for NURBS, patches, curves and animation.
ConceivablyTech posted a good review of the WebGL 1.0 Spec release news and followed it up with their own speculation on WebCL. "Enabled in a browser, WebCL could open an entirely new world for cloud applications at much higher performance levels. Khronos mentioned image and video processing as well as advanced physics for web games that could come alive through WebCL."
Mirye Software announces Shade 12, the powerful modeling, animation and rendering platform for Windows and Mac OS X . Shade 12 features a powerful, enhanced renderer that can make use of multiple cores and network rendering using ShadeGrid nodes. New features include new preview options including GLSL Phong rendering (with OpenGL 2 support), fast preview rendering and preview stereoscopic 3D, COLLADA Import and Export Options.
Khronos has announced a quick reference card for WebGL 1.0 release spec. This adds to the collection of Reference Cards already available for other Khronos APIs: OpenGL, OpenCL, OpenVG, OpenMAX, OpenSL ES, COLLADA and OpenWF
The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers. COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations. The COLLADA test suite is a comprehensive set of over 500 detailed tests and a scripted framework that rigorously exercises applications that import and export COLLADA assets to ensure that they can reliably participate in a COLLADA-based toolchain.
AMD announced at GDC 2011 a technology demonstration of a Bullet Physics plug-in for Autodesk® Maya® 2011 software. The new plug-in is based on OpenCL industry standards and the open-source Bullet Physics Engine. AMD's Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya's creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers' ability to create stunning games and computer-generated (CG) graphics.
Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA. Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:
WebGL at 9AM
OpenGL at 10:30AM
Demos at 12 noon
COLLADA at 1:30PM
OpenCL at 3PM
Beer and demos at 4:30PM and finally Mobile APIs at 4:50PM.
More details about Khronos activities at GDC can be found on our GDC Event page.