BlenderPocket is an open source, handheld devices port of Blender 3D open-source software for 3D modeling, animation, rendering and playback. The new v2.42 is based on the new Blender 2.42 release and runs using the Rasteroid 3 OpenGL ES implementation (using a wrapper for any missing desktop OpenGL functions).
EE Times notes that Apple will be using Nvidia chips in their next Video iPod. Speculation is that this will add 3D graphics functionality. Nvidia's GoForce handheld GPUs support OpenGL ES 1.1 with Pixel Shading Extensions. Nvidia also recently demonstrated OpenMAX MPEG-4 audio and video decoding on the GoForce 3D GPU.
The new OpenGL Pipeline newsletter announces that the Khronos Group and OpenGL ARB plan to merge. The goal is to maximize synergy and accelerate adaptation to market demands. This will give the OpenGL ARB the opportunity to pursue advanced graphics capabilities that are being used in AEC, digital content creation, visual simulation, and science research, and OpenGL ES, the ability to distill OpenGL down to its essentials for mass-market and consumer applications - both APIs building on a common architectural foundation. Also see the article on TG Daily which discusses the strategy more fully in terms of the other Khronos technologies.
The Inquirer talks about the Nokia93 phone and its support for OpenGL ES 1.1. The conclusion: "I think that we graphics people have to pay much more attention on the handheld market as things are beginning to get mildly exciting."
Blender is a highly popular open source modeler and rendering suite. The new v2.24 release adds many news tools for enhanced modeling, shading (OpenGL Shading Language-based), and animation. This version also supports the Bullet physics engine and adds support for COLLADA 1.4 import and export, including support for basic physics and textures.
AmanithVG is a commercial solution for 2D graphics acceleration that is entirely built on top of OpenGL or OpenGL ES so it can use existing off-the-shelf hardware accelerators. This video of a real-time AmanithVG desktop session shows why accelerated vector graphics is so amazing. In real-time you can reshape, resize, and move vector graphics.
This video from GDC 2006 provides detailed descriptions of advanced rendering techniques made possible with OpenGL ES v1.1+. Several advanced rendering techniques used in the launch demo for ATI’s Imageon 2380 are showcased and described. You need to register to view the video, but registration is free.
The new Houdini v8.1 features an animator-friendly Auto Rig, Muscle System, Character Picker, Pose Library and enhancements to the Rigid Body and Wire dynamic solvers. For artists who want to bring their work from other 3D animation packages into Houdini, Houdini 8.1 includes support for the import of geometry, lights, cameras, transformations and keyframe animation through COLLADA. Animated character rigs can also be imported as a hierarchy of keyframed null objects that can be used with Houdini 8.1’s new muscle tools.
MOPET is a PocketPC-based application that uses a GPS device to monitor a user's position and speed on outdoor fitness trails. In addition to map-based and audio navigation assistance, it also offers context-aware exercise demonstrations using an X3D Humanoid-Animation virtual trainer. When the user approaches a fitness trail station, the GPS identifies the station, and a humanoid demonstrates how to correctly perform the exercise. The application renders 3D on PocketPC using OpenGL ES 1.1 (Hybrid's Rasteroid) and for Intel 2700G-based devices (e.g. Dell Axim X50V) using OpenGL ES 1.0.
The CELF forum and specifically the Audio Video and Graphics WG specifies a common set of software interfaces that can be used by multiple platform vendors and CE equipment manufacturers (e.g. digital Set Top Boxes or TV sets, and mobile phones) and as such reduce the overall investment required to implement Audio/Video products on consumer Linux devices. The Version 2.0 of the Audio Video Graphics specification has been ratified by the CELF Board of Directors and uses OpenGL ES for 3D graphics.