ARM announced the launch of the ARM® Mali Developer Center. The Developer Center offers a comprehensive suite of resources for graphics and embedded applications developers working with the Khronos OpenGL ES 1.1 and 2.0, OpenVG 1.0 and 1.1, as well as other APIs. Accessing these resources as members of the Mali ecosystem will enable developers targeting Mali graphics processing unit (GPU) platforms to bring best-in-class content to market.
Texas Instruments debuts first two devices from its new Sitara family, the AM3505 and AM3517 ARM microprocessors (MPU), and an AM3517 evaluation module. TI's high-performance ARM MPUs are the first Cortex-A8 processor-based solutions optimized for industrial applications. AM3517 key features builds on the AM3505 with an additional PowerVR(TM) SGX graphics engine to accelerate 3D graphical user interfaces. The graphics engine can process up to 10 Mpolygons/sec and supports OPENGL® ES 2.0.
NVIDIA is hosting two more seminars over the next few days which cover 'Best Practices for OpenCL Programming', and 'An Introduction to GPU Computing and OpenCL'. The series will cover many topics including C for CUDA, programming to the OpenCL™ API , using DirectCompute and performance optimization techniques. The Webinars are presented by NVIDIA Developer Technology Engineering team and have NVIDIA staff online to answer Questions.
Imagination Technologies reports mobile graphics hit a new milestone this month with over 100 leading consumer electronics products now using Imagination's POWERVR SGX to deliver advanced shader-based graphics. Enabling over 25 handsets and over 75 netbook and mobile Internet device (MID) products, Imagination's POWERVR SGX is the driving force behind the delivery of OpenGL ES 2.0 into the hands of consumers.
Albin Olofsson, Tools Manager at the Sony Ericsson Developer World interviews Gordon MacLachlan From Imagination Technologies. Discussion includes OpenGL ES 2.0 and the Sony Ericsson Satio™, an overview of the Imagination Technologies SDK for OpenGL ES development and a demo of the SDK.
ExtremeTech discusses GPGPU computing on Windows 7. "Both Nvidia and ATI are committed to supporting DirectX 11 on their newest boards; and both now have early OpenCL drivers out as well. In particular, I expect both of their Windows 7 drivers will support OpenCL." says Michael Miller.
WebGL is now available in WebKit nightlies. If you run Leopard or Snow Leopard you can try it out WebGL yourself. WebGL runs in the HTML Canvas element, and works similarly to the 2D Canvas capability currently in WebKit. You can download the nightly build on the Webkit website.
As OpenCL gains a descent foothold in the SuperComputing world, more researchers are starting to take notice. The folks at Scientific American point out the pitfalls that have slowed the progress of supercomptuing to-date, and give merit to the new solutions offered by the Open Computing Language (OpenCL). Seeing how researchers at Virginia Tech use a computer equipped with both a CPU and an AMD GPU to compute and visualize biomolecular electrostatic surface potential 1,800 times faster--from 22.4 hours to less than a minute--than they could with a similar computer driven only by a CPU, is just the beginning.
If you are using one of Chromium, latest WebKit or a recent nightly build of FireFox, you can view a WebGL port of Auld's amazing 1K demo, Chocolux to WebGL. Chocolux is a real-time recursive GPU raytracer using four spheres. The possibilities are endless.
DMP has announced a new two day getting start GLSL Programming training course on December 10th and 11th 2009. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.