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OpenKODE overview presentation includes details on native deployment and trans-API coordination & testing

OpenKODE will offer DirectX-like capabilities for mobile phones using an open standard, that is cross-platform, royalty-free and streamlined for mobile devices. This latest OpenKODE presentation adds details about building an OpenKODE implementation, native deployment, Trans-API coordination and a trans-API testing matrix.

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COLLADA Physics Viewer 0.7 adds support for compound shapes - available for Windows, Intel Mac OS X and Linux

The new release of the Bullet Collision Detection and Physics Library includes an updated version of the COLLADA 1.4.1 Physics Viewer. This new v.7 supports COLLADA import/export of compound shapes (more then one collision shape), import/export of generic D6 constraints (no limits/motors) and , support. The viewer is available for Windows, Intel Mac OS X, and Linux.

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SIGGRAPH 2006 OpenKODE course material now on line

The material for the SIGGRAPH 2006 course 'OpenKODE: An Open Mobile Media Development Environment' is now available on line. The web page contains links to the pdf presentations, as well as all of the supplementary material that was made available as part of the SIGGRAPH 2006 Conference Proceedings DVD.

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Korean Standard Organization TTA launches project to develop benchmarks for OpenVG performance

The Korean Standard Organization TTA (Telecommunication Technology Association) has launched a project to develop standard benchmarks for scalable vector graphics solutions including OpenVG and SVG. ETRI is a lead in the project. SVG (Scalable Vector Graphics, W3C) and OpenVG (Khronos Group) standards are rapidly being adopted in many devices and applications, but there is no objective benchmark for performance comparison. The new benchmark test will provide objective and standard tests suite to compare performance and features of implementations of vector graphics standards, SVG and OpenVG. Requirements and index for performance evaluation will be collected until the end of 2006.

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COLLADA plugin for OpenSceneGraph updated to COLLADA v1.4.1

OpenSceneGraph is an open source high peformance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. The COLLADA plugin for OpenSceneGraph is a reader/writer that now uses COLLADA DOM v1.4.1. The plugin supports both import and export of visual scenes, geometries, and profile_COMMON effects.

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OpenMAX IL component writers guide for Bellagio open source implementation

Bellagio enables Linux software developers and ISVs to familiarize themselves with OpenMAX IL API and to develop their own OpenMAX components for multimedia codecs and controls. This guide details how developers can build OpenMAX IL components using the Bellagio OpenMAX open source distribution. It is based on Bellagio 0.2, but it is anticipated that some details may change in the future with new project releases. OpenMAX components are written in C but an object-oriented approach has been used to avoid code duplication, so that common OpenMAX functions are implemented in a so-called “base component” and can be overridden by derived components.

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NVPerfHUD ES performance tool for handheld GPUs shown at SIGGRAPH

At SIGGRAPH NVIDIA showed NVPerfHUD ES, a new performance tool for handheld GPUs. This is a comprehensive suite of performance tools to help debug and profile OpenGL ES applications by giving you access to low-level performance counters inside the driver and hardware counters inside the GPU itself. The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved. It works well in conjuction with gDEBugger ES.

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Khronos Tech Talks, OpenGL BOF and OpenGL ES BOF presentations from SIGGRAPH 2006

The Khronos Tech Talks and presentations from the OpenGL and OpenGL ES BOFs are available as Powerpoint slides for download. The Tech Talks cover OpenGL ES 1.x, OpenGL ES 2.0, OpenVG and COLLADA. The OpenGL BOF covers OpenGL 2.1, OpenGL running under Vista, working group updates and directions for OpenGL 3. The OpenGL ES BOF includes gDEBugger ES, overview and open source news.

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“Mobile 3D Graphics” book to focus on OpenGL ES and M3G

Mobile 3D Graphics offers an in-depth look at OpenGL ES and teaches fundamental 3D mobile graphics programming with standard APIs. It covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications. It includes: a comprehensive explanation of 3D mobile graphics programming; an extensive range of OpenGL ES code samples; and examples of combining 3D and 2D mobile graphics methods. Available for pre-order now.

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GLBenchmark Pro and GLBenchmark HD for OpenGL ES 1.X (available as beta versions)

Kishonti Informatics announced the beta versions of GLBenchmark Pro and GLBenchmark HD, 3D performance benchmarks for OpenGL ES compatible Brew, Linux, Symbian and Windows Mobile devices. The new benchmarks not only measure OpenGL ES 1.0 and 1.1 application performance, but also let direct comparison of native OpenGL ES and Java based mobile 3D implementations. The final versions of the applications will be released this autumn.

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