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OpenCL Video Tutorial - Introduction to OpenCL

With the launch of Snow Leopard this Friday, now is the time to start getting revved up for some of the new technologies coming with this release. One of them, OpenCL. MacResearch.org has done a great overview of what OpenCL is and a beginners tutorial on how it works and how to use it.

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AMD publishes ‘Hello World’ OpenCL tutorial online

AMD Architect Benedict Gaster recently wrote an 'Hello World' tutorial providing a simple introduction to OpenCL. "OpenCL is a young technology, and, while a specification has been published, there are currently few documents that provide a basic introduction with examples. This article helps make OpenCL easier to understand and implement."

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“Beyond Programmable Shading” SIGGRAPH 2009 course notes and slides now online

If you missed the "Beyond Programmable Shading" courses at Siggraph 2009, or you missed Siggraph 2009 altogether, no worries: the course notes and PDF slide presentations are now available online compliments of the Institute for Data Analysis and Visualization at UCDavis University of California. Aaron Lefohn from Intel and Mike Houston from AMD organized these courses which included experts on advanced rendering, graphics hardware, and parallel computing for graphics. Panelists from the Q&A were from DICE, Epic Games, Stanford Univeristy, Chalmers University and MIT.

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Khronos announces their participation at ARM techcon3 2009

The Khronos Group will be participating at this years ARM techcon3 conference in Santa Clara on October 23rd. The presentation is scheduled for Friday October 23rd from 3 - 3:45PM in Room 207. Exact details of the talk are forthcoming.

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Khronos Members to present OpenCL tutorials at Hot Chips 2009

Members of the Khronos Group will be presenting a half day tutorial at Hot Chips 21 this August 23rd 2009 between 1:30 and 5:30 in the Memorial Auditorium at Stanford University California. The authors include Neil Trevett from NVIDIA, Mike Houston from AMD, Tim Mattson from Intel, Chris Lamb from NVIDIA, Eric Schenk from Electronic Arts and Kari Pulli from Nokia. Registration fees range from students at $95 to non-members at $220 for the Tutorials. Registration fees for Tutorials include a printed set of tutorial notes, continental breakfast, lunch, coffee break, and invitation to the evening Wine and Cheese Reception on Sunday, August 23, 2009.

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Intel Acquires RapidMind

Intel announced that it has acquired RapidMind. RapidMind, a framework for expressing data-parallel computations from within C++ and executing them on multicore processors. RapidMind was founded five years ago to commercialize a University of Waterloo programming system called Sh. RapidMind will continue to sell its platform and support existing customers.

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3DVIA now supports Collada’s DAE format for their library of 3D models

3DVIA now supports Collada’s DAE format for their library of 3D models. Downloading DAE format 3D models includes any model you create in 3DVIA Shape, which is a great quick tool for creating 3D content. This content can now be used in most digital content applications like Adobe Photoshop and 3D applications used for film and gaming.

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COLLADA Contest winners announced

COLLADA has announced the winners of the COLLADA Contest. Congratulations go out to all of our winners and a big thank you to everyone who participated. The Grand Prize winner is Chuck Han and Dan Dan Halabe from Navicad.com. The rest of the winners can be viewed here.

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Khronos Siggraph 2009 BOF slide presentations now online

Khronos has posted the Siggraph 2009 COLLADA BOF presentation slides and the OpenGL BOF presentation slides. The OpenGL BOF slides include an overview on OpenGL 3.2, OpenGL ES, WebGL, GLSL and gDEBugger. The COLLADA slides include a COLLADA Conformance overview, COLLADA Vision, Project Wonderland, Sirikata--a next generation open source virtual world--and the COLLADA Contest Winners.

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OpenCL for CPU Scales Applications Easily on Four Six-Core AMD Opteron Processors

AMD has uploaded a great video to YouTube showing the potential behind OpenCL. This AMD demo shows how easily Powder Toy physics simulation scales across 24-cores with OpenCL without making any changes to the application itself.

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