Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix Software are pleased to announce that registration is now open for three OpenSceneGraph (OSG) training courses in Paris, France, April 25-30, 2008. These three courses will provide developers with a complete OSG education.
The free iPhone SDK released to the public contains OpenGL ES. SuperMonkeyBall and Spore are already ported and they run great.
Aika is a simple yet powerful Game Engine written in C++ without any platform dependence. You can use Aika on several platforms including Nintendo DS and Symbian. Aika uses OpenGL as the main render due to its ease of use and powerful API, and COLLADA as the main input data file format. The main proposal of the engine is to create a portable and easy of use framework to create multimedia content.
OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including amusement machines, car info-tainment systems, mobile phones, game consoles, and digital appliances. This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive, 3D graphics applications using OpenGL ES. It covers fundamental topics such as overview of architecture, modeling, and lighting, and introduces advanced topics using extensions such as matrix palette skinning animation.
Live3D who recently partnered up with Strata, has announced Away3D Temple version 1.9.4. To get a sense of what it can do, check out a nice place to relax after a hard day of work in the latest online virtual-zen environment. This version has added auto loading textures functionality using the COLLADA format.
Sony Computer Entertainment unveiled their free cross-platform graphic engine, PhyreEngine, at the PSN session. The PhyreEngine pack includes full documentation and over 70 samples, as well as the full source code and artwork of various sample game templates. The engine is compatible with both OpenGL and Direct3D as well as other tools such as COLLADA, 3D Maya and 3D Max exporters and even Bullet, Havok, and Ageia Physics.
Ideaworks3D, a leading developer of native mobile technology and applications, today announced that the release of Airplay 3.5 - the world's most advanced tools and middleware for native mobile game development - will revolutionise the way console and handheld developers look at mobile gaming. Airplay 3.5 provides full support for OpenKODE, the emerging industry standard for mobile operating system abstraction. The Khronos group has ratified Airplay as being compliant on far more platforms than any other provider. Airplay includes the world's fastest mobile software renderer, empowering rich 2D and 3D graphics on ARM9 and ARM11 handsets without hardware graphics acceleration. However, Airplay 3.5 also seamlessly supports OpenGL ES 1.x, allowing developers to exploit the power of any hardware graphics acceleration on the handset.
With the release of Quest3D 4.0, Act-3D™ B.V. lifts its flagship to an even higher quality level of real-time 3D application development. New functionality contains real-time support for COLLADA, Newton Game Dynamics, Advanced Weather Simulation, 3D GUI Support and a fully Object-Oriented development model.
Softimage announced content pipeline support for CryENGINE® 2, Crytek's new flagship game engine developed in conjunction with the popular first person shooter PC game title, Crysis. "SOFTIMAGE|XSI software is an ideal choice for next-generation games, and its pipeline integration with CryENGINE will benefit game developers with a fast and efficient way to export 3D content directly to the CryENGINE," said Michael Endres, art production manager, Crytek GmbH. The combination of SOFTIMAGE|XSI software and COLLADA integration with the CryENGINE 2 is opening new doors in the realm of 3D imaging and character creation for next-generation games.
ARM announced at the Game Developers' Conference, San Francisco, Calif., the ARM(R) Mali-JSR297(TM) software for 3D graphics, the first product to enable developers of Java applications to take advantage of the latest hardware graphics features found in OpenGL ES 2.0 graphics processing units (GPUs), such as the ARM Mali200(TM) GPU. The new features in the Mali-JSR297 software reside beneath the gaming applications that users download to their phones and open up the full power of OpenGL ES 2.0, the API used in leading games consoles such as the Sony PlayStation 3 and which is supported by the Mali200 GPU.