Imagination Technologies are celebrating their PowerVR Insider program at SIGGRAPH this year, with its success since its launch last year a high point for the Kings Langley-based company. PowerVR insider is ImgTec's resource for programmers, engineers and anyone else involved in the world of mobile and embedded 3D graphics. There's a big focus on the open technologies that ImgTec implements in its silicon designs licensed to customers, including OpenGL ES and OpenVG.
Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0 today at Siggraph 2007. Futuremark's new toolset provides hardware developers and the mobile gaming community with a solution for creating, developing, and running OpenGL ES 2.0 3D games and applications content in real-time from popular 3D graphics applications including SOFTIMAGE|XSI®. The Futuremark Content Creation Tool Chain supports all important OpenGL ES 2.0 features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps. The toolset consists of three major components: Futuremark BFP™ (Big Fat Pipeline), Futuremark RSCGE™ (Radical Shader Crunching Game Engine), and Futuremark FMS™, a COLLADA™ compliant content data file.
At SIGGRAPH 2007, Ardites Ltd announced a software consultancy and service model to support hardware vendors, device manufacturers and application developers to effectively utilize the Khronos APIs. With profound experience in key technologies and mobile multimedia ecosystem challenges, Ardites is capable of reducing the time-to-market, support multiple operating systems and improve the performance and security of the end product.
The Khronos™ Group today at Siggraph 2007 is delighted to announce that Anark, Antix, ArcSoft, GraphTech, Mentor Graphics, SoftBank Mobile, SRS Labs and Wind River have joined the existing Khronos membership to help define open standards for the authoring and acceleration of dynamic media on platforms ranging from embedded systems such as mobile phones to high-performance desktop and workstation systems.
COLLADA 3D Asset Intermediate Standard Accelerates Adoption and is to be Extended for 2D Vector Graphics
7th August, 2007 – SIGGRAPH - San Diego, CA – The Khronos™ Group is pleased to announce that industry momentum of the COLLADA™ standard for 3D asset intermediate format continues to grow rapidly with significant standardization activity and widening industry adoption. Many authoring packages have now added support for importing and exporting COLLADA assets including: Adobe Photoshop CS3 Extended, Agency9 MADLIX, Anark Core Platform, Caligari trueSpace 7.5, DAZ Productions DAZ|Studio 1.7, E Frontier Poser 7, Google Sketchup 6, NVIDIA FX Composer 2, Omegame Menus Master, Remograph Remo3D 1.3.1, Terathon C4 Game Engine and Wordweaver DX Studio 2.0.4. In addition the Khronos COLLADA working group has initiated extending COLLADA to include 2D vector graphics assets, such as high quality fonts, enabling authoring of user interfaces and scenes that seamlessly mix 2D and 3D assets in a unified geometry and effects environment.
The Khronos™ Group today 7th August, 2007 is pleased to announce that SoftBank Mobile Corporation of Japan has joined the Khronos Group as a Contributing member. In May 2007 SoftBank Mobile announced their adoption of Khronos’ OpenKODE standard for advanced graphics and media processing in its new Portable Open Platform Initiative (POP-i) platform for mobile phones. Now, as a member of Khronos, SoftBank Mobile will be able to contribute to and vote on the development of OpenKODE and any other Khronos specifications as they are being created and evolved.
Your friends might be digging out their swimmies and cleaning up the barbecue but if you’re reading this, summer means something else entirely to you. It means Siggraph and a wonderful week in sunny San Diego spent in dark rooms laughing at teapot jokes.
Siggraph, the world’s largest support group for graphics lovers kicked off August 5 and runs through August 9 at the San Diego Convention center. There are several very important themes this year for the Khronos Group as it enables multimedia development on every computer platform from handhelds to super computers.
- OpenGL The OpenGL ARB Unveils Details of Upcoming OpenGL 3
- COLLADA will have another great BOF this year, with demonstrations of FX Composer 2.0, C4 Engine, 3DS Max, Maya, AgentFX, Verse, Poser, XSI, Anark Studio, COLLADA RT and Photoshop CS3.
- OpenKODE is gaining traction as handheld developers look for ways to port their applications across the wide variety of handheld platforms out there.
- OpenMAX APIs are being further developed to address the multiple requirements of multimedia on multiple platforms.
In fact, almost every working group within Khronos has news.
We hope to see you this week. Be sure to bookmark this webpage as we will be bringing you all the latest breaking news!
Expert Members Kari Pulli, Jani Vaarala, Ville Miettinen, Robert J. Simpson, Tomi Aarnio and Mark Callow have organized an in-depth all day course for intermediates on Mobile 3D Ecosystem at Siggraph on Tuesday August 7th. Attendees will learn how to develop 3D applications for mobile devices, how they function, and where they are heading. The course focuses on OpenGL ES and M3G, and how to use these technologies to create efficient applications and deploy them in the mobile world. Prerequisites include a basic knowledge of 3D computer graphics, a working knowledge of a modern graphics API like OpenGL, D3D, X3D, or Java3D and an ability to read simple computer programs written in C and Java.
Bitmanagement - a Siggraph exhibitor at Web3D both #029 - will showcase at this years computer graphics premiere event the newly developed support of the popular COLLADA 3D exchange format in their web based 3D rendering engine BS Contact. With this strategic move Bitmanagement follows their roadmap to extend their leadership in real-time rendering engines for open standards in Web3D and Khronos consortia.
NVIDIA today announced the release of FX Composer 2.0. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality. The widely used FX Composer tools permit rapid, low-cost development of visual effects.