Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA. Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:
WebGL at 9AM
OpenGL at 10:30AM
Demos at 12 noon
COLLADA at 1:30PM
OpenCL at 3PM
Beer and demos at 4:30PM and finally Mobile APIs at 4:50PM.
More details about Khronos activities at GDC can be found on our GDC Event page.
Opera just announced that its latest Opera 11 beta has WebGL support for Windows. Currently only Windows is support, but a promise of WebGL on Opera for other platforms has been made. As well, Opera claims they are working on WebGL for Windows using DirectX. This should be interesting, as WebGL is built on top of OpenGL. Opera 11 for Windows is available for download today.
LuxMark is a OpenCL benchmark tool. The idea for the program was conceived in 2009 by Jromang. It was intended as a promotional tool for LuxRender. The idea was quite simple, wrap SLG inside an easy to use graphical user interface and use it as a benchmark for OpenCL. After Anandtech adoption of SLG as OpenCL benchmark, the code was finally written and is now available at http://www.luxrender.net/wiki/LuxMark
PhiloGL is a WebGL Framework for Data Visualization, Creative Coding and Game Development. Sencha Labs is a foundation to support non-commercial projects affiliated with Sencha, such as jQTouch and Raphaël.
The new version 0.9.5-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. OpenGL is used within the main renderer. Beside the usual bugfixing and feature completion, there are several migrations in this release. PixelLight is now using 'nullptr' introduced by C++0x, migrated from C style casts to C++ style casts and under MS Windows, Microsoft Visual Studio 2010 is now used as the main development IDE. There are also new features like the plugin SPARK_PL integrating the free open source particle engine SPARK. The SDK now includes two new demos, one of them shows how picking works.
Joe Davis and Gordon MacLachlan both from Imagination Technologies, will present their session "Understanding POWERVR SGX Graphics Technology and Optimizing for Great Graphics Performance" on Monday february 28th at 4:15 Room 120 in the North Hall. The aim of this session is to give an expert insight into the POWERVR SGX and SGX MP Tile Based Deferred Rendering architecture and explain to developers how they can use the PVRTune analysis utility, and best programming practice, to optimize their applications for todays mobile devices.
The Khronos Group invites you to attend GDC 2011, and visit The Khronos Group booth #1444. We will have lots of great news on WebGL, COLLADA and many of our other API's, and to pick up a free laminated reference card for many of our APIs!
Glenn Kasten and Jean-Michael Trivi both with Google, will be introducing you to the Android release 2.3 (Gingerbread) native audio APIs based on the Khronos Group OpenSL ES standard. Starting with a brief history of OpenSL ES and an introduction to the OpenSL ES object / interface model and initialization process, followed by the Android native audio APIs and their relation to standard OpenSL ES. Highlighted by some typical audio needs for game and other interactive apps with example code fragments for each use case. Be sure to make it to this programming tutorial on Tuesday March 1st from 10:00-5:00 in Room 121, North Hall.
AMD offers a new Optimization case study. Examining key kernels utilized in a Quadratic Programming solver to optimize the evaluation of the Radial Basis Function SVM, results in improving performance by a factor of 5 compared to naive code running on an AMD Radeon™ HD 5870 GPU. Support Vector Machines (SVMs) are a widely used binary classification technique used to label data as belonging to one of two categories.
Experts CAD users join technical experts form SolidWorks, AMD and Dell in an open panel webinar to discuss optimizing your hardware and software setup. Bring your questions to ask the panel (OpenGL, OpenCL and remote graphics questions encouraged): Thursday February 17, at 12:00pm EST/9:00am PST