related stories

NVIDIA GTX 680 To GTX 1080 Blender OpenCL Benchmarks

Phoronix has published benchmarks of 13 Kepler/Maxwell/Pascal NVIDIA GeForce graphics cards when testing Blender 2.78's OpenCL renderer. Unfortunately, no AMD OpenCL benchmarks for Blender yet -- the current open-source stack doesn't work until ROCm OpenCL support comes into play and the AMDGPU-PRO stack wasn't working for Blender OpenCL but was falling back to CPU rendering. Read the complete article.

Read More

Vulkan Renderer In The Works For A PlayStation Emulator

The LibRetro crew is now working on a Vulkan renderer for a PlayStation One emulator. They have a Vulkan renderer working for the Beetle PSX, but the code hasn't been published yet. In the past few days the LibRetro crew uploaded some YouTube videos showing the Vulkan-renderered PlayStation One emulator in action.

Read More

Vulkan, OpenGL ES, EGL, and OpenCL API Trace and Debug Tool

The Mali Graphics Debugger allows developers to trace Vulkan (1.0), OpenGL ES (1.x, 2.x, and 3.x), EGL (1.4), and OpenCL (1.x) API calls in their application and understand frame-by-frame the effect on the application to help identify possible issues.

Read More

Codeplay helping bridge the gap on RISC-V with OpenCL and SYCL

Codeplay helping ensure software developers are correctly equipped to host their software applications on RISC-V. Codeplay is working extensively with machine learning solutions such as Google with TensorFlow to bridge the gap on RISC-V with OpenCL and SYCL open standards.

Read More

S2C announces development of new Arria 10 Prodigy FPGA Prototyping Logic Modules supporting OpenCL

S2C Inc. has announced the development of a new family of Arria 10 Prodigy FPGA Prototyping Logic Modules based on Altera's Arria 10 1150GX FPGA. The Arria 10 Prodigy Logic Module includes compatibility with Altera's Software Development Kit (SDK) for OpenCL allowing easy implementation for HPC applications.

Read More

OpenCL training from Acceleware

Acceleware has updated their courses for GPU and Altera FPGAs. You may find a complete listing of all upcoming training on their website.

Read More

Sketchfab announces support for glTF

Quietly in the Sketchfab forums, support for glTF was announced. sketchfab support staff James replied to a request asking for glTF support with "Hi guys, We just shipped support for glTF. We're still improving, but let us know how it goes!"

Read More

Vulkan barriers explained

AMD post from October explaining Vulkan's Barrier system. Vulkan’s barrier system is unique as it not only requires you to provide what resources are transitioning, but also specify a source and destination pipeline stage. This allows for more fine-grained control of when a transition is executed. However, you can also leave quite some performance on the table if you just use the simple way, so today we’re going to look at vkCmdPipelineBarrier in detail.

Read More

OpenVX-Based Python Framework for Real-time Cross-Platform Acceleration

Neuro-Biomorphic Engineering Lab, Faculty of Engineering, Jerusalem College of Technology, Jerusalem, Israel has posted on Github their OpenVX based PyOpenVX library - PythonOpenVX. Included is a complete article and discussion outlining how to use this framework.

Read More

Intel Skylake OpenGL vs. Vulkan Numbers With The Latest ANV Mesa Changes

Fresh OpenGL vs Vulkan graphics API performance numbers on the Intel side with their Mesa "ANV" driver.

Read More

Page 2 of 263 pages  < 1 2 3 4 >  Last ›

safety