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Sketchfab Launches Store For 3D Objects with glTF as default download format

• Tags: glTF

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Startup Sketchfab is taking one of its biggest steps yet today and launching features so that users can buy and sell 3D objects. The company is supporting the industry standard glTF as its download format, which should make it easy for creators to take the objects purchased from the site and import them into creativity software.

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Neil Trevett to speak at upcoming shows in January

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Neil Trevett, President of The Khronos™ Group will be talking at two upcoming shows in California this month. The first is The 8th Intelligent System Summit & TEEC Cup Startup Contest on January 14th. Neil will be giving a keynote on 'Khronos International Standards in China'. The second is the Khronos Embedded Industry Outreach Event in Taipei. The third event is the 2017 Casual Connect in Anaheim California. Here Neil will be talking about 'Open Standards for Cross-Platform Gaming, Virtual & Augmented Reality'. Be sure to check out the complete list of upcoming events discussing Khronos Standards.

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Creating animated glTF Characters with Mixamo and Blender

• Tags: glTF Blender COLLADA FBX

Recently Khronos posted a guest blog 'Art Pipeline for glTF' by Patrick Ryan from Microsoft. This covered getting started with authoring content to glTF. A little more in-depth is a post by Don McCurdy on 'Creating animated glTF Characters with Mixamo and Blender'. The post walks the reader through their workflow using Blender, Mixamo to rig, animate, and export a character to glTF.

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New Optimized OpenGL/Graphics Math (glm) for C - feedback requested

• Tags: Library OpenGL Math

There is a new optimized OpenGL/Graphics Math for C. The original glm library is for C++ only (templates, namespaces, classes...). This new library is targeted to C99 but currently you can use it for C89 safely by language extensions. Almost all functions (inline versions) and parameters are documented inside related headers. Complete documentation is in progress. Feedback is welcome on the OpenGL forums.

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Khronos Group—Spells Out Details of Neural Network Standard

• Tags: NNEF

Archintosh article covering the new Khronos NNEF 1.0 standard: "The Khronos Group is more than just about graphics standards like OpenGL and OpenCL. The consortium group has established Neural Network Exchange Format (NNEF) to help data scientists and engineers easily transfer trained networks." Khronos recently issued a press release for the release of the NNEF 1.0 Provisional Specification.

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Codeplay joins MISRA to move C++ safety standards forward

• Tags: automotive Safety Critical SCAP

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Codeplay is pleased to announce it has joined the MISRA working group for C++ to help move the standards forward to support C++ '11 and beyond, enabling software developers to build safety critical systems for automotive. "The goal for us is ultimately to have a Safety Critical Heterogeneous C++ language that is compatible with ISO standards and Khronos open standards." Illya Rudkin from Codeplay is chair of the Khronos Safety Critical Advisory Panel.

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Khronos Announces Taipei Outreach Event to the Embedded Industry

• Tags: Event Press Release

The Khronos Group is holding an outreach event in Taipei to update the Taiwanese embedded industry on the latest developments in open standards for parallel computation, vision acceleration and neural network processing. The event will be held at the Taipei Shangri-La Far Eastern Plaza Hotel on Friday January 19th, admission is free.

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Blog: Art Pipeline for glTF

• Tags: glTF Blog Learning

Authoring content for a new file format can be exciting, liberating, and at the same time scary. To be the most efficient and avoid frustration, it helps to understand the format's requirements. To help achieve this, Patrick Ryan from Microsoft has created a walk through following several paths for authoring content in the glTF format as well as outlining specific settings to maximize your success. Patrick touches on both free and commercial software packages to ensure everyone has a path into glTF. Let's get going... check out this glTF how-to.

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jmonkeyengine 3.2.0 released with glTF 2.0 and PBR support

• Tags: glTF Java VR

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jmonkeyengine, a complete 3D game development suite written in Java just announced glTF 2.0 support. Also included in this release is support for Physically Based Rendering (PBR) and VR.

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MultiView for WebGL moving to draft status

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Over on the Github WebGL repository, issue #2572 was merged: Promote WEBGL_multiview to draft. WEBGL_multiview will allow engine devs to write a clean and efficient VR rendering path - a very welcomed win-win!

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