Be sure to join AJ Guillon, Yetiware and Yassine Hariri, PhD, CMC Microsystems tomorrow November 8th for the webinar 'Introducing HCMP'. As heterogeneity increases, the gap between the application layer and the hardware layer increased as well. To reduce this gap, we introduce a heterogeneous computing middleware platform (HCMP), which provides middleware that significantly reduces the complexity of developing industrial-strength heterogeneous computing software. Complex tasks such as multi-device memory management, device I/O, kernel scheduling, and dependency management are handled by the platform so that users can focus on writing their applications instead of adhering to complicated specifications.
OpenCOLLADA for Maya 2018 on Windows 64 has been released. Version 1.6.59 was released on August 30th for Max 2018. Binaries are now provided for Max and Maya in versions: 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018. If you find any issues, please contribute on the OpenCOLLADA Github repository.
glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.
Industry Support for OpenXR has gained new support this week with the addition of Microsoft and Antilatency. Support for OpenXR has grown in the months since it was started in February 2017. A complete list of companies that support OpenXR can be found on the OpenXR page.
Join CMC Microsystems and AJ Guillon, chair of the Khronos OpenCL Safety Critical (SC) TSG and founder of YetiWare, on November 8th. This webinar will discuss how to reduce the gap between the application layer and the hardware layer by introducing a heterogeneous computing middleware platform (HCMP), which provides middleware that significantly reduces the complexity of developing industrial-strength heterogeneous computing software using an OpenCL programming model.
Vivid3D is a modern 3D engines built with OpenTK/OpenGL4.5 and C#. It can import 30+ format types, has a built in advanced UI lib, and is in active development. You can join the project on source-forge if you wish to help continue it's development.
F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd. More information is available from the Feral mini-site and Gaming on Linux. The game will be powered by the Vulkan API, as confirmed by Feral Interactive in another tweet. This will be their third Linux game to use Vulkan!
The Khronos Group will be holding a two hour tutorial at the Embedded Systems Conference '17 in December. Attendees will gain an understanding of the architecture of Khronos standards for computer vision and neural networks; getting fluent in actually using OpenVX and NNEF for real-time computer vision and neural network inference tasks.
Google launched Android Studio 3.0, the latest version of its integrated development environment (IDE). Included in this update is OpenGL ES 3.0 support for Android Oreo system images along with significant improvements in OpenGL ES 2.0 graphics performance for older emulator system images.
The Qt Company, a Khronos member, has recently announce Qt 5.10 Beta. A few new features with Qt 5.10 include initial support for Vulkan and a preview of Qt WebGL Streaming Plugin. ICS has posted a blog to walk you through the new WebGL feature.