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A-Frame now support glTF

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glTF support has landed! This is an early, but more performant alternative to COLLADA and OBJ formats, and we’ll likely see it becoming heavily adopted in WebVR.

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Khronos VR standardisation initiative gets massive response

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The Khronos Group recently launched an initiative to standardise the way VR applications access the many available hardware platforms that have arrived on the scene over the last couple of years. On its website Khronos identifies industry demand as driving the initiative and judging by the number of companies that have added their names to the announcement and the industry leaders who have supplied quotes, that is no exaggeration.

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Mesa 13.0.4 Released with RadeonSI and Intel ANV Vulkan Driver Improvements

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Mesa 13.0.4 3D Graphics Library is a pretty hefty updated including a total of 63 changes across all areas.This update makes the Intel ANV Vulkan driver compatible with the latest Vulkan loaders, and implements multiple compliance and rendering fixes. Some loop optimization related hangs were fixed for the r600 driver, a missing glproto dependency has been added for gallium-xlib glx, and the Radeon RADV Vulkan driver supports loader interface v3.

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NVIDIA Releases GeForce 376.80 Beta Vulkan Support Driver

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NVIDIA released the GeForce 376.80 Beta drivers with bug fixes.

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Khronos Group welcomes Umbra as newest Associate Member

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The Khronos Group is proud to announce that Umbra has joined as an Associate Member. Umbra is on a mission to make it possible to display any 3D content in real time on any piece of hardware. Umbra’s solutions are the backbone of a wide range of 3D applications that are used by millions of people every day. Umbra was founded in 2006 and its headquarters are located on the very northern edge of Europe–Helsinki, Finland.

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Xenko Game Studio docs include Vulkan and OpenGL ES

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A recent update to the Xenko Engine docs include how to select your platform, including Vulkan, OpenGL and OpenGL ES.

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Intel FPGAs Break Record for Deep Learning Facial Recognition using OpenCL SDK

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Today Intel announced record results on a new benchmark in deep learning and convolutional neural networks (CNN). The test took place in Nanjing City, China, where ZTE’s engineers used Intel’s midrange Arria 10 FPGA for a cloud inferencing application using a CNN algorithm. The benchmark was achieved on a server holding 4S Intel Xeon E5-2670v3 processors running at 2.30GHz, 128GB DDR4; Intel PSG Arria 10 FPGA Development Kit with one 10AGX115 FPGA, 4GB DDR4 SODIMM, Intel Quartus Prime and OpenCL SDK v16.1. Besides the impressive increase in performance, the team at the ZTE Wireless Institute sped design time with the use of the OpenCL programming language.

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WebGL 2.0 lands in Firefox

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With the release of Firefox 51, WebGL 2.0 support has landed! WebGL is a standard API to render 3D graphics in the Web. To date, we have been able to use WebGL 1.0 (based on OpenGL ES 2) to render fancy graphics into a <canvas> element. WebGL 2.0, however, is based on the OpenGL ES 3.0 specification, which introduces new features – many of them aimed at increasing performance and visual fidelity.

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Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source

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The Khronos Group today announced that it has placed conformance tests for the OpenGL and OpenGL ES open standard APIs for 3D graphics into open source. Khronos has created a new GitHub source repository that will hold test sources for OpenGL and OpenGL ES as well the test suite for Vulkan that was open sourced when Vulkan launched. The unified repository will encourage streamlined and accelerated development of tests for Khronos 3D APIs. The Khronos 3D API test sources are made available under the Apache 2.0 license at the repository available here.

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Low-level plugins in Unity WebGL

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Have you ever needed/wanted to re-use existing C/C++ code in a web page? Perhaps a graphics effect written in OpenGL ES? With Unity WebGL there is a way! A Unity blog post on how to implement a low level plugin.

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