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Vulkan Hardware Capability Viewer 1.4 released

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A new version of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android). This is the biggest update since it's first public release, including lots of new features that also brought along enhancements to the online database which is now at over 1,300 device reports. New features include feature and properties for recently added extensions via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2, report file format compatibility with vksjon_info from the LunarG SDK, high DPI scaling. Android platform details and an optimized UI for mobile devices.

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Vulkanised! event from Khronos UK videos and slides now online

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The all-day technical sessions from the Khronos UK meetup "Vulkanised!" was a great success. If you could not make it over to Cambridge, we have you covered. The slides and videos are now online.

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How Vulkan support makes the difference for in-car GPU performance

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Imagination Technologies has posted a blog on the benefits of PowerVR for automative applications. Imagination points out a couple of good reasons why Vulkan makes sense in the car. If you would like to go even deeper into the benefits of Vulkan for tile-based architectures such as PowerVR graphics cores, take a look at this article by Tobias Hector. Read the entire blog.

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If You’re at AWE, Don’t Miss Khronos President Session Tomorrow

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Khronos President Neil Trevett is speaking at the Augmented World Expo (AWE) 2017 Conference in Santa Clara, CA. Tomorrow, Wednesday, May 31, he will join other experts for a discussion on “WebVR, WebAR and the Distribution of Volumetric Content at Scale Through the Web.”

Neil joins four other speakers, Shaun Dunne, director of VR/WebVR for Studio Zero; Blair MacIntyre, principal research scientist at Mozilla; Alban Denoyel, CEO of Sketchfab; and Damon Hernandez, immersive web ninja at Samsung Research America.

The session begins at 3:30 p.m. and will deal with the opportunities and challenges associated with WebVR/WebAR.

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Import GLTF 2.0 Files and apply Physically based Rendering Material to 3D entities using Aspose.3D for .NET 17.5

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Aspose announced the availability of version 17.5 of Aspose.3D for .NET API. The new version 17.5 of the API adds support for importing glTF 2.0 (ASCII and Binary) files in the Aspose.3D API as well as allowing developers to apply Physically Based Rendering (PBR) material to 3D entities.

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Basemark Launches Rocksolid–Vulkan, OpenGL, OpenGL ES rendering solution

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Basemark launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained. Cross-Platform and Graphics API Agnostic, Rocksolid runs on Windows, Linux, Android, macOS and uses any one of Vulkan, OpenGL, OpenGL ES, DirectX or Metal.

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Implementing OpenCL Support for Eigen using SYCL and ComputeCpp

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Codeplay has added OpenCL hardware support to Eigen, to offer a wider range of hardware to developers via the SYCL open standard. In this post, Codeplay talks about how they implemented the SYCL backend for Eigen to enable support for OpenCL hardware.

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Dawn of War III to see Vulkan Support on Linux

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Feral Interactive has announced next month's Dawn of War III Linux port will see both OpenGL and Vulkan renderers (source: Phoronix). On Linux, the game will launch with OpenGL by default. However, an option to play using the Vulkan graphics API will be available via the Feral pre-game options window.

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Vulkan Valid Usage ID changes coming to LunarG SDK

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Starting with the next major SDK release (1.0.49.0), the valid usage identification numbers will be changed to accommodate the official valid usage ID management process. If yo are currently using these IDs to filter messages or for debugging purposes, you will need to remap. For more details read the LunarG SDK Release Notes (Linux, Windows) for 1.0.49.0.

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IWOCL 2017 presentation slides now online

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If you missed IWOCL 2017, you can now catch up by reading the presentation slides. Many of the Conference Talks and Poster Sessions are now available.

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