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SC16 Codeplay videos are now online

Khronos made videos of three presentations from Codeplay at the Khronos Booth. The videos cover "Heterogeneous C++ dispatch: Comparing SYCL to HPX, KoKKos, & Raja, "Khronos SYCL Parallel STL Open-source Project" and "Getting Your Hands on SYCL Using the ComputeCpp Community Edition"

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OpenCL 2.2 CTS RFQ has been awarded to StreamComputing

Khronos issued a Request For Quote (RFQ) back in September 2016 to enhance and expand the existing OpenCL 2.1 conformance tests to create an OpenCL 2.2 test suite to be used to define conformance for OpenCL 2.2 implementations. The contract has been awarded to StreamComputing. StreamComputing is a software consultancy company specialized in performance tuned software development for CPU, GPU and FPGA. A large part of their clients hires them for their OpenCL expertise.

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Unity 5.6 Beta now available with Vulkan support

Unity 5.6 beta uses Vulkan to take the graphics performance to the next level, and at final release, Vulkan will run on Android, Windows, Linux, and Tizen. Unity has seen a rendering performance improvement out-of-the box up to 60% using Unity – that is without having to deal with any specifics of the Vulkan API.

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Amazon picks Xilinx UltraScale+ FPGAs to accelerate AWS

Amazon recently announced a developer preview of their new F1 instance. Equipped with Intel Broadwell E5 2686 v4 processors (2.3 GHz base speed, 2.7 GHz Turbo mode on all cores, and 3.0 GHz Turbo mode on one core), up to 976 GB of memory, up to 4 TB of NVMe SSD storage, and one to eight FPGAs, the F1 instances provide you with plenty of resources to complement your core, FPGA-based logic. The specs on the Xilinx FPGA are: Xilinx UltraScale+ VU9P fabricated using a 16 nm process; 64 GiB of ECC-protected memory on a 288-bit wide bus (four DDR4 channels); Dedicated PCIe x16 interface to the CPU; Approximately 2.5 million logic elements; Approximately 6,800 Digital Signal Processing (DSP) engines; Virtual JTAG interface for debugging.

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Croteam Rolls Out Stable Talos Principle Update With Vulkan Enhancements

Croteam has also released an update to The Talos Principle that includes improvements to its Vulkan renderer that was previously available as beta.

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Voices of VR Podcast with Neil Trevett

Kent Bye with Voices of VR podcast had a chance to chat with Khronos Group President Neil Trevett to talk about the call for participation to the Khronos Group VR Standards Initiative.

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Early Snapdragon 835 benchmark shows impressive boost in OpenGL ES performance

In the high-level test, the Adreno 540 GPU scored 41.4 fps (Offscreen) in Manhattan 3.1 OpenGL ES 3.1, 61.8 fps (Offscreen) in Manhattan OpenGL ES 3.0, and 114.9 fps (Offscreen) in T-Tex OpenGL ES 2.0. The scores suggest the new Adreno 540 GPU is around 30% more powerful than the Adreno 530 GPU inside the Qualcomm Snapdragon 821.

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Khronos Group welcomes Sensics as newest Associate Member

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The Khronos Group is proud to announce that Sensics has joined as an Associate Member. Sensics provides technologies, products and expertise that brings companies' VR dreams to life, offering them the missing pieces needed to develop groundbreaking solutions faster. Sensics delivers high-performance off-the-shelf products and also collaborates on customized designs, working with the most innovative technology partners in the world. Sensics is also co-founder of OSVR, the world's largest open-source VR ecosystem.

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Slide presentation from SIGGRAPH Asia now online–includes NNEF and VR Initiative information

Neil Trevett presented "Khronos Graphics, Compute and Vision APIs – including Vulkan Next Generation GPU Acceleration" at SIGGRAPH Asia on December 7th. Included in this presentation is information about the new Neural Networking Exchange Format (NNEF) working group and the new Khronos VR Initiative.

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WebGL screencast series from David Parker

David Parker is publishing WebGL Screencasts and Tutorials. Currently there are 17 episodes online with more planned. David is a software developer and entrepreneur who's main interests include WebGL and Indie Game Development, as well he created the OpenGL Screencasts and Tutorials back in 2014.

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