Imagination Technologies POWERVR Insider SDK, which continues to remain developers' preferred development environment for the creation of OpenGL ES 2.0 as well as OpenGL ES 1.1 and OpenVG applications, is demonstrating the latest version of the SDK Austin GDC from 15-17 September 2008. Developers will be able to see Imagination's SDK and tools demonstrated on Stand 115.
The Eizo Shimbun of Japan interviewed Neil Trevett, president of the Khronos Group about the recent highlights including OpenGL 3.0 and OpenCL at SIGGRAPH 2008. On OpenGL, the new OpenGL API supports the future creation of profiles to enable products to support specific market needs while not burdening every implementation with unnecessary costs. Beyond 3.0, OpenGL will support multi-OS platoforms including WindowsXP. On OpenCL, "I think OpenCL will be the first API ever with the shortest TAT from the announcement to launch", said Neil Trevett.
Khronos is please to announce that a whole page article based on an interview with Neil Trevett, Khronos President, is in the September issue of EETimes Japan Magazine, circulation 44,000 monthly. The article explains the structure of OpenGL ES 2.0 and the relationship between OpenGL 3.0 and ES 2.0, as well as news on the newly announced OpenCL and updated on the latest highlight of the Khronos group.
As a part of its continued push to create an open, standards-based platform, Forterra announced today that it has integrated support for COLLADA into its OLIVE platform. “Our defense and intelligence customers are very much pushing for COLLAD- based standards,” said Badger. “One of them has talked about having all their building designs available in an OLIVE-based virtual world as part of their approval process (which would be possible via our COLLADA support)." We see widespread acceptance of COLLADA within the virtual world industry as being somewhat analogous to adopting HTML back in the early days of the Internet
SceneCaster announced new functionality with its ability to support the Khronos(TM) Group new COLLADA(TM) 1.5.0 specification. This expanded functionality now enables SceneCaster's 3D content to be exported to and shared with other 3D applications and authoring packages across all delivery platforms.
Orad will unveil Morpho 3D, a new 3D character generator at IBC2008. Morpho 3D is the first SD/HD CG to feature true 3D graphic capabilities. TV stations look for solutions that are easy to use and affordable. Up til now there was only simple 2D character generators or a complicated high-end 3D system. Users can import files from video, Photoshop layers, and 3D Collada into the layer structure. Morpho 3D supports drag and drop of images and RSS feeds directly from browsers.
Futuremark has created a demonstration for Audi's future concept In-Car Graphics System which will be shown at NVISION in San Jose. In-Car graphics systems are evolving rapidly with an increasing amount of digital instrumentation used inside of automotive designs. Futuremark will adapt OpenGL and OpenGL ES for rendering the backend of the digital instrumentation. The demo is based on OpenGL ES 1.x and ES 2.0.
JonPeddie.com gives a positive review of the recent COLLADA 1.5 Spec release from the Khronos Group. To read the full review you will need to purchase the latest TechWatch from Jon Peddie Research: "Jon Peddie's Tech Watch, is a biweekly newsletter on the PC graphics industry. Covering international trade shows and offering firsthand analysis of the newest products and trends for the future." Jon Peddie Research is a technically oriented marketing, research, and management consulting firm with over 30 years in the graphics and multimedia fields.
Khronos Group has uploaded the Siggraph 2008 HandHeld BoF slides to the public developer library. Includes are presentations from Adobe FlashLite, HuOne, OpenVG, OpenWF, Jon Peddie and the Handheld Overview slide presentations. As well, Khronos has uploaded the OpenGL ES slide set to the OpenGL BoF library. A collection of photos from the OpenGL BoF are also available online.
The Khronos OpenGL ES Working Group has released the complete set of OpenGL ES 2.0 man pages, available in the online SDK.