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Khronos posts slide set from GDC 2008

The Khronos Group posted a slide set from the Game Developers Conference 2008 to their developers library today. The current slide set outlines the ecosystem of the Khronos Group.

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COLLADA at GDC 2008

COLLADA will be having a large presence this year at the GDC 2008 Intel booth (#5917) held at the Moscone Center in San Francisco. Featured companies are Luxology, Softimage, Adobe, Feeling Software, Geomeric and Gamr7. Each company will have a half day to present their new products and tell people how COLLADA has helped them.

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AMD and NVIDIA present at the Game Developers Conference 2008 this week

NVIDIA is sponsoring GPU Optimization with the Latest NVIDIA Performance Tools and AMD is hosting Migrating from OpenGL ES 1.x to OpenGL ES 2.0. aLong with a great assortment of other good news, this years show looks like a winner.

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The top 10 phones in 3D performance revealed

The Hungarian tech company Kishonti specialises in measuring the performance of mobile devices, has just released its top ten list of best performing 3D phones. Their test only measure the device's technical performance when it comes to OpenGL ES 1.0 processing, and does not test for 3D gaming experience or control or usability.

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Broadcom Demonstrates Industry Leading Gaming Performance With VideoCore(R) III Multimedia Processor

Broadcom Corporation announced the first public demonstration showing realistic mobile game benchmarks based on the emerging OpenGL ES 2.0 graphics standard, running on cell phone hardware. In collaboration with Futuremark, a respected developer of PC and handheld performance benchmarks, Broadcom will demonstrate the ability of the OpenGL ES 2.0 standard to deliver a significantly enhanced gaming experience on mobile devices when powered with the innovative VideoCore(R) III multimedia processor. Following close on the heals of this announcement, The Maybach Financial Group announced that it would be adding Broadcom to its watch list.

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Ideaworks3D announces Airplay™ conformant with OpenKODE 1.0 on the widest range of platforms (PDF)

Ideaworks3D, a leading developer of native mobile technology and applications, today announced that its Airplay native execution environment has been certified as a conformant implementation of the OpenKODE™ 1.0 API standard from the Khronos™ Group. OpenKODE is a royalty-free, open standard that combines a set of native APIs to increase source portability for rich media and graphics applications. OpenKODE reduces mobile platform fragmentation by providing the OpenKODE Core cross-platform API for accessing operating system resources, and a media architecture for portable access to advanced mixed graphics acceleration. The Airplay OpenKODE implementation has been certified as conformant on Symbian OS (Series60 and UIQ3), BREW (2.x, 3.x), Windows Mobile (5, 6) and mobile Linux. In addition, the Airplay desktop simulator environments, running Windows x86 code or simulating ARM code using ARM's Real-Time System Model debugger are also conformant.

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NVIDIA Ships First Full OpenKODE Implementation

NVIDIA Corporation's breakthrough applications processor, supports the industry's first conformant full implementation of the new OpenKODE™ standard from the Khronos™ Group launching at Mobile World Congress 2008 in Barcelona. "NVIDIA has played a key role in the development of the OpenKODE standard and now it is leading its deployment into the industry," said Neil Trevett, president of the Khronos Group and vice president of mobile content at NVIDIA. "Integrating a complete OpenKODE media stack requires intimate control over all parts of the silicon and software architecture and with the APX 2500 NVIDIA is uniquely positioned to deliver a fully hardware-accelerated rich-media silicon and software platform."

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Paradox 3D Engine

Pardox is a first person 3D engine built on top of Papervision3D and Flash. Recently it was overhauled and now has a defined architecture. Using Maps to represent the 3D environments in which a player navigates, the most common use case for Maps would be to describe levels in a game. Maps are made up from several parts, the major piece of this being the COLLADA file that describes the geometry in the map. The geometry can be broken up into multiple rooms which is described in the Map XML. Additionally, the Map can include Sky Boxes and Interactive Objects. As with the Game XML the Map XML can include Resources specific to the Map.

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Acrodea announces free OpenKODE 1.0 implementations to the developer community

Acrodea today announced the availability of its OpenKODE implementations for immediate use and licensing. The free OpenKODE libraries for Windows and Mac OS X operating systems are available for download from http://www.acrodea.co.jp/en/openkode

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Antix Labs announces agreement with Motorola for its Game Player client for Motorola UIQ devices (PDF)

Antix Labs has announced agreement with Motorola for its Game Player client for Motorola UIQ devices leveraging UIQ technology – the MOTO Z8 and MOTO Z10. The Game Player implements the recently announced OpenKODE 1.0. The extremely compact player will initially be available to consumers as a simple download; from later this year consumers will be able to get the player already embedded inside the device. Click here for the full press release (PDF) on Antix Labs' website.

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