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LunarG launches Vulkan Samples Tutorial

LunarG has launched a Vulkan Samples Tutorial on LunarXChange. The tutorial is organized into sections that walk you through the steps to create a simple Vulkan program. Each tutorial section corresponds directly to a sample program in the LunarG samples progression and is designed to be read as you look at and experiment with real code from the progression.

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Khronos Group issues RFQ to complete the OpenCL 2.2 conformance tests

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The Khronos Group today issued a request for quotes to complete the OpenCL 2.2 conformance tests. The primary goal of this project is to enhance and expand the existing OpenCL 2.1 conformance tests to create an OpenCL 2.2 test suite to be used to define conformance for OpenCL 2.2 implementations. Details online here.

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NVIDIA: Vulkan C++ Bindings reloaded

NVIDIA Gameworks blog has a new entry on Vulkan C++ Bindings. Improvements in this update are related to array handling and error handling, though we’ve also changed the basic interface a little bit.

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Early Access to the SYCL Open Standard for C++ Acceleration

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Codeplay is giving developers free, early access to ComputeCpp with a pre-conformance beta implementation of the SYCL open standard, along with an open-source preview of the latest Parallel Technical Specification to be adopted into C++17. Other open-source projects being made available are VisionCpp, a machine vision library demonstrating C++ techniques for performance-portability, and an early version of the Eigen C++ library that uses SYCL for acceleration on OpenCL devices.

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Chakra GNU/Linux get Vulkan API Support

Chakra GNU/Linux maintainer Neofytos Kolokotronis announced the availability of the latest software versions in the main repositories. Support for the latest Vulkan API is the largest addition along with updates to LibreOffice 5.2.1, Wine 1.9.18, Rust 1.11.0, FontConfig 2.11.94, systemd 231 init system, and Mesa 12.0.1 3D Graphics Library.

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Super Evil Megacorp releases a beta version of Vainglory for Vulkan-enabled devices

Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates.

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Khronos Chapter: Use OpenCL with R for HPC & OpenGL/Vulkan for interactive visualisation

The Khronos Brisbane Chapter this time around will have distinguished speaker Dr Josh Bowden from CSIRO, talking about developing OpenCL applications for High Performance Computing, as a package in R, and Daniel Filonik who will talk about his DataChopin novel interface for collaborative visualisation. The meetup gets underway on September 8th in Brisbane. More details online.

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Intel buys Movidius as computer vision field heats up

Intel has just acquired Movidius, a specialist in AI and computer vision processors. Movidius has been attacking the challenge of getting our devices not just to see, but also to think, at the device level - combining advanced algorithms with dedicated low-power hardware. At Intel, we’ll be part of a team that is attacking this challenge from the cloud, through the network and on the device.

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Nikkei Electronics Magazine interviewed with Neil Trevett

Nikkei Electronics Magazine interviewed with Neil Trevett, president of The Khronos Group about the recent highlights of Khronos APIs and future of graphics API implementation for automotive industry.

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Epic Games Unreal Engine 4.13 with OpenGL ES 3.1 support on Android

Unreal Engine 4.13 adds numerous new rendering features, including GPU morph targets, Blueprint drawing to render targets, and mesh decals. There are lots of optimizations to dynamic shadows, support for full-precision materials, and OpenGL ES 3.1 support for Android developers.

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