Over on the ARM blog is a short write-up on Vulkan and Validation Layers. It might be a good time to read the blog and then head over and register for the upcoming Khronos Webinar: Vulkan Validation Layers Deep Dive.
Join the Khronos Group at the Synopsis ARC Processor Summit. There will be several sessions that discuss Khronos APIs and how they contribute to the Vision and Embedded Systems ecosystems, including: Neil Trevett - The Vision API Landscape; Advanced Vision Capabilities for Next-Generation SoCs; Using the OpenCL C Kernel Language for Embedded Vision Processors.
This one-hour webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session. The presentation and Q&A will be conducted in English.
Road to VR sat down with the Khronos Group President Neil Trevett at the Khronos Group SIGGRAPH Party to discuss glTF. There’s a glTF validator (drag and drop) that’s available, as well as this glTF resource page on the Khronos Group’s website.
AMD TrueAudio Next (TAN) is a software development kit for GPU accelerated audio signal processing. TAN SDK Features Fast OpenCL parallel batch convolution engine; Multi-threaded, multi-queue, real-time architecture; Extendable open source API; CPU and GPU implementations for all functions and Sample applications for GPU acceleration of Virtual Reality audio.
The CryEngine roadmap has been released, including specific details about the upcoming CryEngine 5.2 and 5.3. Developers have planned full support for the Vulkan API around mid-october 2016.
StreamComputing is holding a 4-day training course from 24 to 28 October on OpenCL-on-FPGAs using Altera hardware. The goals include: correctly writing OpenCL code for FPGAs, learning to work with Quartus and understanding the important optimisation techniques. Complete details are available online.
Samsung R&D Institute, Bangalore (SRIB) recently hosted the inaugural meeting of Khronos Bangalore chapter to bring visibility to India’s efforts and involvement in the standard APIs. Please visit the Khronos Chapters website for more information.
Silicon Studio’s Xenko Game Engine now supports the Vulkan API. There is a demo where you'll find a ~3X performance on D3D11/OpenGL and ~6X on Vulkan API.