Khronos Releases OpenKODE 1.0 Royalty-Free Standard for Mobile Rich-Media and Graphics Application Portability
The Khronos Group announced today that it has publicly released the final OpenKODE™ 1.0 specification, a royalty-free, cross-platform open standard that bundles a set of native APIs to provide increased source portability for rich media and graphics applications. Khronos also released a full conformance test suite for OpenKODE 1.0 to enable conformant implementations to use the OpenKODE trademark. Multiple Khronos members are demonstrating fully conformant OpenKODE implementations at the Mobile World Congress in Barcelona and are offering free development SDKs. Khronos has also announced a supportive collaboration with the FreeKODE Project to create an open source version of OpenKODE.
The Khronos Group today posted slides from several of the Birds of a Feather sessions that were held at the 2007 Siggraph in San Diego. Included in the slide collections are OpenGL, OpenGL ES, OpenKODE, OpenVG and OpenMAX. There is also a collection for the Japan BOF. You can view the slides on the Khronos Groups Developer Library in PDF format.
The Khronos™ Group today 7th August, 2007 is pleased to announce that SoftBank Mobile Corporation of Japan has joined the Khronos Group as a Contributing member. In May 2007 SoftBank Mobile announced their adoption of Khronos’ OpenKODE standard for advanced graphics and media processing in its new Portable Open Platform Initiative (POP-i) platform for mobile phones. Now, as a member of Khronos, SoftBank Mobile will be able to contribute to and vote on the development of OpenKODE and any other Khronos specifications as they are being created and evolved.
Acrodea and Bandai Networks have announced the release of X-Forge 2007, a game development environment for handheld devices. Leading the mobile games market, the newly released X-Forge 2007 SDK (software development kit) offers the first compatibility for Open GL®ES 2.0, and supports programmable shaders and scene graphs. X-Forge 2007 delivers compatibility with OpenKODE as set forth by the Khronos Group, and supports the de facto standard 3D graphics API sets OpenGL ES 1.0/1.1/2.0.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.1 includes hardware and simulated lighting for the terrain renderer. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.
Aplix a global leader in Java™ technology for mobile and embedded devices and SOFTBANK MOBILE Corp a major Japanese wireless communication operator, recently announced their agreement to co-develop a common software platform named “Portable Open Platform Initiative” (POP-i™), which will allow value-added applications to run consistently upon multiple mobile platforms being adopted by handset manufacturers, including EMP OPA, Linux®, Microsoft® Windows Mobile®, QUALCOMM® AMSS/BREW®, Symbian™ OS.. Aplix has been contributing to SOFTBANK MOBILE’s “POP-i” specification work, and will provide a corresponding framework for SOFTBANK MOBILE’s next-generation mobile multimedia service offerings. Applying OpenKODE®, a key API standard for multimedia applications, “POP-i” provides a cross-platform abstraction layer for various media technologies.
Khronos is happy to announce a very well rounded Birds of a Feather (BOF) schedule for SIGGRAPH’s 34th international conference and exhibition on computer graphics and interactive techniques. Running August 7th and August 8th at the San Diego Convention Center, these informal get-togethers are filled with presentations, discussions, and demonstrations for people who share interests, goals, technologies, environments, or backgrounds in OpenGL, OpenGL ES, OpenKODE, COLLADA, OpenVG, OpenMAX and much more.
SOFTBANK MOBILE Corporation has adopted the OpenKODE standard for advanced graphics and media processing in its new Portable Open Platform Initiative (POP-i) platform for mobile phones that was also announced today. The POP-i platform will enable native applications to access the full power of the OpenKODE media stack architecture which enables 2D graphics, 3D graphics, video and audio to be accelerated and flexibly combined to unlock the full potential of rich media silicon. The use of OpenKODE will encourage and protect the investment of software developers in the POP-i platform by ensuring application portability across multiple handsets – both now and into the future as new handsets are introduced.
The presentations from Emerging Technology Forums @ CTIA Wireless are now available as PDFs. Presentations cover Benchmarking, Mobile Media APIs, Mobile Media Trends and OpenMAX.
The Embedded Systems 3D Game SDK (ES 3D Game SDK )is an Open Source 3D Game Engine / SDK for embedded devices. The new v0.4 adds support for OpenKODE and enhances terrain and texture rendering. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.