Developers related stories

Implementing OpenCL Support for Eigen using SYCL and ComputeCpp

• Tags:

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Codeplay has added OpenCL hardware support to Eigen, to offer a wider range of hardware to developers via the SYCL open standard. In this post, Codeplay talks about how they implemented the SYCL backend for Eigen to enable support for OpenCL hardware.

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Vulkan Valid Usage ID changes coming to LunarG SDK

• Tags: SDK Vulkan

Starting with the next major SDK release (1.0.49.0), the valid usage identification numbers will be changed to accommodate the official valid usage ID management process. If yo are currently using these IDs to filter messages or for debugging purposes, you will need to remap. For more details read the LunarG SDK Release Notes (Linux, Windows) for 1.0.49.0.

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IWOCL 2017 presentation slides now online

• Tags: OpenCL

If you missed IWOCL 2017, you can now catch up by reading the presentation slides. Many of the Conference Talks and Poster Sessions are now available.

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Intel Open Sources OpenCL Deep Neural Network library for Intel GPUs

• Tags: OpenCL

The Intel Compute Library for Deep Neural Networks (clDNN) is an open source performance library for Deep Learning (DL) applications intended for acceleration of DL inference on Intel® Processor Graphics (Intel® HD Graphics and Intel® Iris® and Intel® Iris® Pro). clDNN includes highly optimized building blocks to implement convolutional neural networks (CNN) with C and C++ interfaces. This library is also used in the Deep Learning Toolkit found in the Intel Computer Vision SDK Beta. The clDNN library can be accessed at github. To learn more on how to use clDNN see whitepaper

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Make Use Of Vulkan In Object Pascal with PasVulkan

• Tags: Vulkan phoronix Pascal

PasVulkan is a serious effort about bringing Vulkan to Object Pascal. PasVulkan is a Vulkan header generator and object-oriented style API wrapper for the Object Pascal programming language. This works with both FreePascal and the Delphi compiler.

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Android Authority talks about the challenges facing mobile VR, OpenGL ES and OpenXR

• Tags: OpenGL OpenGL ES VR OpenXR

Android Authority does a deep dive into the virtual reality revolution with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. The ten minutes read touches on OpenGL, OpenGL ES and OpenXR.

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Khronos Seattle Chapter video stream now available online

• Tags: Video Chapters

Join Khronos Seattle chapter leader Tim Reha on stage along with Joe Ludwig, developer at Valve (Khronos member), Stephanie Hurlburt co-founder of Binomial (Khronos Member), Ryan Wang from Outpost Capital, and Vinay Narayan from HTC Vive (Khronos Member).

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Blender glTF 2.0 Exporter work has begun

• Tags: glTF

Work on the Blender glTF 2.0 Exporter has officially begun. Progress can be seen on the Github repository.

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OpenCL.org restarts the GEGL-OpenCL project

• Tags: OpenCL

The Generic Graphics Library (GEGL) is best known as the backend for image processing software Gimp. GEGL is a graph based image processing framework that allows users to chain together image processing operations represented by nodes into a graph. It provides operations for loading and storing images, adjusting colors, filtering in different ways, transforming and compositing images. GEGL-OpenCL is an educational initiative that aims to get more developers to study and use OpenCL in their projects.

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Blog: Vulkan Runtime and Loader Security on Windows OS

• Tags: windows Vulkan

The LunarG Vulkan software development kit (SDK) provides the development and runtime components required to build, run, and debug Vulkan applications. Developers can download the LunarG Vulkan SDK from the LunarXchange website. This blog post will discuss security as it relates to the Vulkan Runtime and Loader on Windows OS.

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