Mesa 11.0.3–according to the internal release notes–is a major bugfix release that resolves the KDE and Weston regressions that have been introduced in the previous release of the software, Mesa 11.0.2. Additionally, Mesa 3D Graphics Library 11.0.3 has a great number of patches for EGL and includes numerous bugfixes, especially for the Intel i830, Intel i915, Intel i965, RadeonSI, and Nouveau graphics drivers, as well as various under-the-hood improvements. "Mesa 11.0.3 is now available. In the current release we have a bunch of EGL patches, mangledGL build fixes and a healthy amount of driver bugfixes - RadeonSI, Nouveau, Intel i915 and i965," says Emil Velikov, software release engineer for Collabora. "Last but not least, the KDE/Weston regression introduced with 11.0.2 has also been resolved."
The Processor SDK scales across TI's latest Sitara processors and digital signal processor (DSP) families, allowing customers to use TI's processor family across diverse sets of end products and offering simplified migration from one device to the next. An intuitive development environment with common graphical navigation, tools and utilities across devices makes it easier for developers to find reference software, tools, documentation and training. The Processor SDK is built on the foundation of a mainline long-term stable (LTS) Linux kernel, U-Boot, Yocto Project-compatible file system and Linaro tool chain to supply a robust foundation for faster development optimized for embedded applications.
The open source C++ creative coding toolkit Cinder has recently released version 0.9. This release adds support for OpenGL ES 2 and ES 3, in addition to the latest desktop versions of OpenGL. Cinder supports targeting Windows, OS X, iOS and WinRT, with Linux and Android support under active development. In addition, this release adds support for Google's ANGLE project, allowing deployment of OpenGL ES 3 applications on Windows and WinRT through a DirectX emulation layer. Cinder is released under the BSD License and is used by professionals in the creative and technology industries for everything from interactive installations to user interface prototyping to live concert visuals.
Unity has announced the first step in the end-of-life process of the Web Player. With Unity 5.4, the only option to generate web content will be with WebGL export, which is currently in preview. Learn more about WebGL support in the Unity documentation.
Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook. The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features. The Facebook SDK for Unity complements Unity’s cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the gaming platforms of WebGL, Unity Web Player, Android and iOS.
NordiaSoft Canada will be presenting a paper at the 2015 Wireless Innovation Forum European Conference on Communications Technologies and Software Defined Radio (WInnComm-Europe 2015). The Software Communications Architecture (SCA) is the defacto standard to build Software Defined Radio (SDR) radios. Over one hundred thousand SCA military radios have been deployed worldwide by several nations. This paper describes how the Open Computing Language (OpenCL) can be used in conjunction with the SCA to build more portable applications.
Neil Trevett gave an interview and talked Vulkan after the 2015 Linaro Connect conference. ARM Devices has the video coverage of the interview.
The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, an implementation of OpenGL ES that runs on Apple's Metal graphics framework. With a fast implementation of OpenGL ES on OS X, developers will find it easier to migrate OpenGL ES games and apps from iOS to OS X, and web browsers can leverage MetalGL to improve the performance of WebGL on OS X.
Neil Trevett keynote at Linaro Connect (Forward to 12 minutes 40 seconds).
Khronos is proud to announce four upcoming Chapter meetups! Since SIGGRAPH 2015 the Khronos Group Chapters have grown considerably. Upcoming in September alone there will be a meetup in Hobart Australia (Sept 22), New York (Sept 22), Milano (Sept 30) and finally Austin Texas (Nov 23). Is there no Chapter in your area? Let us know if you are interested in starting one.