Developers related stories

Rendering SVG Paths in WebGL

CSS-Tricks has a guest post by Matt DesLauriers on rendering SVG paths in WebGL. Matt discusses some of the tools and ideas involved in making it happen, as well as other approaches and other related concepts.

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IWOCL 2016 – Call for Papers

Now in its fourth year, the International Workshop on OpenCL will be held in Vienna, Austria, at the C3 Convention Center on April 19-21. April 19th is reserved for an Advanced Hands On OpenCL tutorial with April 20th – 21st consisting of a mix of keynotes, academic papers, technical presentations, tutorials and poster sessions. We are inviting high-quality submissions in four categories: Full Academic Papers; Technical Presentations; Tutorials; Posters.

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Altera Demonstrates Security and System Acceleration Solutions at MILCOM 2015 with OpenCL

Altera Corporation ALTR, -0.44% is demonstrating programmable logic-based security and system acceleration solutions for military grid communications, data centers, satellite communications and radar systems at MILCOM 2015 in Tampa, Florida, from October 26 to 28, 2015. Demonstrations from Altera and its ecosystem partners include the following technologies: A synthetic aperture radar (SAR) back-projection algorithm running on an Altera 20 nm Arria® 10 FPGA, using the Altera OpenCL SDK flow and hardened IEEE 754-compliant DSP blocks for radar back-end processing; Several complete cognitive radio solution demonstrations from front-end tactical handhelds/portables to rack-mount systems, using the RedHawk SDR architecture and hardware acceleration with an OpenCL flow.

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WebGL–Graphics programming for the web

@Xavier_Ho gave a talk on WebGL at the "High-Performance and Immersive Visualisation" Brisbane Meetup. Checkout his online slide set.

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Videos from IWOCL now online

IWOCL has posted video from 2015 IWOCL conference. Videos include talks from Qualcomm, Codeplay, Texas Instruments, Xilinx, Intel and AMD, all Khronos Members.

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Vulkan: One API for all platforms

Vulkan is able to cover a wide range of platforms and hardware with vastly different form factors and power envelopes. Vulkan can run on a smart watch or a high end workstation, or anything in between. These platforms are going to have completely different capabilities and for good reason – they have different use cases in mind. Read more to understand how Vulkan has been designed to support all platforms.

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Khronos Finalizes glTF 1.0 Specification


Khronos announced that the glTF™ 1.0 (GL Transmission Format ) royalty-free specification for transmission and loading of 3D content has been finalized for Ratification and is immediately available for use by tools and application vendors. glTF is an efficient, interoperable asset delivery format that compresses the size of 3D scenes and models, and minimizes runtime processing by applications using WebGL™ and other APIs. glTF also defines a common publishing format for 3D content tools and services.

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Learn more about the Vulkan API from five Imagination Technologies webinars

Imagination Technologies are very excited to announce an upcoming series of talks designed to discuss the Vulkan API in more detail. Imagination is a promoter member of the Khronos Group and a keen supporter of open standards for mobile graphics. Imagination is currently collaborating with the Vulkan working group to ensure the final version of the API is optimally designed for today’s mobile and desktop GPU architectures.

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Khronos Group glTF Status Update

During this virtual AR Community meeting on Thursday October 15, 2015 participants will learn about the status of the Khronos Group glTF specification, experiences with implementation and we will discuss the role of glTF in reducing the complexity and bandwidth of compressing and transmitting 3D assets for use in AR experiences. Presenters will share the work the Khronos Group members are doing, trends in use of glTF and how this will impact AR. Speakers include: Neil Trevett, VP NVIDIA and President Khronos Group; Patrick Cozzi, Cesium and Marius Preda, Institut Telecom Sud-Paris.

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Mesa 11.0 3D Graphics Library updated with many EGL fixes

Mesa 11.0.3–according to the internal release notes–is a major bugfix release that resolves the KDE and Weston regressions that have been introduced in the previous release of the software, Mesa 11.0.2. Additionally, Mesa 3D Graphics Library 11.0.3 has a great number of patches for EGL and includes numerous bugfixes, especially for the Intel i830, Intel i915, Intel i965, RadeonSI, and Nouveau graphics drivers, as well as various under-the-hood improvements. "Mesa 11.0.3 is now available. In the current release we have a bunch of EGL patches, mangledGL build fixes and a healthy amount of driver bugfixes - RadeonSI, Nouveau, Intel i915 and i965," says Emil Velikov, software release engineer for Collabora. "Last but not least, the KDE/Weston regression introduced with 11.0.2 has also been resolved."

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