Developers related stories

AMD’s GPUOpen Posts New Vulkan Memory Allocator

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AMD's GPUOpen initiative has posted a number of Vulkan open-source projects over time, with their latest open-source project is a Vulkan Memory Allocator. The VulkanMemoryAllocator is designed as a "easy to integrate Vulkan memory allocation library." Learn more about this project on Phoronix.

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BLOG: Vulkan Multipass

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Vulkan Multipass was one of the talks at the Khronos Developer Day at GDC’17. The below is a blog summarizing the content of the presentation.

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Qt Blog: Vulkan Support in Qt 5.10 – Part 2

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In the previous instalment Qt looked at the background for Qt 5.10’s upcoming Vulkan support. This next instalment starts digging out into the details.

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OpenCL to Vulkan A Porting Guide part one and two

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Duskborn Labs has just released part II of their OpenCL to Vulkan porting guide. Part I covers cl_platform_id -> VkInstance, cl_device_id -> VkPhysicalDevice and cl_context -> VkDevice. Part II covers porting from OpenCL’s cl_command_queue to Vulkan’s VkQueue.

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Developer Guide: Vulkan and OpenGL ES: ARM Mali application developer best practices

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The ARM Mali application developer best practices guide targets an expert developer audience, going through a list of “do's” and “don'ts” when using Vulkan API and OpenGL ES on ARM Mali.

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Video: Vulkan renderpass optimization shows 20% reduction in frame time

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Vulkan render pass Multipass optimization has been implemented on ARM Mali to improve deferred shading in Vulkan. The video showcases a 20% reduction in frame time compared to the classic Vulkan Multiple Render Targets implementation.

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Khronos Releases glTF 2.0 Specification

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The Khronos™ Group announces from the Web3D 2017 Conference the immediate availability of the finalized glTF 2.0 specification incorporating industry feedback received from developers through the provisional specification that was made available for review on GitHub.

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PowerVR ray tracing with Unreal Engine 4 and Vulkan

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Simon Walton, a software developer with Imagination Technologies, talks through the PowerVR Wizard ray tracing GPU architecture. The graphics driver is using Vulkan in the demo.

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NoesisGUI v2.0 Released

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NoesisGUI, our multiplatform game UI middleware reached v2.0. The library is now renderer agnostic. We provide a reference OpenGL implementation. Vulkan coming soon. NoesisGUI is also now free for indies!

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Vulkanised! event from Khronos UK videos and slides now online

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The all-day technical sessions from the Khronos UK meetup "Vulkanised!" was a great success. If you could not make it over to Cambridge, we have you covered. The slides and videos are now online.

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