Qualcomm Incorporated announced two new Qualcomm Snapdragon processors. The new chipsets, the Snapdragon 430 and the Snapdragon 617, offer advances in both multimedia and connectivity for mid-range mobile devices. The Snapdragon 430 uses the powerful new Qualcomm Adreno 505 GPU with support for Open GL ES 3.1 and OpenCL 2.0.
Imagination’s R&D group has developed a face detection algorithm using OpenCL, which is based on a classifier cascade and is optimized to run on mobile devices comprising a CPU and PowerVR GPU.
COLLADA already supports exchanging shaders between 3D tools, however some applications and game engines are not capable of exporting and importing shaders to and from the COLLADA .dae format. This COLLADA tutorial will walk you through the steps supported Cinema 4D.
Xilinx, Inc. announced immediate availability of the inaugural issue of Xcell Software Journal – a quarterly magazine for application and embedded software developers creating smarter, connected, and differentiated systems across fast-growing markets such as 5G Wireless, SDN/NFV, Video/Vision, ADAS, Industrial IoT, and Cloud Computing. The magazine targets developers programming in high-level languages like C/C++ and OpenCL to harness significant performance-per-watt and "any-to-any" connectivity advantages of Xilinx® All Programmable devices over traditional software programmable devices. Xcell Software Journal is available as a one-click PDF download or can be read online in iPad/iPod-compatible ISSUU electronic magazine format.
In a white paper released during a semiconductor design conference last week in Silicon Valley, researchers from the University of Wisconsin-Madison outlined the architecture of the open source GPU dubbed MIAOW, or Many-core Integrated Accelerator of Wisconsin. The prototype was essentially designed to demonstrate an open source GPGPU compatible with OpenCL. The researchers said their goal was to emulate a full system, not to compete with commercial designs.
Introduction to Vulkan and how the NVIDIA driver will implement Vulkan:
After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so because now for the first time a comparative test suite can be run across OSs with the same workloads and profile.
The PowerVR Imaging Framework for Android comprises a set of extensions to the OpenCL and EGL Application Programming Interfaces (APIs) that enable efficient interoperability of software running on PowerVR GPUs with other components such as a CPU, ISP and VDE. These extensions enable the construction of shared memory allocations and software pipelines across multiple hardware components with no redundant memory copies (termed zero-copy). The framework is integrated at the library layer of the Android software stack, enabling efficient interoperability between APIs such as OpenCL, OpenGL ES and emerging APIs such as OpenVX.
AMD demonstrated at VMworld 2015 their hardware-based GPU virtualization solution, the AMD Multiuser GPU. This new solution from AMD enables a virtualized workstation-class experience with full ISV certifications and local desktop-like performance. With the AMD Multiuser GPU, IT pros can easily configure these solutions to allow up to 15 users on a single AMD GPU. Created for GPU-accelerated workflows such as GPU compute and OpenCL, the AMD Multiuser GPU is designed to overcome the limitations of software-based virtualization such as reduced end-user performance. Users have access to native AMD display drivers for OpenGL, DirectX and OpenCL acceleration, enabling work without restrictions. Additional AMD Multiuser GPU features include Compute capabilities based on OpenCL supported by industry leading GPU virtualization; Full feature set support including DirectX 12 and OpenGL 4.4 and OpenCL 2.0 acceleration support.
The Khronos Group has posted the complete slide decks from SIGGRAPH 2015 BOFs online. Included in the slides are the many presentations from WebGL, along with slides from the 3D, OpenCL and OpenVX BOF.