For nearly two decades, Flash Professional has been the standard for producing rich animations on the web. Since the emergence of HTML5 and demand for animations that leverage web standards, Adobe rewrote the tool to incorporate native HTML5 Canvas and WebGL support.
Think Silicon's mandate was always to deliver best in class ultra-low-power 2D/3D graphics performance thus the company took a close look at the Vulkan standard. We quantified the benefits of Vulkan graphics and compute APIs and we believe that Vulkan has the potential to become a very widely adopted cross-platform next generation 3D API.
For developers new to graphics optimization this new series of blog posts from ARM is all about giving content developers the essential knowledge they need to successfully optimize for Mali GPUs. Over the course of the series, Peter Harris explores the fundamental macro-scale architectural structures and behaviors developers have to worry about, how this translates into possible problems which can be triggered by content, and finally how to spot them in Streamline.
This is a C# reference loader for glTF. It's as simple to use as Interface.LoadModel("PathToModel.gltf"). You can use this loader in your project by importing the "glTF Loader" NuGet package. Additional examples can be found in the gltfLoaderUnitTests project.
LunarG announced that the company is splitting into two teams to better address the needs of Vulkan, the new graphics API from Khronos. The Desktop group will continue as LunarG, sponsored by Valve, and the team members from the Mobile group will move over to Google to work on Android. LunarG will continue to work closely with Khronos to forge the new Vulkan ecosystem.
Imagination Technologies is halfway through their series of blog posts on Vulkan. Hopefully you’ve checked out the other blog posts, or tuned into the webinars? This next post will discuss the importance of scaling to multiple threads, and how Vulkan helps achieve that.
An Ada 2012 library that implements the enumerations for the SPIR-V intermediate language. This library can be used to build tools that manipulate SPIR-V in Ada 2012. This library is still being tested and comments, suggestions and bug finding are very welcome on Github.
We are glad to announce the availability of Intel SDK for OpenCL Applications 2015 R3 with awesome new features! We made significant progress in the quality and ease of use. You can proceed straight to downloading the Intel SDK for OpenCL Applications 2015 R3.
Avtech Scientific announces cooperation with IBM and NVIDIA to ensure optimal productivity and smooth user experience of its OpenCL-based open source multiphysics simulation software - Advanced Simulation Library on vendors' hardware platforms.
The Wireless Innovation Forum announced the release and public availability of three new reports and the best paper from the recent WInnComm-Europe 2015. The International Coordinating Committee on International SCA Standard’s (CC SCA) “Business Models for New Entrants in the SDR Tactical Radio Market,” and the Spectrum Sharing Committee’s (SSC) “SSC WG4 Certification Process” and “Interim SAS to CBSD Protocol Technical Report-A” were approved for public release by Forum members recently. The paper “Using OPENCL to increase SCA application portability,” by Steve Bernier, François Levesque and Martin Phisel (NordiaSoft, Canada) and David Hagood (Aeroflex, USA) was presented at the recent WInnComm-Europe 2015 and awarded best paper on 8 October.