Developers related stories

IWOCL 2017 presentation slides now online

• Tags:

If you missed IWOCL 2017, you can now catch up by reading the presentation slides. Many of the Conference Talks and Poster Sessions are now available.

Read More

Intel Open Sources OpenCL Deep Neural Network library for Intel GPUs

• Tags:

The Intel Compute Library for Deep Neural Networks (clDNN) is an open source performance library for Deep Learning (DL) applications intended for acceleration of DL inference on Intel® Processor Graphics (Intel® HD Graphics and Intel® Iris® and Intel® Iris® Pro). clDNN includes highly optimized building blocks to implement convolutional neural networks (CNN) with C and C++ interfaces. This library is also used in the Deep Learning Toolkit found in the Intel Computer Vision SDK Beta. The clDNN library can be accessed at github. To learn more on how to use clDNN see whitepaper

Read More

Make Use Of Vulkan In Object Pascal with PasVulkan

• Tags:

PasVulkan is a serious effort about bringing Vulkan to Object Pascal. PasVulkan is a Vulkan header generator and object-oriented style API wrapper for the Object Pascal programming language. This works with both FreePascal and the Delphi compiler.

Read More

Android Authority talks about the challenges facing mobile VR, OpenGL ES and OpenXR

• Tags:

Android Authority does a deep dive into the virtual reality revolution with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. The ten minutes read touches on OpenGL, OpenGL ES and OpenXR.

Read More

Khronos Seattle Chapter video stream now available online

• Tags:

Join Khronos Seattle chapter leader Tim Reha on stage along with Joe Ludwig, developer at Valve (Khronos member), Stephanie Hurlburt co-founder of Binomial (Khronos Member), Ryan Wang from Outpost Capital, and Vinay Narayan from HTC Vive (Khronos Member).

Read More

Blender glTF 2.0 Exporter work has begun

• Tags:

Work on the Blender glTF 2.0 Exporter has officially begun. Progress can be seen on the Github repository.

Read More

OpenCL.org restarts the GEGL-OpenCL project

• Tags:

The Generic Graphics Library (GEGL) is best known as the backend for image processing software Gimp. GEGL is a graph based image processing framework that allows users to chain together image processing operations represented by nodes into a graph. It provides operations for loading and storing images, adjusting colors, filtering in different ways, transforming and compositing images. GEGL-OpenCL is an educational initiative that aims to get more developers to study and use OpenCL in their projects.

Read More

Blog: Vulkan Runtime and Loader Security on Windows OS

• Tags:

The LunarG Vulkan software development kit (SDK) provides the development and runtime components required to build, run, and debug Vulkan applications. Developers can download the LunarG Vulkan SDK from the LunarXchange website. This blog post will discuss security as it relates to the Vulkan Runtime and Loader on Windows OS.

Read More

Khronos Releases OpenCL 2.2 With SPIR-V 1.2

• Tags:

/assets/uploads/news/news_graphics/OpenCL_Logo_RGB.jpg

The Khronos Group announces the immediate availability of the finalized OpenCL™ 2.2 specification, incorporating industry feedback received from developers during the provisional specification review period. In addition to releasing the specification in final form, Khronos has, for the first time, released the full source of the specifications and conformance tests for OpenCL 2.2 onto GitHub to enable deeper community engagement. The conformance tests for OpenCL versions 1.2, 2.0 and 2.1 have also been released on GitHub with more open-source releases to follow. The Windsor Testing Framework, also released today, enables developers to quickly install and configure the OpenCL Conformance Test Suite on their own systems. Developers who know OpenCL C and plan to port their kernels to OpenCL C++, the OpenCL C to OpenCL C++ Porting Guidelines have been released.

Read More

Use Glslang to Translate HLSL Shaders to SPIR-V

• Tags:

Many applications porting to Vulkan also need a way to port their HLSL shaders to SPIR-V. Glslang provides a method to translate HLSL shaders to SPIR-V, which is now available and ready to use. Currently the HLSL mode of the glslang frontend is complete enough to run complex, real-world workloads such as Dota 2 and Ashes of the Singularity. It accepts shaders for any shader stage, and handles common language constructs for functions, control flow, variable and type declarations, registers and pack offsets, most DX10 and later texture methods, most intrinsic functions, most preprocessor functionality, most built-in semantics, and attributes that affect stage functionality. To learn more about the HLSL to SPIR-V translator, visit this FAQ at the glslang GitHub.

Read More

Page 1 of 167 pages  1 2 3 >  Last ›

safety