Developers related stories

Khronos DevU in Seoul Korea: Vulkan All-day Tutorial

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Khronos is pleased to present a full-day workshop on Vulkan in the upcoming DevU in Seoul, Korea. This session will go in depth into Vulkan, providing you with an important overview, then quickly diving deep beyond the basics into its use and structure, followed by a few case studies with code walkthroughs. There will be ample opportunity to speak with the instructors both during, and after the event in a social get together. This DevU session will be taught by Khronos working group members who specialize in Vulkan and who participated in its creation. Beginners are welcome, but the session is intended for experienced developers with knowledge of 3D graphics and rendering. In addition to a full day of Vulkan training, the session will include all course materials, a Vulkan Quick Reference Guide, a Vulkan t-shirt, and a buffet lunch. For more information and to register your spot, please visit the DevU session page.

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Unity rolls out Vulkan Renderer preview

Unity today rolled out their first public preview of their Vulkan renderer for this popular cross-platform game engine.

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CEVA launches XM6 fifth-generation Machine Learning image and vision DSP solution

The recent announcement covers the new XM6 DSP, CEVA's new set of imaging and vision software libraries, a set of new hardware accelerators and integration into the CDNN2 ecosystem. XM6 will support OpenCL and C++ development tools, and the software elements include CEVA's computer vision, neural network and vision processing libraries with third-party tools as well.

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Khronos Group issues RFQ to create Vulkan Tutorials

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The Khronos Group today issued a request for quotes to create a series of Vulkan tutorials that will demonstrate efficient use of the core Vulkan API across a range of GPU architectures. The tutorials must consist of example code and associated documentation. It should be possible to guide an audience of experienced 3D graphics developers through a given tutorial in a classroom environment within an hour. Details online here.

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Webinar: Vulkan Validation Layers Deep Dive video now online

This 90-minute webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session. The Video and Slide deck from the webinar is now available online.

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glTF now has its own official tag on Stack overflow

Looking for help with glTF, the Khronos gl Transmission Format? Stack overflow makes it a little bit easier to find glTF questions and answers with a glTF tag.

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Khronos London Chapters updates official Chapter website

The Khronos London Chapter has launched their official WebGL Workshop website. The site has a great and growing collection of tutorials and examples. If you are interested in learning WebGL and are in the London UK area, be sure to join the Meetup group and check out their website.

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Webinar: Vulkan Validation Layers Deep Dive September 27

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Don’t miss the Vulkan deep-dive webinar on Tuesday September 27th at 10am PDT. This one-hour webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session.

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ArrayFire release v3.4 with improvements for OpenCL

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ArrayFire released v3.4 of their open source library of parallel computing functions supporting CUDA, OpenCL, and CPU devices. This new version of ArrayFire improves features and performance for applications in machine learning, computer vision, signal processing, statistics, finance, and more. Performance Improvements to JIT have resulted in up to 5x speed gains in OpenCL.

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LunarG launches Vulkan Samples Tutorial

LunarG has launched a Vulkan Samples Tutorial on LunarXChange. The tutorial is organized into sections that walk you through the steps to create a simple Vulkan program. Each tutorial section corresponds directly to a sample program in the LunarG samples progression and is designed to be read as you look at and experiment with real code from the progression.

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