Developers related stories

Vulkan Hardware Capability Viewer 1.93 released

• Tags: Vulkan

Version 1.93 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android) at https://vulkan.gpuinfo.org/download.php.

This version fully supports Vulkan 1.1 and adds support for reading additional features and properties for the following extensions:

- VK_EXT_fragment_shader_interlock
- VK_NV_shader_sm_builtins
- VK_KHR_depth_stencil_resolve properties
- VK_EXT_buffer_device_address features
- VK_EXT_pci_bus_info features

Additional changes for this version:

- Updated to Vulkan headers 1.1.110
- Reworked Android UI/UX

This version has also been published to Google Play and can be installed directly from there, old version will be automatically upgraded.

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Diligent Engine now supports GLTF

• Tags: glTF Engine

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Diligent Engine is a modern cross-platform low-level graphics library and rendering framework. In a recent update, Diligent Engine enabled support of GLTF 2.0 format. It also implemented physically-based renderer with image-based lighting and released cross-platform GLTF viewer as example application.

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Real-time interactive simulations of large-scale heart arrhythmias using WebGL

• Tags: WebGL

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In a recent article of Science Advances, we introduced a WebGL library Abubu.js that makes easier to program and create high-performance simulation of cardiac dynamics and other large-scale systems like fluid flow and crystal growth. Making these kind of simulations and studies accessible to virtually anyone with a modest computer. For cardiac dynamics, this approach will allow not only scientists and students but also physicians to use physiologically accurate modeling and simulation tools that are interactive in real time, thereby making diagnostics, research, and education available to a broader audience and pushing the boundaries of cardiac science.

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OSS5 session on Open Standards for Safety Certifiable Compute, Vision, and Inferencing Acceleration

• Tags: Vulkan Safety Critical Vulkan SC

Neil Trevett, president of the Khronos Group will be chairing a discussion group at Operational Safe Systems for Level 5 Automation (OSS5) on February 28th in San Francisco. Discussions will explore if existing open standards a reasonable starting point for safety critical APIs. The newly formed Vulkan SC Working Group makes a compelling starting point for safety certifiable access to GPU acceleration for graphics and compute.

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Request for industry feedback on potential new standard for Heterogeneous Communications

• Tags:

The Khronos Group recently announced a request for industry feedback to gauge interest in developing a new low-level, heterogeneous communications open standard that could transform the way applications are developed for High Performance Embedded Computing (HPEC) systems. If there is industry support, then Khronos would create a working group and invite any interested company to participate for a voice and a vote in creating and evolving a multi-vendor standard under Khronos’ proven multi-company governance process. Khronos encourages you to fill out the online survey to provide us your feedback, or email hetcommsfeedback@khronos.org if you would like to discuss getting involved.

Online Feedback Survey

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Magnum engine 2019.01 released with tweakable constants and ImGui integration

• Tags: Vulkan WebGL

The MIT-licensed C++11 graphics/game engine Magnum has a new version, packing WebGL-enabled and HiDPI-aware ImGui integration, tweakable constants for live coding, improved Vulkan interoperability and compilation time optimizations.

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Abaco describes the problems facing open standards for communications between processing elements

• Tags: API Exploratory

The traditional programming models and open standards for communications between processing elements have been left behind somewhat. The interconnect topologies have become more complex and fragmented. No longer is there a clear, unified communication standard that is suitable for all the new interfaces introduced by these heterogeneous architectures. Abaco felt no existing open standard API provided a unified solution. Abaco presented their case the Khronos Group proposing a new standard API called Takyon. Khronos has listened and created the “Heterogeneous Communications” Exploratory Group with a goal to gather industry support for development of a new standard and solicit additional proposals. Take a look and contribute here. For a more in-depth description of the problem, be sure to read Abaco’s blog “Behind the times”.

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Khronos Calls for Industry Feedback on Potential New Standard for Heterogeneous Communications

• Tags: API Exploratory

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The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, today announces a request for industry feedback to gauge interest in developing a new low-level, heterogeneous communications open standard that could transform the way applications are developed for High Performance Embedded Computing (HPEC) systems. If there is industry support, then Khronos would create a working group and invite any interested company to participate for a voice and a vote in creating and evolving a multi-vendor standard under Khronos’ proven multi-company governance process. Those interested in finding out more and providing feedback are invited to visit the Khronos Heterogeneous Communication feedback page.

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OpenCL based Quantum computing project takes top spot at 55th BT Young Scientist and Technology Exhibition (BTYSTE)

• Tags: GPU OpenCL python

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Fifth-year student Adam Kelly focused on finding the most efficient way possible to simulate quantum computing. Adam’s project QCGPU is a high performance, hardware accelerated quantum computer simulator written with Python and OpenCL. News coverage and short interview with Adam are online, as well as the research paper. Congratulations Adam!

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Diligent Engine now supports Vulkan on MacOS

• Tags: Vulkan macOS MoltenVK

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Diligent Engine is a modern cross-platform abstraction layer for Vulkan, OpenGL, OpenGL ES, Direct3D11 and Direct3D12. In the latest release, Diligent Engine added support for Vulkan on MacOS, enabled by MoltenVK.

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