ChuClone is a 2.5D HTML5 game that uses 2D physics (Box2D), but is drawn in 3D (Three.js). It contains a Box2D WorldEditor that can create/destroy/clone/drag/scale objects the world. The editor supports panning, and zooming, levels are saved via HTML5 localstorage. You can fork the game at github.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run January 12-13 and January 19 - 20, 2012. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Altera has released a white paper on implementing FPGA design with OpenCL. Utilizing the Khronos Group’s OpenCL standard on an FPGA may offer significantly higher performance and at much lower power than is available today from hardware architectures such as CPUs, graphics processing units (GPUs), and digital signal processing (DSP) units. In addition, an FPGA-based heterogeneous system (CPU + FPGA) using the OpenCL standard has a significant time-to-market advantage compared to traditional FPGA development using lower level hardware description languages (HDLs) such as Verilog or VHDL.
My Robot Nation from Kodama Studios brings printable 3-D robots just in time for the holidays. The service emerged from Beta on November 30th with a promise of nine billion different robot design combinations, which users can create by themselves at home using a web browser with WebGL 3D graphics. “WebGL allows us to create and manipulate 3D objects right in your browser in real-time–something that was previously only possible in PC applications or consoles games,” said Mark Danks, the co-founder of My Robot Nation, previously a game designer at Sony.
The Khronos Group has put the entire OpenCL BOF videos online. Session included:
GPUPowered.org has been created to serve as a live, grounds-up SDK for a hands-on workshop on Advanced Graphics (GFX2011) organised by IEEE. This is an experimental approach to learn OpenGL ES 2.0 via WebGL, along with online storage.
- Provides a framework that abstracts context creation, user events, Debug viewport, and display management
- An online editor with OpenGL ES 2.0 WebGL syntax highlighting.
Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.
Stopp has recently created a WebGL interactive for the new Adidas f50 football shoe. Although simple in its use, it's nice to see some of the bigger players embracing this new technology.