WebGL: Up and Running is a new book by Tony Parisi. This book will help you get off and running with a quick introduction to WebGL. From the O'Reilly website "Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience." The Khronos group has had the privilege of working with Tony in the past. Tony Parisi is also the founder of the WebGL Meetups in and around the San Francisco area.
A series of three OpenCL webinars will be presented by Rob Farber on April 10th, April 24th and May 1st 2012. Complete details and registration are available in the AMD Developer Zone.
A well put together tutorial for those wanting to learn about OpenGL ES 2.0 and Shaders on iOS devices.
MulticoreWare Inc. has announced the Multicore Cross-platform Architecture (MXPA), an OpenCL runtime and compiler, enabling cross-architecture performance from a single, unified codebase. MXPA is designed to preserve the expression of parallelism in OpenCL, independent of vendor hardware and software stack implementation. MXPA currently supports x86 architectures and is being extended to a wide range of platforms from CPUs to DSPs with minimal vendor support.
The Khronos Group invites you to view videos from February Hsinchu/Taipei leg of our 2012 Pan Pacific Road Show. The nine part series is now available on YouTube under the Khronos Group Channel.
Videos from the WebGL Camp in Orlando Florida are now online. There are 5 video session in total.
Opera ports its WebGL hardware acceleration from Opera Mobile to the Android version of Opera Mini 7.
RIM is exemplifying the fact that you can take WebGL browser games and turn them into native apps using WebWorks on the PlayBook with the game feeling like a native game.