LPGPU Workshop on Power-Efficient GPU and Many-core Computing will be held in conjunction with the HiPEAC’14 Conference, Monday (morning & afternoon), January 20 2014, Vienna, Austria in Ballroom D. More information on the LPGPU consortium can be found on their website.
BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library.
In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. Good news for developers targeting PowerVR-based hardware is that all our PowerVR Rogue GPUs are designed to meet the specifications of the OpenGL ES Next API. This means that any device with a PowerVR Series6, Series6XT or Series6XE graphics core will be able to support OpenGL ES Next, once conformance is achieved.
Khronos discloses the high-level direction for a new version of the OpenGL ES standard for mobile and embedded 3D graphics - to enable roadmap planning by OEMs and developers that are not Khronos members. Details around 'OpenGL ES Next' include:
The OpenGL ES Working Group plans to release a new version of OpenGL ES in 2014
The main features of the new API will be:
Backward compatibility with OpenGL ES 2.0 and 3.0
Compute shaders, with atomics and image load/store capability
Separate shader objects
Indirect draw commands
Enhanced texturing functionality including texture gather, multisample textures and stencil textures
Enhanced shading language functionality
For clarification purposes the new API will not include:
At CES 2014, Imagination Technologies announced a new line-up of PowerVR Series6XE Rogue graphics processing (GPU) IP cores targeting cost-sensitive, mass-market applications. The new Series6XE family, including the world’s smallest fully-featured OpenGL ES 3.0 and OpenCL-capable GPU core, are designed to enable high-quality graphics and efficient GPU compute performance for products such as entry-level mobile devices and tablets, as well as wearables and other consumer products including DTVs and set-top boxes, in which silicon area and memory bandwidth are limited, but advanced graphics performance is still desired. -