NORAD has now switched allegiance and will use Bing Maps, as this year’s site has been developed in partnership with Microsoft's Internet Explorer team. The company has optimised the site for touchscreen devices and is using 3D technology with WebGL to provide a "more realistic-looking version of Santa’s Village and Santa’s trek across the world".
The Khronos Group has provisionally released OpenVX 1.0, a new standard for computer Vision acceleration (or X-celeration) on hardware (GPU, DSP, FPGA, etc). We need feedback from developers and researchers to understand what changes, if any people would like to see before final specification. Please leave feedback at the Khronos Forums so all the member companies can see it.
Hands On OpenCL is a two-day lecture course introducing OpenCL, the API for writing heterogeneous applications. Provided are slides for around twelve lectures, plus some appendicies, complete with Examples and Solutions in C, C++ and Python. The lecture series finishes with information on porting CUDA applications to OpenCL.
Packt Publishing has released a book from the developers of the Linderdaum Engine. The book contains recipes for portable game development techniques. A full chapter is devoted to the development of an abstraction layer on top of OpenGL 3, OpenGL ES 2 and OpenGL ES 3, which will allow mobile developers to run and debug their games on a desktop PC. In addition, the entire book source code may be downloaded from GitHub.
The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page.
OpenTK is a fast, low-level C# library that wraps OpenGL, OpenCL. The latest version adds strongly-typed enums for OpenGL 4.4 and OpenGL ES 3.0, and improves platform support via a brand-new SDL2 backend. Use it standalone or inside a UI on every major platform.
Imagination Technologies has announced a new camera Image Signal Processing (ISP) architecture codenamed ‘Raptor.’ Imagination designed the PowerVR Series2 ‘Raptor’ imaging pipeline architecture from the ground-up to be optimized for integration into next-generation System-on-Chips (SoCs) for a broad range of imaging and vision applications. ‘Raptor’ is also the first ISP designed to operate as a cooperative part of a heterogeneous computing platform for advanced functions and next-generation applications that will be compatible with OpenVX and other APIs used for computer vision.
As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this latest blog post, Joe Davis from Imagination's Developer Technology team discusses what multi-thread and multi-window OpenGL ES rendering means to developers, and describes if and when these techniques should be used in your apps.