At at IBC this year, AMD demonstrated a 4K CinemaDNG workflow for Blackmagic Design DaVinci Resolve 10 color-grading. Using a Supermicro 7047GR-TRF SuperWorkstation to run four AMD FirePro W-series graphics cards, the GPU-accelerated workflow relied on Blackmagic's OpenCL support for Windows and Mac to enable real-time playback of CinemaDNG.
ARES Security Corporation has announced AVERT 7, which improves the software's modeling capability with the use of the COLLADA model format. This format greatly enhances the re-usability of existing models in both open source and propriety data sources as well as use 2D & 3D geometry from existing data stores such as computer-aided design (CAD) and geographic information systems (GIS). AVERT visually depicts, analyzes and optimizes physical security.
At the International Broadcast Conference, Vanguard Video announced H.265/HEVC codecs for a broad range of hardware and software platforms, including x86, ARM, OpenCL GPU, and FPGA IP Cores. Vanguard Video is previewing an OpenCL GPU HEVC encoder accelerator that more than doubles the performance of the V.265 software encoder running on the main processor. This technology was demonstrated at the Intel booth.
Highlights at the inaugural event on 30th and 31st of October include the second meeting of the standards body, Khronos Group's UK chapter, led by Samsung R&D Institute UK, Unity 3D workshop and an Education panel that will debate the question: "Specialists or all-rounders: What sort of school leavers do we need?"
Imagination Technologies has developed a set of extensions to allow image conversion on the fly, using the Khronos Groups OpenCL and EGL technology. ImgTec converts the camera YUV data to RGB using the OES_EGL_image_external extension, and then use PowerVR’s zero-copy functionality to directly access the camera texture data from OpenCL. Find the in-depth explanation on ImgTec's website.
Xilinx is working with MathWorks and National Instruments to offer IP-based design environments for its Zynq system-on-chip FPGA devices. The design tools offer graphical and text-based programming languages such as C, C++, SystemC, and will soon support OpenCL.
Artillery gaming company is made up of former Google and Facebook engineers and Sean "Day" Plott--host of StarCraft strategy webshow The Day Daily--as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery's mission statement is "dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology".
Khronos Group Chapters are having a couple of upcoming meetups. One in New York and the other in Cambridge UK. Find out more about the Khronos Group Chapters. We have lots of information online if you are interested in starting a Chapter where you are.
AMD today announced its collaboration with Mixamo on the launch of Face Plus, an advanced real-time motion capture and 3D facial animation technology for the Unity game engine. Face Plus was developed for devices that support OpenCL™ 1.1 or newer versions.