Menus Master is a flexible and user-friendly solution to create game user interface (UI) for any C++ platform. The new v2.5 add new tools that make much easier to create all user interface mechanisms: buttons animations and special effects, carousels, page transitions, pop-ups, and automated variable management. The Omegame team will show how COLLADA eases the authoring of 3D user interfaces with Menus Master. Menus Master v2.5 will be publicly demonstrated Tuesday March 6 in the Khronos booth and again on March 8 and 9, at Omegame’s booth, in the Game Connection area, in the Gateway Ballroom.
Texas Instruments and Ideaworks3D will extend the capabilities of the OMAP Gaming Platform to support the OpenKODE 1.0 specification, addressing a wider market targeting feature phones to high-end multimedia handsets. To enable developers to address the broadest possible market, the gaming platform now includes TI's OMAP 2 and OMAP-Vox product families. The solution spans both accelerated and non-accelerated 3D graphics solutions using a common development and deployment environment through Ideaworks3D's Airplay software
A series of articles on how progamming OpenGL ES on Windows CE, from initialization to use model exported from modeling tool. Articles are written in Chinese.
This comprehensive XNA tutorial explains how to do skeletal bone animation and skinning using COLLADA models, which allow for complex animations exported as XML that DirectX .X files can't handle.
The third edition of OpenGL Pipeline, the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”, covers many exciting issues: Updates about the next generation OpenGL “Longs Peak”, OpenGL and Windows Vista, OpenGL Shading Language tidbits, performance optimization, and a first look at the new OpenGL 2.1 SDK - a hand picked selection of 3rd party contributions from many of the leaders in the community.
Tao announced OpenKODE support for its intent GamePlayer, its cross-platform, binary-portable, native gaming solution. OpenKODE brings together existing industry-standard media APIs with a newly-defined API to abstract operating system services for improved source portability for media and graphics applications over a wide range of platforms, operating systems and devices. Tao's intent GamePlayer further provides binary portability over a variety of platforms beyond handsets such as set-top boxes, automotive and PCs, and a provisioning mechanism to allow native content to be efficiently downloaded, installed and launched.
Aplix and Acrodea will form a cooperative alliance to promote the broader use of OpenKODE. Aplix will use Acrodea's OpenKODE solutions in JBlend (Java technology solution for resource constrained devices) and the Aplix Middleware Framework. Acrodea will use Aplix’s Java-based solutions and platform solutions in their pilot targets. Acrodea has already announced it will support OpenKODE in its middleware products VividUI and X-Forge.
At 3GSM, NVIDIA is demonstrating a prototype implementation of OpenKODE to accelerate an intuitive user interface concept design. OpenKODE is a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. The NVIDIA demo showcases: multi-tasking in a multi-windowed environment; fully accelerated translucent window compositing, and innovative 3D user interface with transition effects.
Khronos has released a provisional version of the OpenKODE 1.0 specification to enable widespread developer feedback and rapid industry implementation of this new standard that is designed to bring portability and advanced media acceleration to mobile handsets. "OpenKODE has the potential to move the mobile industry forward with giant steps in much the same way that DirectX enabled a generation of dynamic multimedia entertainment including 3D games, music, movies, and video on PCs.” says Jon Peddie Research. See press release.
The newly ratified and released OpenMAX IL 1.1 defines enhanced media component interfaces to enable the rapid integration of media acceleration into streaming media frameworks on embedded devices. OpenMAX IL 1.1 adds significant functionality to OpenMAX 1.0 including standardized components, interfaces and controls; enhanced video and camera controls; extended color formats; and integration with EGL to seamlessly integrate with OpenGL ES and OpenVG. The OpenMAX IL 1.1 Adopter's Program has also been launched. See press release.