Developers related stories

Omegame announces Menus Master v2.5 UI authoring solution with COLLADA support at GDC

Menus Master is a flexible and user-friendly solution to create game user interface (UI) for any C++ platform. The new v2.5 add new tools that make much easier to create all user interface mechanisms: buttons animations and special effects, carousels, page transitions, pop-ups, and automated variable management. The Omegame team will show how COLLADA eases the authoring of 3D user interfaces with Menus Master. Menus Master v2.5 will be publicly demonstrated Tuesday March 6 in the Khronos booth and again on March 8 and 9, at Omegame’s booth, in the Game Connection area, in the Gateway Ballroom.

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TI and Ideaworks3D to support OpenKODE in OMAP Gaming Platform

Texas Instruments and Ideaworks3D will extend the capabilities of the OMAP Gaming Platform to support the OpenKODE 1.0 specification, addressing a wider market targeting feature phones to high-end multimedia handsets. To enable developers to address the broadest possible market, the gaming platform now includes TI's OMAP 2 and OMAP-Vox product families. The solution spans both accelerated and non-accelerated 3D graphics solutions using a common development and deployment environment through Ideaworks3D's Airplay software

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OpenGL ES tutorial series on Windows CE   in Chinese

A series of articles on how progamming OpenGL ES on Windows CE, from initialization to use model exported from modeling tool. Articles are written in Chinese.

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Tutorial on skeletal bone animation and skinning with COLLADA models in XNA

This comprehensive XNA tutorial explains how to do skeletal bone animation and skinning using COLLADA models, which allow for complex animations exported as XML that DirectX .X files can't handle.

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OpenGL Pipeline Newsletter and OpenGL SDK now online

The third edition of OpenGL Pipeline, the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”, covers many exciting issues: Updates about the next generation OpenGL “Longs Peak”, OpenGL and Windows Vista, OpenGL Shading Language tidbits, performance optimization, and a first look at the new OpenGL 2.1 SDK - a hand picked selection of 3rd party contributions from many of the leaders in the community.

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Tao intent GamePlayer gaming solution adds support for OpenKODE

Tao announced OpenKODE support for its intent GamePlayer, its cross-platform, binary-portable, native gaming solution. OpenKODE brings together existing industry-standard media APIs with a newly-defined API to abstract operating system services for improved source portability for media and graphics applications over a wide range of platforms, operating systems and devices. Tao's intent GamePlayer further provides binary portability over a variety of platforms beyond handsets such as set-top boxes, automotive and PCs, and a provisioning mechanism to allow native content to be efficiently downloaded, installed and launched.

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Aplix and Acrodea team up to promote OpenKODE

Aplix and Acrodea will form a cooperative alliance to promote the broader use of OpenKODE. Aplix will use Acrodea's OpenKODE solutions in JBlend (Java technology solution for resource constrained devices) and the Aplix Middleware Framework. Acrodea will use Aplix’s Java-based solutions and platform solutions in their pilot targets. Acrodea has already announced it will support OpenKODE in its middleware products VividUI and X-Forge.

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NVIDIA demonstrates 3D user interface for handheld devices using OpenKODE

At 3GSM, NVIDIA is demonstrating a prototype implementation of OpenKODE to accelerate an intuitive user interface concept design. OpenKODE is a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. The NVIDIA demo showcases: multi-tasking in a multi-windowed environment; fully accelerated translucent window compositing, and innovative 3D user interface with transition effects.

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OpenKODE provisional 1.0 specification released

Khronos has released a provisional version of the OpenKODE 1.0 specification to enable widespread developer feedback and rapid industry implementation of this new standard that is designed to bring portability and advanced media acceleration to mobile handsets. "OpenKODE has the potential to move the mobile industry forward with giant steps in much the same way that DirectX enabled a generation of dynamic multimedia entertainment including 3D games, music, movies, and video on PCs.” says Jon Peddie Research. See press release.

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New OpenMAX IL v1.1 enhances functionality, integrates with other APIs and offers conformance tests

The newly ratified and released OpenMAX IL 1.1 defines enhanced media component interfaces to enable the rapid integration of media acceleration into streaming media frameworks on embedded devices. OpenMAX IL 1.1 adds significant functionality to OpenMAX 1.0 including standardized components, interfaces and controls; enhanced video and camera controls; extended color formats; and integration with EGL to seamlessly integrate with OpenGL ES and OpenVG. The OpenMAX IL 1.1 Adopter's Program has also been launched. See press release.

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