The image processing, video and computer vision communities in Israel are world class leaders in the field, with large and dynamic presence in both industry and academia. The IMVC conference is a unique opportunity for companies from diverse industrial fields to meet with research groups of academic institutions heading machine vision research in Israel. The conference serve as a venue for academic researchers, algorithm experts and engineers, product managers, and system managers from companies in various segments of the industry (medical, military, security, etc.) to gain exposure, exchange ideas and foster collaboration. Material regarding the newly formed Israel Chapter will be handed at the conference. The Israel Chapter is a great opportunity to meet and share information regarding Khronos APIs: OpenGL, OpenCL, OpenVX, OpenMax, etc.
Anton Lokhmotov from ARM is starting his new blog series with a subseries on technology that he knows and has come to love best - OpenCL. To simplify the tutorial, Andreas Klöckner's PyOpenCL module is being used.
AnandTech has opened the debate on DirectX vs OpenGL. This time with DirectX 12 low-level programming and the recent "Approaching Zero Driver Overhead" talk at GDC 2014 by Cass Everitt, Graham Sellers, John McDonald and Tim Foley.
The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare.
Unity Technologies has unveiled Unity 5, the next generation of Unity multiplatform engine and development tools. Unity 5 brings a wealth of new capabilities and features enabling all developers to create amazing games and interactive experiences, and painlessly deploy them to almost any platform. Unity 5 will see the launch of the integrated Unity Cloud ad-sharing network for cross-promotion of mobile games, and an addition to Unity’s multiplatform support with the introduction of WebGL deployment.
The Khronos Group today announced a number of new and significant updates to its portfolio of open, royalty free industry standards that enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices:
The Khronos Group today announced the ratification and release of the EGL 1.5 specification. EGL is an open, royalty-free standard that defines a portable interface to underlying operating system and display platforms to handle graphics context management, surface and buffer binding, and rendering synchronization. EGL also provides interop capability to enable efficient transfer of data and events between Khronos APIs. The new EGL 1.5 specification incorporates functionality for enhanced rendering flexibility and security, improved interop between OpenGL or OpenGL ES and OpenCL for mixed compute and rendering acceleration, and standardized support for multiple common operating systems including Android and 64-bit platforms.