Developers related stories

OpenGL Insights includes a detailed OpenGL 4.2 and OpenGL ES 2.0 pipeline map as a two-sided 14x18

OpenGL Insights includes a detailed OpenGL 4.2 and OpenGL ES 2.0 pipeline map as a two-sided 14x18 inch detachable color poster. The map cross-references the OpenGL 4.2 and ES 2.0 specs. The ES pipeline is relevant to both ES and WebGL developers. You may also download a high resolution PDF version directly from the OpenGL Insights website.

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OpenCL Programming: Parallel Processing Made Faster and Easier than Ever

Todd Roberts of AMD, discusses the key concepts and workflows behind the OpenCL execution model that incorporates both task and data parallelism. He also discusses the standard pattern for building an OpenCL program as well as offering sample code.

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Mixing Graphics and Compute with Multiple GPUs

Watch Alina Alt explain compute API interoperability with OpenGL (using CUDA and OpenCL APIs) and delve into interoperability at a system level (or review the slides). Alina explains challenges and benefits of dedicating one GPU for compute and another for graphics, how different system configurations affect data transfer between two GPUs, and how it translates into application design decisions helping to enable an efficient, cross-GPU interoperability between compute and graphics contexts.

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COLLADA 1.5.0 has been published as ISO PAS 17506

COLLADA digital asset schema specification for 3D visualization of industrial data has just been published as ISO/PAS 17506:2012 by the International Organization for Standardization.

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Khronos Group BOF schedules now online

You can find updated schedules for all Khronos Group BOFs online.

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Invitation to attend the OpenGL BOF at SIGGRAPH 2012

You are cordially invited to attend the OpenGL BOF on Wednesday 6-7pm in the Gold Ballroom in the JW Marriott hotel to celebrate 20 years of OpenGL with us. You’ll learn what is new and upcoming with the OpenGL API. We will also have two special guest speakers. Rich Geldreich from Valve will talk about their awesome project “Steam’d Penguins” that brings Steam and OpenGL games to Linux. Rich will be speaking about their challenges and successes porting Left 4 Dead 2 to OpenGL on Linux. Kurt Akeley, co-founder of SGI and of the OpenGL API will give his perspective on 20 years of OpenGL development. Right after the BOF we’ll open the doors for the OpenGL 20th anniversary party, with free drinks and various prizes to win. For more information, visit our Siggraph webpage.

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Blender at SIGGRAPH

Blender Foundation and Blender community members will be participating in Siggraph 2012 - Los Angeles. Starting on Sunday, August 5, 2:00pm, the Blender Community Meeting BOF, followed by the Blender Artist/Developer Showcase BOF at 4pm. You can always find Blender in the Convention Center, main hall, booth 212. Here you will find Blender artists and developers and Ton Roosendaal for three days. Drop by if you like to see the latest in Blender, or just to hang-out and chat with other Blender folks.

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Net-tuts WebGL Essentials tutorial

Net-tuts has a simple to following WebGL essentials tutorial online. A great place to start learning.

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Acceleware offers advanced OpenCL training from August to October

Acceleware's customized 4-day OpenCL training consists of classroom lectures and several practical hands-on exercises. It is specifically tailored for learning parallel programming in OpenCL on AMD GPUs and APUs. Attendees should have a background C/C++ (2 or more years).

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Webinar: Creating and Optimizing OpenCL* Applications with Intel OpenCL Tools

The Intel® SDK for OpenCL Applications 2012 provides a comprehensive development environment and tools for the build, debug, and tune stages of an OpenCL application. Join this webinar on Wednesday July 25th at 9am pacific time.

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