Khronos Group announces Siggraph 2008 BOF time slots
The Khronos Group has announced the place and time of their three BOF's at Siggraph 2008 Los Angeles Convention Center. A notable addition to this update show a time and date has been set for the OpenGL BOF, on August 13th at the Wilshire Grand Hotel. Also updated are the COLLADA BOF on August 14th and the Khronos Handheld BOF, both at the LACC. To reserve your spot at any of these BOF's, sign up today on the Khronos Siggraph 2008 events page.Read More
Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix Software are pleased to announce that registration is now open for three OpenSceneGraph (OSG) training courses in Paris, France, April 25-30, 2008. These three courses will provide developers with a complete OSG education.
SGI has posted three new OpenGL course for the 2008 year. The OpenGL Programming course helps applications programmers master platform-independent graphics programming using OpenGL. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism.
OpenSceneGraph recently announced a new training course to be held in Washington DC. This training event is co-instructed by Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software). The training will be held in the heart of Washington DC with easy train, metro, and parking, all near the location. The three days are broken into two courses: January 22-23 will teach you everything you need to know in order to move from basic OSG usage to detailed and comprehensive library features. January 24 will cover creation and rendering of large terrain/urban databases in OSG. Registration is now on and space is limited, so don't delay, sign up today.
The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multi-functional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. If you are a graphics or game developer then you must learn to program for mobility, and this book will teach you how. You can read more about the book on the official homepage for the book, or purchase it directly from Amazon here.
Hayden Porter has done an interesting interview with Nathan Charles, lead for the Khronos Group OpenSL ES API working group and Software Architect at Creative Labs. Read the full interview here. Hayden Porter is a developer with a special interest in interactive sound for the web and mobile.
NVIDIA have launched their annual web-based Developer Survey for 2007. The survey helps NVIDIA steer their efforts in providing help, documentation, and tools for graphics developers. Don't let the interests and goals of OpenGL developers go under-reported! Participate here.
OSG Community has announced two OpenSceneGraph courses from Blue Newt and Skew Matrix. These course being offereing in the US and Rome aim to provide students with a sweeping survey of OpenSceneGraph and its internals. The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
Khronos announced today that the 2007 Seoul Developer University presentations are now available online in PDF format. Fourteen presentations online from NVIDIA, Huone, AMD, Creative, Futuremark, GraphicRemedy, HI, Imagination, Nokia and TI. If you were not able to attend the Khronos 2007 Seoul Developer University this year, head on over to view the presentation slides now.
Khronos is pleased to present Mobile and Embedded Graphics at ARM Developers' Conference 2007 on October 4th. The Mobile and Embedded Graphics event at The ARM Developers’ Conference & Design Pavilion is a great, free, opportunity to get the latest information on the fast growing area of embedded graphics. Discover how 3D hardware fits into the SoC realm, what implementations are available for systems integrators today, and the benefits of having graphics in end user devices, including what sort of applications are now possible. Attendance is free, but you are required to RSVP. For more information, please visit our event page.