Developers related stories

Creating An Industry Standard

In addition to TransGaming, Khronos counts as member companies such leading organizations as Apple, Intel, Nokia, Samsung, Sony, AMD and NVidia, as well as over 100 others. Given that kind of membership list, and a singular focus on creating open standard APIs, we felt that Khronos was absolutely the right umbrella under which to develop a new industry standard for input.

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Daily.js Node round up:  node-webcl, node-webgl and node-glfw

Mikael Bourges-Sevenier has sent in three WebGL and WebCL modules that he’s written for Node. node-webcl from Motorola Mobility is an implementation of the Khronos WebCL working draft using Node. node-webgl is an implementation of the Khronos WebGL specification. node-glfw is a JavaScript wrapper around GLFW. This provides implementations, where possible, of WebGL methods on top of desktop OpenGL as well as a browser compliant event model.

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Kishonti Informatics Releases OpenCL Benchmark

Kishonti Informatics has launched the community version of CLBenchmark 1.1 Desktop Edition. CLBenchmark provides a free and easy-to-use tool for consumers and media professionals to compare the processing power of different hardware architectures.

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Three OpenCL Programming Webinars coming up in May

Three developer centric OpenCL webinars during the month of May (all times are PST):

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AMD gDEBugger v6.2 adds support OpenCL 1.2 beta drivers

AMD gDEBugger offers real-time OpenCL kernel debugging, which allows developers to step into the kernel execution directly from the API calls, debug inside the kernel, view all variable values across different work groups and work items. The new gDEBugger v6.2 adds Linux Support and support for OpenCL 1.2 beta drivers

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AMD and Adobe Creative Suite 6 Innovate With OpenCL and GPU Acceleration

AMD today announced a collaboration with Adobe Systems Incorporated to optimize a new set of GPU-accelerated features for Adobe products including the newly announced Adobe Photoshop CS6. Implementing GPU acceleration and incorporating OpenCL optimization improves the end-user experience by dramatically speeding up critical imaging features and generating real-time results when editing with key tools in Adobe Creative Suite 6.

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Call for Speakers: WebGL Camp Europe

After five WebGL Camps in the USA, WebGL Camp is now coming to Europe being hosted by the University of Applied Sciences and Arts Northwestern Switzerland. WebGL Camp Europe is now looking for speakers. A limited number (1-2) of non-European based presentations via Skype will be possible too. WebGL Camp Europe takes place July 3rd, 2012 in Muttenz/Basel, Switzerland. On July 4th there will be optional WebGL workshops/tutorials. More information at: http://www.shader.org/webglcamp

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Khronos video presentations from 2012 MWC now online

The Khronos Group has posted video presentations from Barcelona. Speaking in Barcelona were Neil Trevett, Khronos Group President, Erik Noreke, Kristof Beets from Imagination Technology, Enrica Filippi from ST-Ericsson and Sri Kannan Iyer from ARM. A complete presentation list, photos and video list is also available from the Khronos event page.

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Adobe and AMD bring OpenCL powered real-time editing and effects to Adobe Premiere Pro CS6

Adobe announced that they will be using their newly enhanced Adobe Mercury Playback Engine that incorporates OpenCL™ heterogeneous compute for the very first time on a number of Apple® MacBook Pro laptops with AMD Radeon™ graphics.

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WebCL Work Group announces first WebCL working draft

The Khronos WebCL Working Group is pleased to announce the availability of the first WebCL public working draft. Many thanks to the editors Tomi Aarnio and Mikael Bourges-Sevenier, and to everyone who contributed to and reviewed the draft, and participated in the discussions.

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