Rightware launched the Basemark™ OS for Android, the latest addition to company’s roster of benchmark products. The graphic tests featured in Basemark OS for Android allow accurate measurement of 2D imaging, image scaling, JPEG, PNG and GIF encoding and decoding, and a compelling 3D test set with fillrate, polycount, lighting, texturing and rendering tests, and a 3D game test based on OpenGL ES.
Intel updated their Sandy Bridge drivers at IDF. Intel has refreshed its generic Sandy Bridge graphics driver to version 18.104.22.1689 for 32-bit Windows Vista and 7 and version 22.214.171.124.2209 for 64-bit Windows Vista and 7. some of the fixes include are WebGL rendering problems in Firefox and Chrome, and various OpenGL enhancements. Details are available on the online Intel PDF.
AMD announced that it has created drivers to enable support for the upcoming Windows 8 operating system on AMD-based tablets, netbooks, PCs and servers. AMD technology offers a compelling platform for the forthcoming Windows 8, with native support for Microsoft DirectX 11, C++ AMP, OpenCL and Accelerated HTML5, as well as planned support of DirectX 11.1 features.
At the International Broadcasting Convention 2011NVIDIA introduced NVIDIA GPUDirect for Video. This technology enables application developers to deliver higher quality, more realistic on-air graphics -- or take faster advantage of the parallel processing power of the GPU for image processing. This is done by permitting industry-standard video I/O devices to communicate directly with NVIDIA professional Quadro and Tesla graphics processing units (GPUs) at ultra-low latency. Nick Rashby, President, AJA Video Systems says "this will allow developers whose apps support AJA video I/O products to take better advantage of the power of NVIDIA Quadro and Tesla GPUs, resulting in low-latency access for both graphics compositing and general purpose processing using CUDA or OpenCL, with all the I/O and performance they depend on from AJA."
The complete OpenGL BOF video set is now online. Watch Barthold Lichtenbelt from NVIDIA discuss what is new with OpenGL 4, Jon Leech ARB Ecosystem TSG Chair deliver an ecosystem update, Bill Licea-Kane from AMD talk about GLSL tips and tricks and Ian Williams also from NVIDIA discuss Viewperf 12. Slides to go along with the videos are available online.
libCL is an open-source parallel algorithm library written in C++ and OpenCL, released under the Apache 2.0 license. Based on a thin layer of wrapper classes for OpenCL and OpenGL are implementations of parallel algorithms ranging from simple primitives such as sorting, searching and algebra to complex systems of algorithms for computational research and visualization. libCL emerged out of OpenCL Studio, and as such integrates well with the development environment and its rich prototyping and visualization capabilities.
AMD announced that the latest FirePro professional graphics cards have been certifed for the OpenCL enabled Abaqus 6.11 finite element analysis (FEA) software. Abaqus, which takes advantage of the OpenCL™ industry standard, is a leading structural and multiphysics analysis solution which is used by a wide range of industries for simulating the lifelike performance of products throughout the design and manufacturing process.
Bryan Catanzaro, NVIDIA Research talks discuss the CUDA and OpenCL programming models, GPU architecture, and how to write high performance code on GPUs, illustrating with case studies from application domains such as image and video processing.
The SuperShaper is a small free tool that let's you explore the Super Formula in real-time. It uses OpenCL1.0 to evaluate the formula and OpenGL3.2 for rendering. For maximum performance OpenCL and OpenGL share buffers if possible. The latest version supports any OpenCL capable device in the system (CPU or GPU).
An in-depth comparison of OpenCL and CUDA with a strong running conversation. Take look and add your opinions.