Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.
Stopp has recently created a WebGL interactive for the new Adidas f50 football shoe. Although simple in its use, it's nice to see some of the bigger players embracing this new technology.
MulticoreWare has announced the beta availability of key OpenCL tools and libraries for download from its website. The company has worked with AMD to provide support for OpenCL in multicore design incorporating graphics procesors (GPUs) and CPUs. The latest set of tools provide capabilities such as global memory, global task management and path analysis to ensure developers can achieve maximum benefit from their OpenCL investment.
Presentation slides from the Khronos Asian Tour have been posted on the Khronos Group website. Slides include those from the Khronos Games Conference DevU and the OpenCL 1.2 press conference. Khronos Members will have access to additional slides from the Korean and Japanese member meetings.
The OpenCL module in CPAN has been updated. "This is an early release which might be useful, but hasn't seen much testing" wrote author Mark Lehmann in the included read me file. The module is based on OpenCL 1.1.
The CNN Ecosphere Project was conceived by Heimat-Berlin and developed and produced by Minivegas (Amsterdam, Los Angeles) in partnership with Stinkdigital (London, New York). Utilizing WebGL to visualize represent growing discussions on twitter.
This webinar is being held on Thursday, November 17 at 2:00 PM - 3:00 PM EST and will examine the details of CPUs and GPUs, explore their differences and similarities, and highlight the computing power they can provide. It will also take a look at OpenCL, what it is, what it does, and how this new computing interface will change the way software developers create software and help end users fully realize the compute power contained within today’s modern desktop computers. Register today online.
OpenScales announce that they have created the first version of OpenScalesGL, which uses HTML5 and WebGL. Like OpenScales, OpenScalesGL will be distributed with a LGPL license. More information and a proof of concept video is available on the OpenScales website.
Sundog Software has released a new revision of the Triton Ocean SDK, featuring support for sloping shorelines and particle-based spray effects. Using OpenCL and OpenGL together, tens of thousands of waves with tens of thousands of particles are rendered at hundreds of frames per second. Triton supports flat and geocentric coordinate systems, rendering open ocean and shallow water scenes with ship wakes as well. Triton is compatible with OpenGL 2.x - 4.x, as well as with other technologies. A free demo, evaluation SDK, videos, and images are available on the Sundog Software website.