Graphic Remedy will launch the first official version of gDEBugger Mac at this year's Game Developers Conference, San Francisco, 23-27 March. On Tuesday March 24, gDEBugger Mac will be demonstrated, all day long, in the Khronos Developer University full-day tutorial area. Fully functional trial version of gDEBugger Mac is now available for download. gDEBugger is an OpenGL Debugger and Profiler. It traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger Mac brings all of gDEBugger's Debugging and Profiling abilities to the OpenGL Mac OS X developer’s world. gDEBugger now runs on Windows, Mac OS X and Linux operating systems.
Khronos has made available the six slide sets from the Multicore Expo 2009 conference in PDF format. All of the slides are available in the Khronos Group Developers Library.
- OpenCL and Mobile Graphics and Media
- Khronos APIs for Automotive Applications
- Khronos Mobile Graphics and Media Ecosystem
- OpenCL as an intermediate language for heterogeneous multi-core programming
- OpenCL the open standard for heterogeneous parallel programming
- An introduction to OpenGL ES
DMP has announced a new two day getting start GLSL Programming training course on April 16th and 17th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
Imagination Technologies will be holding two sessions on OpenGL ES at the upcoming Game Developers Conference. On March 23rd there will be 'Optimizing for OpenGL ES 2.0', an Intermediate level session which will explore programming 3D graphics for OpenGL ES 2.0 games via a case study of design and development of Firemint's award winning Real Racing. On March 25th the second session 'Developing Mobile 3D Games Using the POWERVR SDK and Tools' for all, will help you gain a practical and detailed introduction for OpenGL ES 1.1 and 2.0 mobile 3D-content development through exploration on how to the use the tools and SDK developed to support the POWERVR graphics technology.
Khronos has posted their speaking schedule for the Multicore EXPO on March 16th. Speakers from NVIDIA, Codeplay, Nokia, ARM and Imagination Technologies will be present, with a question and answer period and demo's. Khronos will cover two areas of our standards development: OpenCL and the Khronos "Handheld API Ecosystem".
The Khronos Group has setup an online Job Board for companies to post job openings that are related to any of the Khronos API's and COLLADA. There is no cost for companies to post openings which require skills in any of OpenGL, OpenCL, OpenGL SC, COLLADA, OpenKODE, OpenVG, OpenMAX and OpenSL ES.
OpenGL Bootcamp is an intensive 5-day training course that will arm you with the knowledge to make your 2D and 3D visualizations fly! OpenGL Bootcamp is being offered April 20th to 24th 2009.
The Khronos Group has announced that it will hold a DevU tutorial at this years Game Developers Conference in San Francisco. The Khronos DevU will cover four major topics: OpenCL, OpenGL, COLLADA, and the Khronos “Mobile API Ecosystem. This will be an all day event held on Tuesday March 24 2009 in partnership with the GDC 2009. Admittance to the session is available to all registered Mobile GDC and regular GDC conference attendees.
Khronos Group will be offering a Developers University session at Multicore Expo on March 16th in Santa Clara. The Khronos Group DevU will be focused on OpenCL and the handheld API ecosystem for accelerating 2D and 3D graphics. For complete details please visit the Khronos Group DevU event page.
DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for March 2009 2008. Complete details for the advanced course are here, and complete details for the getting started course here.