Acceleware is offering a series of courses on OpenCL, sponsored by AMD. You will need to act fast as the courses are filling up quickly.
Neil Trevett, President of the Khronos Group, will be hosting a tutorial on Mobile SoC programming at the upcoming Hot Chips symposium on High Performance Chips. Along with several other companies, this event will be held at The Flint Center for the Performing Arts, in Cupertino, CA, on August 27-29, 2012. Complete details are available here.
Net.tutsplus has released Part II of the WebGL Essentials tutorial. Walking you through the basics in part one, part two covers transformations and object importing, as well as reviews OpenGL objects.
Net.tutsplus has released Part III of the WebGL Essentials tutorial. Building on part one and two, this third installment covers Lighting and 2.5D.
The Khronos Group has funded a $20K project to fix OpenCOLLADA bugs. This RFQ is open to anyone who wants to bid. An RFQ PDF is available right now online. Khronos is looking to finalize the vendor selection in September.
The Khronos Group has posted most of the slide presentations from the SIGGRAPH BOFs online. Slide sets include COLLADA, OpenCL, OpenGL, OpenGL ES and WebGL. Developers will be particularly interested in these slides which include overviews of OpenGL 4.3, OpenGL ES 3.0 and CLU extension. There is also the slide deck from Kurt Akeley.
Vivante Corporation announced the industry's first shipping products designed to support the Khronos Group's next generation OpenGL ES 3.0 API. Support of the new API will be offered in all GC Cores starting with the GC800 Series and higher. Vivante GC technology supporting OpenGL ES 3.0 can be found in Freescale's i.MX6 Quad application processor. Upcoming releases from Marvell's PXA and Armada product lines and other previously announced Vivante licensees will also support the latest API. Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
It’s the Khronos Group biggest day at Siggraph. Starting at 1pm in the JW Marriott L.A. Live Gold Ballroom Salon 3:
- News Conference 1pm
- COLLADA BOF 2pm
- OpenCL BOF 3pm
- WebGL BOF 4pm
- OpenGL ES BOF 5pm
- OpenGL BOF 6pm
- OpenGL Party 7pm Salon 1, 2 & 3
As a developer, you might be asking: When can I begin to write games or content with OpenGL ES 3.0? The answer is now! To help support the expanding ecosystem of developers, ARM has announced the availability of a number of different tools to get you up and running on the path to developing some amazing content with OpenGL ES 3.0. ARM will be showcasing OpenGL ES 3.0 on the latest Mali-T604 hardware at SIGGRAPH along with these new tools: OpenGL ES 3.0 Emulator, Texture Compression Tool v4.0 and the OpenGL ES 3.0 SDK. ARM can be found in booth #550.