Creative Labs announced their anticipated Zii Plaszma StemCell computing platform. The Zii Plaszma Platform is comprised of the Zii EGG StemCell Computer, ZMS-05 System Module, ZMS-05 Media Rich Applications Processor, Plaszma OS and Plaszma SDK. Features include 1080HD output, the ZMS Media Rich Applications Processor using ARM cores and enables OpenGL ES, an SDHC card slot, front facing VGA camera, rear facing HD camera, ten point Multi Gesture touch screen and a GPS receiver.
The Khronos Group has announced that the "Champion the 3D Web using COLLADA" contest has been extended to midnight July 31st 2009. For all you artists out there that either missed the contest first time round, or just didn't have time to create and submit your artwork, now is the time to enter! The contest has also been opened up to people in any country. So if you are not within the United States, you can now enter the contest. Winners will be announced during Siggraph 2009 in New Orleans.
The Khronos Group will be attending Siggraph again this year, and have announced 3 BOF's. This year Khronos will be hosting another OpenGL BOF, an OpenCL and a COLLADA BOF. Complete details are on Khronos' Siggraph events page. Although the discount registration period is over, Siggraph is offering to those who are unemployed, a special discount in order to help offset the current economic conditions. Complete details are on this page. The Khronos Group looks forward to seeing all of you this year at Siggraph.
Electric Rain released Swift 3D 6.0 for Mac and Windows, a 3D modeling and animation tool. Swift 3D allows designers to build and export vector and raster-based 3D animations for Macromedia Flash, as well as QuickTime, AVI and other formats. Swift 3D now supports exporting to Papervision and COLLADA .dae formats. Electric Rain is also a sponsor of the 'Champion the 3D Web using COLLADA' contest. Electric Rain will be giving away downloadable copies of Swift 3D v6 to the winners of the contest, along with over other great prizings include a grand prize of $5000.
DMP has announced a new two day getting start GLSL Programming training course on August 20th and 21st 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
Siggraph 2009 in New Orleans is fast approaching, and Khronos has started to update its events page. Just added are the date and time for the OpenGL Birds of a Feather (BoF) get-together at Siggraph 2009. Be sure to mark on your calendar Wednesday, August 5th 2009, between 4pm and 6pm in the Ernest N. Morial Convention Center, Room 264.
DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for July 2009. Complete details for the advanced course are here, and complete details for the getting started course here.
NVIDIA Corporation announced that its inaugural GPU Technology Conference will take place September 30 to October 2, 2009. The event will focus on how developers, engineers, and researchers are using the GPU to solve the world’s most important computing challenges. The conference will encompass three simultaneous events -- the Emerging Companies Summit, the GPU Developer Summit, and the NVIDIA Research Summit. The GPU Developer Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.
The new gDEBugger V5.1 adds the ability to view Vertex Buffer Objects (VBOs) data. The Textures and Buffers viewer Data View tab displays the selected VBO's data in a spreadsheet. The user can select the displayed data format, offset and stride. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.