Developers related stories

BEALTO offers OpenCL training in Europe

BEALTO has started to offer OpenCL training in Europe. Eric Bainville, founder of BEALTO, is an independent software architect and developer who has written a number of papers and tutorials on OpenCL. He currently offers a one week course once per month in OpenCL. The courses are flexible, allowing each teams need to be met.

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gDEBugger for OpenCL - Beta Program

Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer. gDEBugger CL will allow OpenCL based application developers to enjoy advanced debugging, profiling and memory analysis capabilities, helping them reduce development time, deliver high quality applications and significantly improve parallel computing performance. For more information and for joining the gDEBugger CL Free Beta Program visit our website.

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star3map iPhone 3Gs app is Open Source

This star and planet charting iPhone 3Gs app uses your current global position, heading, and accelerometer data to draw a current picture of the stars and planets around you. A small portion of the code is GPL licensed, but the bulk is BSD-style license or less restrictive. The app and source code make a great learning tool.

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DMP announces two new OpenGL ES Programming Courses

DMP is proud to announce two all new OpenGL ES programming training courses. For those who have taken past courses, these are two new courses. OpenGL ES programming training I and II will run March 11-12 and March 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.

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ATI Stream OpenCL Technical Overview Video Series

AMD Developer Centeral has posted the ATI Stream OpenCL Technical Overview Video Series. The series of 5 videos provides ATI Stream developers an overview of the OpenCL API and OpenCL C programming language.

Here is a summary of the videos by AMD's Justin Hensley:

  • Video 1: What is OpenCL? (7:44)
  • Video 2: What is OpenCL? (continued) (6:37)
  • Video 3: Resource Setup (11:06)
  • Video 4: Kernel Execution (13:00)
  • Video 5: Programming with OpenCL C (17:59)

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ALT Software wins multi-million dollar OpenGL ES and OpenVG contract

ALT Software, an embedded graphics leader won the contract to develop OpenGL ES and Open VG device drivers for POWERVR SGX graphics IP core in next-generation System on Chip processor designed for high performance in power constrained devices. ALT Software has been developing OpenGL and Safety-Critical 2D and 3D solutions since 1994.

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WebGL wiki adds User Contributions area

The Khronos Groups WebGL public wiki has added a User Contributions area. If you have a WebGL Utility, Project, Presentation, Tutorial, Framework, Video or WebGL Example code, the WebGL work group invites you to share your contribution with the community. Contribute to the WebGL community today.

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Epic joins Khronos as a member of its Board of Promoters

The Khronos Group and Epic Games, Inc. announced that Epic has joined Khronos as a member of its Board of Promoters. Khronos is delighted to have one of the most respected games technology companies on the planet come on board. Epic will be able to provide significant input into the development of key graphics 3D standards, such as OpenGL® and OpenGL ES™ enabling Epic’s gaming technology on an increasingly broad range of platforms.

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Khronos Booth at Game Developers Conference in March 2010

The Khronos Group will be hosting a booth this year at the upcoming Game Developers Conference (GDC) 2010, to be held at the Moscone Center in San Francisco. Khronos will also be feature four sessions on OpenCL, OpenGL, COLLADA and WebGL. Visit the Khronos Group GDC 2010 event page for complete details.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on February 18th and 19th 2010. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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