Khronos member Hwanyong Lee will be speaking at Global 3D Tech Forum in Korea on October 11th. The 2nd Global 3D Technology Forum which is a big event of 3D Industry(including World 3D Expo, 3D Film Festival), will be held in KINTEX(Ilsan)
Neil Trevett will be talking Augmented Reality at this years insideAR conference taking place in Munich Germany. Along with a collection of other companies including Lego, Beijing Institute of Technology, Volkswagon, Mitsubishi Neil will be talking about Khronos technology and how it relates to Augmented Reality.
The Khronos Group's OpenCL technology will be featured in three talks at Super Computing SC12. Complete details are available online.
Tony Parisi, author of WebGL: Up and Running, has put together a COLLADA2JSON and WebGL meetup at 3D Systems in San Francisco, on October 25th. Special guest speaker is Fabrice Robinet, a software engineer working at Motorola Mobility and chair of the COLLADA working group. Previously, Fabrice worked at Apple where he co-created with Thomas Goossens the SceneKit framework that allows to load, manipulate and render COLLADA assets.
The Linux OpenGL stack along with the upstream OpenGL specification has been evolving at a fast pace in recent years. There was recently some discussion within the Khronos camp for updating the guide for how to implement OpenGL support on Linux and it's been decided it will be talked about next week at XDC2012. To get the ball rolling for planning out a new Linux OpenGL ABI, NVIDIA has published a proposal. Read the rest of this story on Phoronix.
The Khronos Group recently launched the SPIR 1.0 specification for OpenCL. The specification defines version 1.0 of the OpenCL Standard Portable Intermediate Representation (SPIR). SPIR is a mapping from the OpenCL C programming language into LLVM IR.
Jem Davies, self proclaimed "Godfather" to technical talent in ARM, recaps various high-lights from shows in the past few months.
The new WebGL book 'Up and Running' by Tony Parisi is now shipping! Get your copy here.
NVIDIA announced today that its new Quadro K5000 GPU will be available on Apple Mac Pro. Based on Nvidia’s internal tests, the Kepler architecture enables the Quadro K5000 GPU for Mac to run key content-creation applications up to twice as fast at lower power than the Fermi-based Quadro 4000 for Mac, while the new chips also provide support for OpenGL and OpenCL.
Imagination demonstrates the power saving potential of GPGPU applications using OpenCL on PowerVR GPUs.