Mikael Bourges-Sevenier of Motorola-Mobility will be talking on three WebGL and WebCL modules that he’s written for Node, and Nathan Rajlich of LearnBoost will be talking on node-gyp. Details and signup are available on the Meetup site.
Brown Deer Technology provides highly specialized technical support to the HPC efforts of government and commercial organizations ranging from the Department of Defense to companies in the Oil & Gas industry. The CO-PRocessing THReads (COPRTHR) SDK created by Brown Deer provides several OpenCL related libraries and tools that simplify the use of heterogeneous computing platforms for developers targeting GPU compute technology and hybrid CPU/GPU computing architectures.
Adapteva Inc. has released an OpenCL compiler for its Epiphany multicore floating–point processor. The company hopes the open source tool will help expand its addressable market as it begins sampling a 28 nm version of its chip.
The Computing Language Utility (CLU) is a lightweight API designed to help programmers explore, learn, and rapidly prototype programs with OpenCL. This API reduces the complexity associated with initializing OpenCL devices, contexts, kernels and parameters, etc. while preserving the ability to drop down to the lower level OpenCL API at will when programmers wants to get their hands dirty. The CLU release includes an open source implementation along with documentation and samples that demonstrate how to use CLU in real applications. It has been tested on Windows 7 with Visual Studio. The original slide presentation from SIGGRAPH is available in the developer section on the Khronos website.
Acceleware is offering a series of courses on OpenCL, sponsored by AMD. You will need to act fast as the courses are filling up quickly.
Neil Trevett, President of the Khronos Group, will be hosting a tutorial on Mobile SoC programming at the upcoming Hot Chips symposium on High Performance Chips. Along with several other companies, this event will be held at The Flint Center for the Performing Arts, in Cupertino, CA, on August 27-29, 2012. Complete details are available here.
Net.tutsplus has released Part II of the WebGL Essentials tutorial. Walking you through the basics in part one, part two covers transformations and object importing, as well as reviews OpenGL objects.
Net.tutsplus has released Part III of the WebGL Essentials tutorial. Building on part one and two, this third installment covers Lighting and 2.5D.