Developers related stories

AMD releases ATI SDK v2.2 with OpenCL support

AMD has released an update to their ATI Stream SDK. This brings OpenCL 1.1 support to the table among many other enhancements. Although most of the improvements revolve around OpenCL, there is a host of additional hardware and OS support included also. The ATI Stream SDK v2.2 product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.

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DMP announces three new Programming Courses in OpenGL ES and GLSL

DMP is proud to announce three new programming training course sessions. Complete details in english are available online for the courses: GLSL Getting Started, Training I and Training II, and in Japanese.

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NVIDIA releases Fermi-Class Quadro OpenCL 1.1 and OpenGL 4.1 capable

The new NVIDIA Quadro Plex 7000 array, and Quadro 6000, Quadro 5000 and Quadro 4000 GPUs feature the new NVIDIA(R) Scalable Geometry Engines and leverage NVIDIA Application Acceleration Engines (AXE) to enable the world's fastest performance across a broad range of CAD, DCC and visualization applications. Rated at 1.3 billion triangles per second in raw performance, the Quadro 6000 enables users to interactively work with models and scenes that are five times more complex than ever before. All of the new GPUs are built on the latest industry standards such including OpenCL 1.1, OpenGL 4.1, DirectX 11 and DirectCompute. Jon Peddie has posted an indepth review of the new Quadro 5000.

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CMSoft Image2D Tutorial utilizing OpenCL

Image2D variables play a very important role in OpenCL because they use the texture caching and samplers of the GPU and thus are very suitable to store large arrays and/or data that has to be accessed very often. CMSoft Image2D tutorial covers how to manipulate Image2Ds and how to reinterpret a vector as a Image2D variable, with useful C99 source code to retrieve vector data from a Image2D.

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DMP announces two new OpenGL ES Programming Courses

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run September 9-10 and September 16-17 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.

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SIGGRAPH Day 3: Mobile BOF today!

The Khronos Group has just one BOF today. The Mobile BOF at 1pm in room 402A LACC. Get the inside track on OpenGL ES, Open VG, Open MAX and all the new media APIs being used to develop the billion-dollar, billion-user gaming and mobile multimedia markets! Featured presentations will be made by ARM, NVIDIA, Hi Corp, Graphic Remedy, Symbio and HUONE.

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OpenCL and OpenGL presentations slides from SIGGRAPH BOFs available online

Did you miss either the OpenCL BOF or the OpenGL BOF at SIGGRAPH? You can now view the presentation slides online. Included from the OpenCL BOF is the Overview with Neil Trevett, Rendering the Breeze with Graphic Remedy, Intel and OpenCL and Optical Flow with NVIDIA. The following presentations are available from the OpenGL BOF: What's new with OpenGL 4, GLSL 4 tips and tricks, an Ecosystem update, Graphics benchmarking goes to 11, and Mixed OpenGL and OpenCL debugging and profiling using gDEBugger.

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Over $5,000 of state-of-the-art Workstation Boards to be given away at SIGGRAPH OpenCL BOF

AMD and NVIDIA are providing some pretty sweet graphics hardware at the OpenCL BOF at SIGGRAPH on Tuesday 27th from 4:00 pm - 6:00, Room 402A in the Los Angeles Convention Center – the prizes include:

  • Two Fermi-based NVIDIA Quadro FX 5000 – packed with 2.5GB GDDR5!
  • Two Cypress-based ATI Radeon 5870s!

Prizes will be awarded on knowledge of OpenCL “trivia” so come prepared!

The OpenCL CL BOF at SIGGRAPH will be a great place to come up to speed on the new OpenCL 1.1 and interact with key OpenCL developers from AMD, Khronos, Graphic Remedy Intel and NVIDIA – including the OpenCL chair and spec editor – be there or be polygonal.

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Khronos Drives Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification

The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. New functionality in the core OpenGL 4.1 specification includes full compatibility with OpenGL ES 2.0 APIs, the ability to query and load a binary for shader program objects to save re-compilation time, the capability to bind programs individually to programmable stages for programming flexibility, 64-bit floating-point component vertex shader inputs for higher geometric precision and multiple viewports for a rendering surface for increased rendering flexibility. The latest specifications can be downloaded today in OpenGL Registry. An official feedback forum is online at the OpenGL Forums.

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Khronos Group at SIGGRAPH 2010 - Hope to see you all at our booth!

The Khronos will be at booth #1201 at SIGGRAPH 2010. We hope we will see everyone there. If you plan on joining us for one of our BOFs, please be sure to register to reserve your seat. Please note that the OpenGL BOF has had a room change. The OpenGL BOF is now in the "Los Angeles" Room at the Wilshire Grand Hotel. Complete details can be found on our website.

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