Developers related stories

55 video cards benchmarked with Luxrender OpenCL

HT4U staff have benchmarked 55 GPUs using three tests with three applications compatible with OpenCL. Especially interesting are the results with the 3D rendering application LuxRender. The article is written in Portuguese, but the results are easy to understand for all.

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MaximumPC publishes OpenCL and WebCL article

MaximumPC has published a brief history and review of OpenCL and WebCL in their January 2012 print magazine. A brief excerpt from the article "Support for OpenCL has been quite strong. AMD is so enamored of OpenCL that it dropped its ATI Stream SDK in favor of a new Accelerated Parallel Processing SDK, which exclusively supports OpenCL. OpenCL has also come to the web. A variant of OpenCL, called WebCL, is in the prototype stage for web browsers, which allows JavaScript to call OpenCL code. This means you may one day run GPU compute code inside your browser."

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WebGL Joint And Object Framework released

The Joint And Object (JOA) Framework is a set of javascript templates and a "class" so that beginners can make use of this technology without having to learn the lower level WebGL stuff. The JOA Framework is a combination of a template, support files, user data file, example files and manual. The template file and support files are all modified or unmodified versions of the files used in the WebGL tutorials on LearningWebGL.

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gDEBugger version 6.1 adds concurrent debugging of multiple kernels and enhanced performance

AMD gDEBugger is a real-time OpenCL and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. The new v6.1 adds concurrent debugging of multiple kernels, greatly improved overall kernel debugging performance, especially in scenarios where large sections of code are being skipped, and overall application stability improvements both for the client (Visual Studio) and server (debugged application) sides.

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AMD APP 2.6 OpenCL SDK now available: Includes OpenCL 1.2 and Static C++ Kernel preview

AMD APP SDK v2.6 is officially released. Notable features are enhanced performance, multi-GPU support on Linux, inclusion of the Khronos C++ wrapper, use of OpenCL kernels in data-driven applications and a preview of OpenCL 1.2 and the static C++ kernel language.

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WebGL Camp 4 Reviewed

Nicolas Garcia Belmonte, a developer of PhiloGL, has written a great review of the most recent WebGL Camp #4. If you missed the camp, this is a great way to catch up.

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Khronos Goup SIGGRAPH Asia Presentation Slides online

The Khronos Group has posted several presentation slide sets online from SIGGRAPH Asia 2011. Included are slides sets covering KITE, OpenGL, OpenGL ES, OpenGL SC, OpenVG, OpenMAX, OpenSL ES, StreamInput, WebGL and WebCL.

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Intel’s OpenCL talk at the LLVM developers conference

In this talk form the 2011 LLVM Developers Meeting, Intel presents their OpenCL SDK 1.5 and its core technology the vectorizer compiler.
The video presents an overview of the implicit vectorization module and discusses experience with the LLVM compiler toolkit. The presenter also presents some of the design decisions and and plans for future features (future instruction sets, vector select, predicated instructions, etc).

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Devcon 5 Santa Clara slides are now online

The slide sets from Devcon 5 in Santa Clara in December 2011 are now online. There are a total of 3 slide sets covering WebGL and WebCL.

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Astrophysical Supercomputing with GPUs: Critical Decisions for Early Adopters

A paper recently published by the Astronomical Society of Australia on how GPGPUs are dramatically changing the landscape of high performance computing in astronomy.This paper identifies and investigates several key decision areas, with a goal of simplifying the early adoption of GPGPU in astronomy. The merits of OpenCL are considered as an open standard in order to reduce risks associated with coding in a native, vendor-specific programming environment, and present a GPU programming philosophy based on using brute force solutions.

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