KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. The first of a series of blog articles introducing Qt3D 2.0 is now available.
The PowerVR Graphics SDK was previously only available through Imagination's PowerVR Insider website. You may now find the Native SDK (cross-platform OpenGL ES 1.x/2.0/3.x SDK), WebGL SDK and PVRMonitor (on-device hardware profiling tool for Android) on Github.
Cesium uses the web-friendly glTF format for 3D models. Cesium provides an online COLLADA-to-glTF converter that allows us to drag and drop a COLLADA model and its textures to produce a glTF model for use in Cesium. This blog post is a series of tips for authoring 3D models and then exporting them to COLLADA to get the best performance and robustness.
Altera Corporation released its Quartus II software v14.1 featuring expanded support for Arria 10 FPGAs and SoCs, the FPGA industry's only devices with hardened floating point DSP blocks and the industry's only 20 nm SoC FPGAs that integrate ARM processors. Altera's latest software release provides immediate support for the hardened floating point DSP blocks integrated in Arria 10 FPGAs and SoCs. Users can choose between three unique DSP design entry flows and achieve up to an industry-leading 1.5 TFLOPS of DSP performance. These design flows include OpenCL for software programmers, DSP Builder for model-based designers and hardware description language (HDL) flows for traditional FPGA designers.
The winner of Khronos' Fall 2014 WebGL Widget Contest is the team of William Casola and Marco Tarini, with their interactive Spinnable World Map. They won a WebGL book from Packt Publishing, two WebGL books from O'Reilly, and an NVidia Shield Gaming Tablet. Congratulations! Honorable mention goes to the Orbiting Spheres entry from Tarek Sherif.
Go is an open source programming language that makes it easy to build simple, reliable, and efficient software and has just hit v1.4. The OpenGL ES bindings are deliberately minimal, staying as close the C API as possible. The semantics of each function maps onto functions described in the Khronos documentation. One notable departure from the C API is the introduction of types to represent common uses of GLint: Texture, Surface, Buffer, etc.
Offering OpenCL 2.0 support, and engineered to unlock new capabilities in AMD APUs and AMD Radeon GPUs based on GCN architecture, AMD Catalyst Omega special edition driver delivers enhanced capabilities, additional performance, and greater reliability. AMD has also made available a beta version of their APP SDK 3.0 which contains a complete set of sample code illustrating how to utilize each of the major new features of OpenCL 2.0.
CL3VER has joined the AWS Partner Network (APN) as a Technology Partner. This move is a demonstration that browser based interactive 3D Visualization based on WebGL and dedicated to professionals Architects and Manufacturers can be successfully provided via cloud. Leading architecture companies Gensler and NBBJ and the industrial robots manufacturer Yaskawa Motoman have quoted the news confirming the scalability and reliability of the CL3VER platform for professional use. "We see CL3VER as a great compliment to a designer’s toolset and a potential game changer in Design Collaboration.” said Jorge Barrero, Senior Associate at Gensler.
Altera Corporation announced Electronics Weekly magazine selected the Altera SDK for OpenCL as its design tool of the year at the annual Elektra European Electronics Industry Awards gala in London. These accolades represent the latest in a series of awards and recognitions the Altera SDK for OpenCL has received since its release in 2012. Today, Altera offers the industry's only OpenCL-conformant solution that allows software programmers to easily implement OpenCL applications on FPGA accelerators.
Microsoft has teamed up with NORAD (North American Aerospace Defense Command) to track the progress of Santa on Christmas Eve. Be sure to load up the Santa Tracker on Christmas eve with your favourite WebGL enabled browser! For a third year in a row the Santa tracker is using CesiumJS and WebGL for the build.