DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 11-12 and November 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Acceleware Corp announced their fall 2010 comprehensive CUDA/OpenCL training schedule co-sponsored by Microsoft Corp. Acceleware's training classes are designed to support the HPC communities GPU programmers using CUDA and OpenCL, along with instruction on Microsoft's HPC Server 2008 cluster operating systems. There are currently five course schedule between mid-October and mid-December, with each course lasting 5 days. You can find an overview of the courses on our Khronos Group events page. Complete details are available on the Acceleware training website.
Esenthel Engine has recently added full support for mobile platforms such as iPhone, iPad and iPod Touch. You can see it in action here. Esenthel Engine is a professional 3D Game Engine which supports: Windows, Mac, iPhone, iPad, iPod Touch, DirectX 9-10-10.1 &11, OpenGL, OpenGL ES, Nvidia PhysX - Bullet and Unlimited Sized Worlds. Esenthel Engine SDK comes with: Tools (World Editor, Mesh Editor, Gui Editor, ...), 100+ tutorials and documentation.
Connect@NMC Online Seminar featuring Henrik Bennetsen of Katalabs, a pioneer in the use of open source software and HTML5 to deliver fast, seamless virtual world experiences inside modern web browsers. HTML5 and WebGL are two emerging standards bringing change to the web. Join Henrik on Tuesday, September 14, 2010 at 12:00 pm Pacific Time to learn more about using emerging standards to create 3D virtual worlds within the browser. Connect@NMC sessions are free and open to the public, and take place in the NMC Adobe Connect Seminar room.
AMD Developer central just released an OpenCL optimization case study on SImple Reductions. Strategies examined for efficiently mapping reductions onto the ATI Radeon™ HD 5870 GPU and AMD Phenom™ II X4 965 CPU. Taking advantage of properties of the reduction being performed, as well as matching the style of reduction to the hardware platform, can result in performance improvements of up to 15x, compared to naive code.
"Into Tomorrow" broadcasts from Siggraph 2010 in Los Angeles, CA. Dave Graveline interviews Neil Trevett from The Khronos Group & NVIDIA. Dave and Neil discuss WebGL and "Pixels in the Palm of your hand" More videos about the Khronos Group can be found on the YouTube Khronos Channel.
AMD has added OpenGL ES 2.0 support in the 10.8 drivers which will allow hardware accelerated WebGL support. The Catalyst 10.8 product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
CMSoft brings an OpenCL accelerated SVM implementation that can be used for general-purpose classification. Support Vector Machine (SVM) is a statistical learning tool considered to be the state-of-the art classifier for many applications today, including medical research and text categorization. Source code is provided showing classification of the MNIST handwritten database.
WebGL is on the list of possible panels for the upcoming SXSW event in March 2011. If you would like to see WebGL have a spot, please head over to the SXSW PanelPicker website and give your vote.
Imagination Technologies and HUONE have confirmed that they will be exhibiting in the Khronos Pavilion and speaking at the Khronos developer University at Seoul SIGGRAPH. More technology expert members are expected to join in the demonstrations. For complete Khronos schedules and participation and anyone interested to attend SIGGRAPH Seoul or Khronos DevU in the SIGGRAPH ASIA 2010, please visit our event page.