Linderdaum Engine now supports the new BlackBerry OS 10. Linderdaum Engine is a 3D gaming engine for Microsoft Windows, Google Android and BlackBerry OS 10 written in C++ and based on OpenGL 4 and OpenGL ES 2.
The free WebGL 3D engine CopperLicht has just been released by Ambiera in version 1.6. CopperLicht now supports Particle Systems (a technique for rendering effects like fire, smoke, rain and snow), and includes improvements like 600% faster Billboard rendering. The 3D engine is now fully compatible to the also recently released WebGL editor CopperCube 4. The CopperLicht SDK can be downloaded and used freely.
The nopper.tv website now also hosts OpenGL ES 3.0 examples. After porting GLUS to OpenGL ES 3.0, there are now 14 OpenGL ES 3.0 examples available. Currently, the examples only run under Windows, but a Linux port is also planned.
This article outlines why we at Amdahl Software believe that OpenCL is a great technology to address the (heterogeneous) multi-core challenge in software.
If you are looking for testing material for OpenCL, drawElements Quality Program has support for OpenCL 1.x. drawElements Quality Program (dEQP) is a powerful toolkit for benchmarking the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs. dEQP enables detailed quality comparisons between different vendors and GPU architectures, as well as providing high-quality tools for analyzing and debugging any issues uncovered by the tests.
WebGL has been supported on the Android platform via a number of official and unofficial workarounds, which normally required the device owner to have root access. This beta release marks the first time Google is officially allowing users to enabled WebGL via a toggle inside the browser.
The NBody sample by Intel features a load balancing approach to compute an NBody simulation across both the CPU and Intel HD Graphics. This sample illustrates how to maximize the efficiency of the processor by being able to use both the CPU and Intel HD Graphics simultaneously on a platform. The end result is not only being the sum of the performance on both devices, but also largely improving application power performance on platforms such as Ultrabook. Source code is available and is accompanied with graphics visualization of the job distribution between the devices. Get the sample here.
Developed in partnership with AMD, this hands-on four day course will teach you how to write applications in OpenCL that fully leverage the multi-core processing capabilities of the GPU. Taught by Acceleware developers who bring real world experience to the class room, students will benefit from: Hands-on exercises and progressive lectures; Individual laptops with AMD Fusion APU for student use; Small class sizes to maximize learning.
The London UK WebGL Meetup is pleased to have Peter O'Shaughnessy speaking from Pearson. He will speak on WebGL. Peter will introduce WebGL, the powerful graphics API for the Web, for the rest of us. He'll show how you can quickly get going using the open source Three.js library. And he'll show some of the best examples from around the Web along the way. Peter O'Shaughnessy is a developer in Pearson's Future Technologies team.