Eric Berdahl, Adobe Senior Engineering Manager has written an open letter to their users explaining why they use OpenCL. "Even though Adobe does not build hardware and, therefore, does not implement OpenCL, we use OpenCL and we know what features we need, from OpenCL and from OpenCL hardware, to enable us to build even more compelling and efficient applications." explains Eric.
Turbulenz developers are proud to announce that we have released the Turbulenz HTML5 game engine as open source under the standard MIT license. The open source project is available on GitHub.
The WebCL API is designed with security as a primary requirement. The Validator will enforce compliance of WebCL kernels with the defined WebCL language restrictions, and prevent out-of-bounds memory accesses. The WebCL kernel Validator will enforce out of bounds memory protections and will perform syntactic validation of WebCL kernels. The WebCL working group received five proposals, in response to the WebCL Validator RFQ. Vincit was selected to implement the WebCL Validator. Initial design discussions have started, which will be followed by development. All discussion and development will be done in public on email@example.com, and the project will be set up as open source.
IBM developerWorks offers a good tutorial on getting going with WebCL. Taking the user from installing WebCL to writing your first program. Lots of example code and resource links.
One of the newer Khronos Chapters has announced a tentative date for a meet up in September 2013. For more information, please visit the Brazil Chapter page. If you would like to start a Khronos Chapter in your corner of the world, please visit the Khronos Group Chapter pages.
Acceleware presents four courses with a focus on how to write and optimize OpenCL applications for Altera FPGAs. Students will be taught how to achieve high performance by taking advantage of the heterogeneous nature of OpenCL and the massively parallel capabilities of Altera FPGAs. The training is targeted at design teams who work with parallel algorithms and computationally intense applications. There are four course in all:
- May 14 – 17, 2013 Austin, TX, USA
- May 28 – 31, 2013 Toronto, ON, Canada
- June 3 – 6, 2013 New York, NY, USA
- July 23 – 26, 2013 San Jose, CA, USA
The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, new OpenGL/OpenCL extension and bug fixes.
Sketchfab, a web service to publish, share and embed interactive 3D models will be giving a demo of their services, capabilities, and a general overview of what is happening in the background. Hosting the Meetup at Pivotal Labs will be the three co-founders from Paris: Cédric Pinson, Alban Denoyel, and Pierre-Antoine Passet.