Developers related stories

Why Adobe cares about OpenCL

Eric Berdahl, Adobe Senior Engineering Manager has written an open letter to their users explaining why they use OpenCL. "Even though Adobe does not build hardware and, therefore, does not implement OpenCL, we use OpenCL and we know what features we need, from OpenCL and from OpenCL hardware, to enable us to build even more compelling and efficient applications." explains Eric.

Read More

HTML5 WebGL and COLLADA powered Turbulenz Engine Goes Open Source

Turbulenz developers are proud to announce that we have released the Turbulenz HTML5 game engine as open source under the standard MIT license. The open source project is available on GitHub.

Read More

Vincit selected to implement the WebCL Validator

The WebCL API is designed with security as a primary requirement. The Validator will enforce compliance of WebCL kernels with the defined WebCL language restrictions, and prevent out-of-bounds memory accesses. The WebCL kernel Validator will enforce out of bounds memory protections and will perform syntactic validation of WebCL kernels. The WebCL working group received five proposals, in response to the WebCL Validator RFQ. Vincit was selected to implement the WebCL Validator. Initial design discussions have started, which will be followed by development. All discussion and development will be done in public on public_webcl@khronos.org, and the project will be set up as open source.

Read More

TraceGL: A javascript codeflow visualization and debugging tool using WebGL

With traceGL you can see all JavaScript codeflow, in a high performance webGL visualiser. Its like an oscilloscope, for code. The author Rik Arends says "traceGL was born because i wanted a tool to get me insight quickly in complex JavaScript projects. Computer graphics has always been a hobby of mine, so doing the UI in webGL was a fun challenge. There are still very many things to do and improve about traceGL. It needs lots of datavisualisation, charts and animations."

Read More

IBM tutorial on accelerating web applications with OpenCL

IBM developerWorks offers a good tutorial on getting going with WebCL. Taking the user from installing WebCL to writing your first program. Lots of example code and resource links.

Read More

Khronos Chapter Brazil announces tentative first meetup for September

One of the newer Khronos Chapters has announced a tentative date for a meet up in September 2013. For more information, please visit the Brazil Chapter page. If you would like to start a Khronos Chapter in your corner of the world, please visit the Khronos Group Chapter pages.

Read More

Maps Shortcuts: Large Data Geotemporal Visualisations with WebGL

Read More

Acceleware OpenCL for Altera FPGAs

Acceleware presents four courses with a focus on how to write and optimize OpenCL applications for Altera FPGAs. Students will be taught how to achieve high performance by taking advantage of the heterogeneous nature of OpenCL and the massively parallel capabilities of Altera FPGAs. The training is targeted at design teams who work with parallel algorithms and computationally intense applications. There are four course in all:

Read More

LWJGL 2.9.0 released with improved OpenGL and OpenCL support.

The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, new OpenGL/OpenCL extension and bug fixes.

Read More

Sketchfab to host New York WebGL Meetup June 5th

Sketchfab, a web service to publish, share and embed interactive 3D models will be giving a demo of their services, capabilities, and a general overview of what is happening in the background. Hosting the Meetup at Pivotal Labs will be the three co-founders from Paris: Cédric Pinson, Alban Denoyel, and Pierre-Antoine Passet.

Read More

Page 68 of 147 pages ‹ First  < 66 67 68 69 70 >  Last ›

safety