The Khronos Group BOF Blitz is live streaming all BOFs. Starting with "Accelerating Vision Processing" at 1PM PT followed by "Heterogeneous Computing" at 2PM and "3D Web Graphics" at 3:45PM. Finally, at 5:30PM there will be the "3D Graphics API State of the Union" BOF which will include Vulkan:
The Khronos Group announced significantly expanded scope and momentum for its family of open standard 3D graphics APIs. Vulkan™, the new generation API for high-efficiency access to graphics and compute on modern GPUs, is on track for implementation and specifications later this year. It has received support from Android, SteamOS, Tizen, and multiple Linux distributions, including Ubuntu and Red Hat. The new OpenGL® ES 3.2 specification absorbs AEP (Android Extension Pack) functionality to enhance pervasive graphics capabilities across mobile, consumer, and automotive devices. A set of OpenGL extensions will also expose the very latest capabilities of desktop hardware.
Valve and LunarG are working closely with Khronos to provide Vulkan developers with open source tools. These tools and first drivers are expected to be available for Vulkan developers during 2015. Valve is sponsoring LunarG to provide Open Source Tools, a prepackaged SDK, and technical support for Game Developers bringing their 3D engines to the new Vulkan API.
The Khronos Group, an open consortium of leading hardware and software companies, today announced it is launching a new Safety Critical working group to develop open graphics and compute acceleration standards for markets that require system safety certification. Khronos previously developed the OpenGL® SC 1.0 specification that defined a safety critical subset of OpenGL ES 1.0. The new working group will adapt more recent Khronos standards including OpenGL ES with programmable shaders, and the new generation Vulkan™ API for high-efficiency graphics and compute. Work on detailed proposals is already underway, and companies interested to participate are welcome to join Khronos for a voice and a vote in the development process.
In order to address some of the sources of CPU overhead and provide developers with more explicit control over rendering, we’ve been working to bring a new 3D rendering API, Vulkan™, to Android. Like OpenGL™ ES, Vulkan is an open standard for 3D graphics and rendering maintained by Khronos. We’ll be working hard to help create, test, and ship Vulkan, but at the same time, we’re also going to contribute to and support OpenGL ES. As a developer, you’ll be able to choose which API is right for you: the simplicity of OpenGL ES, or the explicit control of Vulkan. We’re committed to providing an excellent developer experience, no matter which API you choose. Vulkan is still under development, but you’ll be able to find specifications, tests, and tools once they are released online.
Imagination is partnering with Google to demonstrate an advanced prototype of the new Vulkan graphics API on Android. The Gnome Horde demo will be unveiled during a presentation at SIGGRAPH 2015 and runs on the PowerVR GPU inside the Nexus Player device from Google. Gnome Horde is designed to showcase the capability of Vulkan to meet the needs of the Android graphics developer community. The article below offers a complete technical description of the demo, including a video and multiple screenshots illustrating how Vulkan on PowerVR leads to improvements in performance and energy consumption.
To coincide with the release of OpenGL 2015 ARB extensions and OpenGL ES 3.2, NVIDIA is pleased to announce our OpenGL 2015 beta drivers are available for immediate download for Windows and Linux. Further details and driver downloads are available at the NVIDIA OpenGL website.
If you can’t make it to SIGGRAPH, you can still get your Vulkan t-shirt. Order today from TeeSpring. We are not making a profit on these shirts. Our goal is to simply get as many shirts out there that we can. All shirts printed on high quality American Apparel Triblend from Small to 2XL for men and S to XL for women.