Developers related stories

Adobe and AMD bring OpenCL powered real-time editing and effects to Adobe Premiere Pro CS6

Adobe announced that they will be using their newly enhanced Adobe Mercury Playback Engine that incorporates OpenCL™ heterogeneous compute for the very first time on a number of Apple® MacBook Pro laptops with AMD Radeon™ graphics.

Read More

WebCL Work Group announces first WebCL working draft

The Khronos WebCL Working Group is pleased to announce the availability of the first WebCL public working draft. Many thanks to the editors Tomi Aarnio and Mikael Bourges-Sevenier, and to everyone who contributed to and reviewed the draft, and participated in the discussions.

Read More

The mobile industry has come to rely on Khronos’ APIs as much as the graphics industry

Jon Peddie has a great write up on GFX Speak about The Khronos Group turning 12 this year.

Read More

Altera’s OpenCL for FPGAs program delivers dramatic reductions in development times

Altera Corporation announced that goHDR achieved a significant reduction in development time and a dramatic increase in performance leveraging Altera's OpenCL for FPGAs. Working closely with Altera, goHDR ported its proprietary C-code to the OpenCL standard and implemented the code in an FPGA in less than a week - a process that typically requires 3-6 months using a traditional HDL flow.

Read More

WebGL: Up and Running - new book by Tony Parisi

WebGL: Up and Running is a new book by Tony Parisi. This book will help you get off and running with a quick introduction to WebGL. From the O'Reilly website "Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience." The Khronos group has had the privilege of working with Tony in the past. Tony Parisi is also the founder of the WebGL Meetups in and around the San Francisco area.

Read More

OpenCL Programming Webinar Series from AMD

A series of three OpenCL webinars will be presented by Rob Farber on April 10th, April 24th and May 1st 2012. Complete details and registration are available in the AMD Developer Zone.

Read More

WebGL based 3D game engine – a master thesis about KickJS and WebGL

In this thesis, Morten Nobel-Jørgensen from IT University of Copenhagen, investigates how a 3D game engine can be implemented in a browser using WebGL and JavaScript.

Read More

Tutorial: How To Create Cool Effects with Custom Shaders in OpenGL ES 2.0 and Cocos2D 2.X

A well put together tutorial for those wanting to learn about OpenGL ES 2.0 and Shaders on iOS devices.

Read More

MulticoreWare announces Multicore Cross-platform Architecture OpenCL runtime compiler

MulticoreWare Inc. has announced the Multicore Cross-platform Architecture (MXPA), an OpenCL runtime and compiler, enabling cross-architecture performance from a single, unified codebase. MXPA is designed to preserve the expression of parallelism in OpenCL, independent of vendor hardware and software stack implementation. MXPA currently supports x86 architectures and is being extended to a wide range of platforms from CPUs to DSPs with minimal vendor support.

Read More

Khronos Group Pan Pacific Road Show videos from February now online

The Khronos Group invites you to view videos from February Hsinchu/Taipei leg of our 2012 Pan Pacific Road Show. The nine part series is now available on YouTube under the Khronos Group Channel.

Read More

Page 67 of 122 pages ‹ First  < 65 66 67 68 69 >  Last ›

safety