Developers related stories

WebGL Essentials: Part III is now available

Net.tutsplus has released Part III of the WebGL Essentials tutorial. Building on part one and two, this third installment covers Lighting and 2.5D.

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IEEE CG&A call for WebGL-related papers

Neil Trevett and Philipp Slusallek from the University of Saarland will be editors of an IEEE CG&A Theme issue on Web3D due in the new year. "We have a relatively short window for submissions," said Neil, when he announced at SIGGRAPH they are currently looking for WebGL-related submissions. Contact Neil directly at his .(JavaScript must be enabled to view this email address) for more details.

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Khronos OpenCOLLADA Request for Quotations

The Khronos Group has funded a $20K project to fix OpenCOLLADA bugs. This RFQ is open to anyone who wants to bid. An RFQ PDF is available right now online. Khronos is looking to finalize the vendor selection in September.

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Khronos Group SIGGRAPH slide presentations now online

The Khronos Group has posted most of the slide presentations from the SIGGRAPH BOFs online. Slide sets include COLLADA, OpenCL, OpenGL, OpenGL ES and WebGL. Developers will be particularly interested in these slides which include overviews of OpenGL 4.3, OpenGL ES 3.0 and CLU extension. There is also the slide deck from Kurt Akeley.

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Vivante shipping GPU cores designed to support the latest OpenGL ES 3.0 specification

Vivante Corporation announced the industry's first shipping products designed to support the Khronos Group's next generation OpenGL ES 3.0 API. Support of the new API will be offered in all GC Cores starting with the GC800 Series and higher. Vivante GC technology supporting OpenGL ES 3.0 can be found in Freescale's i.MX6 Quad application processor. Upcoming releases from Marvell's PXA and Armada product lines and other previously announced Vivante licensees will also support the latest API. Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at

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Khronos Group SIGGRAPH Schedule for August 8th

It’s the Khronos Group biggest day at Siggraph. Starting at 1pm in the JW Marriott L.A. Live Gold Ballroom Salon 3:

  • News Conference 1pm
  • OpenCL BOF 3pm
  • WebGL BOF 4pm
  • OpenGL ES BOF 5pm
  • OpenGL BOF 6pm
  • OpenGL Party 7pm Salon 1, 2 & 3

Complete details online.

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ARM Welcomes OpenGL ES 3.0 along with a host of tools

As a developer, you might be asking: When can I begin to write games or content with OpenGL ES 3.0? The answer is now! To help support the expanding ecosystem of developers, ARM has announced the availability of a number of different tools to get you up and running on the path to developing some amazing content with OpenGL ES 3.0. ARM will be showcasing OpenGL ES 3.0 on the latest Mali-T604 hardware at SIGGRAPH along with these new tools: OpenGL ES 3.0 Emulator, Texture Compression Tool v4.0 and the OpenGL ES 3.0 SDK. ARM can be found in booth #550.

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Intel SDK for OpenCL Applications 2013 Beta

Intel has released Intel SDK for OpenCL Applications 2013 Beta. This Beta SDK allows OpenCL 1.2 API preview support on Intel CPUs mixed with the production OpenCL 1.1 support on the Intel HD Graphics. It also includes new tools such as a new kernel builder and GNU Debugger (GDB) support which ease the creation of OpenCL applications. This new beta SDK now supports Windows 8 and is compatible with the latest Intel HD Graphics driver for Windows 8

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drawElements Quality Program announces OpenGL ES 3.0 support

drawElements Ltd. announced today support for Khronos OpenGL ES 3.0 in their unique GPU analysis system, drawElements Quality Program. With the help of the Quality Program, vendors can bring their OpenGL ES 3.0 solutions to the market faster and with informed confidence in the quality of their products. The initial release ships with over 20.000 test cases and more will be added in each subsequent quarterly release.

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DMP SMAPH-S Products to Support OpenGL ES 3.0 API Standard

Digital Media Professionals Inc. (DMP) announced new milestone in its scalable SMAPH-S shader based Graphics IP Core product family that now supports the latest OpenGL ES 3.0 API standard released by the Khronos Group.

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