Stop by the Khronos booth at HiPEAC on 21st Jan for the latest updates on SPIR and discussion on compiler technology for parallel computation.
There will be many OpenCL related talks being given at LPGPU January 20th, 2014 in Vienna Austria. The workshop is being given in relation to HiPEAC 2014.
LPGPU Workshop on Power-Efficient GPU and Many-core Computing will be held in conjunction with the HiPEAC’14 Conference, Monday (morning & afternoon), January 20 2014, Vienna, Austria in Ballroom D. More information on the LPGPU consortium can be found on their website.
BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library.
In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. Good news for developers targeting PowerVR-based hardware is that all our PowerVR Rogue GPUs are designed to meet the specifications of the OpenGL ES Next API. This means that any device with a PowerVR Series6, Series6XT or Series6XE graphics core will be able to support OpenGL ES Next, once conformance is achieved.
Khronos discloses the high-level direction for a new version of the OpenGL ES standard for mobile and embedded 3D graphics - to enable roadmap planning by OEMs and developers that are not Khronos members. Details around 'OpenGL ES Next' include:
- The OpenGL ES Working Group plans to release a new version of OpenGL ES in 2014
- The main features of the new API will be:
- Backward compatibility with OpenGL ES 2.0 and 3.0
- Compute shaders, with atomics and image load/store capability
- Separate shader objects
- Indirect draw commands
- Enhanced texturing functionality including texture gather, multisample textures and stencil textures
- Enhanced shading language functionality
- For clarification purposes the new API will not include:
- Tessellation and geometry shaders
We've included a PDF with this information.
At CES 2014, Imagination Technologies announced a new line-up of PowerVR Series6XE Rogue graphics processing (GPU) IP cores targeting cost-sensitive, mass-market applications. The new Series6XE family, including the world’s smallest fully-featured OpenGL ES 3.0 and OpenCL-capable GPU core, are designed to enable high-quality graphics and efficient GPU compute performance for products such as entry-level mobile devices and tablets, as well as wearables and other consumer products including DTVs and set-top boxes, in which silicon area and memory bandwidth are limited, but advanced graphics performance is still desired. -
Samsung, Qualcomm, ARM, Broadcom, and a bunch of other technology companies want your computer to see. To that end, they banded together at the Khronos Group to try to standardize some elements of machine vision technology. It's the kind of thing that could make it easier to write an augmented reality app for a mobile phone or sign-recognition software for an autonomous car, for example, because difficult low-level technology would be taken care of.