Developers related stories

IWOCL early bird pricing now available

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Registration to IWOCL is now open. The 5th International Workshop on OpenCL will take place in Toronto, Canada on May 16-18, 2017. Act quickly to get Early Bird pricing, available until April 14th.

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Khronos member Sensics looks at Virtual Reality standards and OpenXR

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Khronos member Sensics has written a short piece on Virtual Reality (VR) standards: "Too early or long overdue?". Discussing existing and new standards, OSVR and OpenXR.

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Chromium/Chrome Browser Adds A glTF Parser

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Google's Chrome / Chromium web-browser has added a native glTF 1.0 parser. There are glTF utility libraries in JavaScript and other web-focused languages, but Google adding a native glTF 1.0 parser appears to be related to their VR push with supporting VR content on the web.

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Anvil Vulkan Framework

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Anvil is a cross-platform, open-source, MIT-licensed wrapper library for Vulkan, developed by AMD engineers. It has been designed with the goal of reducing the amount of time that developers need to spend in order to write a working Vulkan application from scratch. Learn more about Anvil or download the source code from Github.

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Vulkan Loader Deep Dive Webinar slides and video now online

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If you missed todays Vulkan Loader Deep Dive webinar, no worries. Khronos has upload the complete webinar and slide deck.

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Futuremark adds Vulkan support to the 3DMark API Overhead feature test

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Khronos Group member Futuremark has added Vulkan support to their 3DMark API Overhead feature test. You can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test.

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Vulkan Multi-GPU Support - Not Just for Windows 10

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At GDC 2017, in San Francisco during February, Khronos™ released several new Vulkan® extensions for cross-platform Virtual Reality rendering and multiple GPU access. This functionality has been initially released as KHX extensions to enable feedback from the developer community before being incorporated into final specifications. One key question that we have been asked since GDC is whether the Vulkan multi-GPU functionality is specifically tied to ship only on Windows 10.

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KDevelop offers OpenCL language support

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KDevelop, a cross-platform IDE for C, C++, Python, JavaScript and PHP, is now offering OpenCL language support. KDevelop 5.1 and on has been able to parse code written in OpenCL the Clang-based language support backend.

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Star Citizen to ditch DirectX in favor of Vulkan

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Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan. Specifically, Brown mentioned that CIG had been developing on DX11, with an intent to support DX12. However, because Vulkan enables single-API support for older version of Windows (and Linux) without sacrificing performance and features, the plan now is to move away from DirectX completely.

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Good Things are coming to VR & Mobile Graphics from the Khronos Group

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For The Khronos Group and its members, GDC was filled with lots of new contacts, enthusiasm and inspiration for our flagship standards and excitement over the new API initiatives. We want to thank all of our members, partners, developers, and friends for your participation and feedback at GDC. The latest blog entry is a quick recap from our presence and a sneak peek into what’s next for The Khronos Group.

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