Developers related stories

Luxion KeyShot 5.1 now imports COLLADA

Luxion KeyShot v5.1 is a conceptual design software that enables designers to import and enhance exisitng 3D models, creating variations for manufacturing, marketing or customer approval. KeyShots designers are able to import COLLADA files, as well as BIP, Alias WIRE, PTC Creo, Rhinoceros, SketchUp, SolidWorks, Solid Edge, Pro/ENGINEER, IGES, STEP, OBJ, 3ds, and FBX data. Users can paint, modify lighting, adjust the camera angle, edit and select background to create an image in real time using these imported models.

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Stream Computing ports GROMACS to OpenCL

GROMACS is a molecular simulation kit, which can do all kinds of "soft matter" simulations such as nanotubes, polymer chemistry, zeolites, adsorption studies, proteins, and more. It is being used by researches worldwide and is one of the bigger bio-informatics softwares around. Until now only CUDA was being used. To make it possible to use other accelerators, Stream Computing ported GROMACS to OpenCL. The folks at Stream Computing are looking for help on this project.

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Unity 5.0 beta launches with WebGL one-click deployment

Unity 5.0 beta has launched and comes with one-click WebGL deployment to compatible browsers.

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Metaio CV Engine 6 uses OpenVX and OpenCL

Metaio CV Engine 6 uses OpenVX and OpenCL API standards for efficient computer vision acceleration.

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The latest PowerVR SDK v3.4 supports WebGL and includes GLSL ES disassembly compiler

The latest PowerVR SDK v3.4 includes several exciting new features, including the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, providing more up-to-date shader profiling. PVRShaderEditor also adds new functionality to access the GLSL disassembly for these compilers as well as full instruction set documentation for PowerVR Rogue GPUs. A new WebGL SDK has been included in the package.

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Khronos Finalizes and Releases OpenVX 1.0 Specification 
for Computer Vision Acceleration

The Khronos Group today announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014. The full OpenVX 1.0 specification and details about the OpenVX Adopters Program are now available. The Khronos Group would like to hear what you think about this new Specification.

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GPU Acceleration for the Web – State of the Union with Neil Trevett

Neil Trevett on initiatives that are unlocking the power of the GPU for web applications including WebGL and WebCL. Talk was at The Graphical Web 2014 conference at The University of Winchester as organised by The Office for National Statistics.

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GLUS - Modern OpenGL, OpenGL ES and OpenVG Utilities now part of the OpenGL SDK

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

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Unity games in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

The crew at Owlchemy Labs were given the unique opportunity to work closely with Unity, maker of the leading cross-platform game engine, and Humble to attempt to bring one of our games, "Aaaaa! for the Awesome", a collaboration with Dejobaan Games, to the web via technologies like WebGL and asm.js.

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C framework for OpenCL cf4ocl 2.0 beta has been released

The C Framework for OpenCL, cf4ocl, is a cross-platform pure C99 object-oriented framework for developing and benchmarking OpenCL projects in C/C++. Cf4ocl underwent a complete rewrite, and now offers a cross-platform object-oriented framework for developing and benchmarking OpenCL projects in C and C++. Cf4ocl promotes the rapid development of OpenCL host programs, assisting in the benchmarking of OpenCL events, such as kernel execution and data transfers. The framework also provides utilities to simplify the analysis of the OpenCL environment and of kernel requirements.

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