Developers related stories

Star Citizen to ditch DirectX in favor of Vulkan

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Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan. Specifically, Brown mentioned that CIG had been developing on DX11, with an intent to support DX12. However, because Vulkan enables single-API support for older version of Windows (and Linux) without sacrificing performance and features, the plan now is to move away from DirectX completely.

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Good Things are coming to VR & Mobile Graphics from the Khronos Group

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For The Khronos Group and its members, GDC was filled with lots of new contacts, enthusiasm and inspiration for our flagship standards and excitement over the new API initiatives. We want to thank all of our members, partners, developers, and friends for your participation and feedback at GDC. The latest blog entry is a quick recap from our presence and a sneak peek into what’s next for The Khronos Group.

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QEMU offering Outreachy internships with Vulkan

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QEMU, a generic and open source machine emulator and virtualizer, is participating in Outreachy 2017 May-August. Vulkan-ize virgl is included in their list of proposed projects--"This project would aim at implementing Vulkan accelerated rendering." Visit the event page for more information.

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Socionext offers first graphics display controller with OpenVX Hardware Accelerator

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Socionext has developed the "SC1810" series, the fourth generation version of its high-performance graphics display controllers. In addition to further strengthening the graphics functions for in-vehicle display system, Socionext incorporated the world's first hardware accelerator that conforms with Khronos Group's computer vision API OpenVX to the SC1810. Khronos Group maintains public pages for products and companies that pass conformance tests.

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Second International Blend4Web Conference in May 2017

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Come to Moscow and visit the second International Blend4Web Conference on May 6! Blend4Web is a tool for creating 3D Web applications using Blender and WebGL/HTML5. We would love to have you attend and for those who are interested to present your company and projects. Read more and register online.

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VRWORKS SDK 2.3 Now Available with Vulkan support

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NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78. This release includes added samples demonstrating the following new functionality under Vulkan. Vulkan extensions for VR SLI, Single Pass Stereo and Lens Matched Shading are currently released in experimental form and should not be used in production code. Complete details at NVIDIA GameWorks.

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Google I/O 2017 preview: Everything you need to know about Google’s dev conference

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Google I/O 2017 will be here before you know it. 2017's I/O is going to be at Mountain View's Shoreline Amphitheatre like it was in 2016. This year VR will be a hot topic. Daydream is just beginning, and Khronos' OpenXR is here to help developers create tools and gear that will work across all platforms.

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Khronos Group Would Welcome Input From Microsoft On OpenXR Standard

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During GDC 2017, Khronos Group unveiled OpenXR as the name for their VR/AR API standard that’s currently being developed. UploadVR got the chance to speak with Khronos Group president Neil Trevett to get some questions answered. When asked if there were any specific entities missing that Khronos Group would welcome, Trevett immediately mentioned one of the biggest faces of AR: Microsoft. He noted the company’s input now would be around the emerging Windows Mixed Reality platform, which UploadVR recently did a hands-on with, but they’d obviously be able to bring AR expertise to that 2nd round of the API’s development as well.

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GDC 2017 Developer Day Session videos now online

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The Khronos Developer Day Session videos from GDC 2017 are now on YouTube. The videos include "Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF", "Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?", "Vulkan Game Development on Mobile", "Vulkan on Desktop Deep Dive", "When Vulkan was One: Looking Back, Looking Ahead."

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Google introduces GAPID: Graphics API Debugger, OpenGL ES and Vulkan debugger

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GAPID is a collection of tools that allows you to inspect, tweak and replay calls from an application to a graphics driver. GAPID is still in development but already can be used to debug many Android OpenGL ES and Vulkan applications.

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