Developers related stories

PowerVR ray tracing with Unreal Engine 4 and Vulkan

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Simon Walton, a software developer with Imagination Technologies, talks through the PowerVR Wizard ray tracing GPU architecture. The graphics driver is using Vulkan in the demo.

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NoesisGUI v2.0 Released

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NoesisGUI, our multiplatform game UI middleware reached v2.0. The library is now renderer agnostic. We provide a reference OpenGL implementation. Vulkan coming soon. NoesisGUI is also now free for indies!

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Vulkanised! event from Khronos UK videos and slides now online

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The all-day technical sessions from the Khronos UK meetup "Vulkanised!" was a great success. If you could not make it over to Cambridge, we have you covered. The slides and videos are now online.

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Basemark Launches Rocksolid–Vulkan, OpenGL, OpenGL ES rendering solution

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Basemark launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained. Cross-Platform and Graphics API Agnostic, Rocksolid runs on Windows, Linux, Android, macOS and uses any one of Vulkan, OpenGL, OpenGL ES, DirectX or Metal.

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Implementing OpenCL Support for Eigen using SYCL and ComputeCpp

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Codeplay has added OpenCL hardware support to Eigen, to offer a wider range of hardware to developers via the SYCL open standard. In this post, Codeplay talks about how they implemented the SYCL backend for Eigen to enable support for OpenCL hardware.

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Vulkan Valid Usage ID changes coming to LunarG SDK

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Starting with the next major SDK release (1.0.49.0), the valid usage identification numbers will be changed to accommodate the official valid usage ID management process. If yo are currently using these IDs to filter messages or for debugging purposes, you will need to remap. For more details read the LunarG SDK Release Notes (Linux, Windows) for 1.0.49.0.

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IWOCL 2017 presentation slides now online

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If you missed IWOCL 2017, you can now catch up by reading the presentation slides. Many of the Conference Talks and Poster Sessions are now available.

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Intel Open Sources OpenCL Deep Neural Network library for Intel GPUs

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The Intel Compute Library for Deep Neural Networks (clDNN) is an open source performance library for Deep Learning (DL) applications intended for acceleration of DL inference on Intel® Processor Graphics (Intel® HD Graphics and Intel® Iris® and Intel® Iris® Pro). clDNN includes highly optimized building blocks to implement convolutional neural networks (CNN) with C and C++ interfaces. This library is also used in the Deep Learning Toolkit found in the Intel Computer Vision SDK Beta. The clDNN library can be accessed at github. To learn more on how to use clDNN see whitepaper

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Make Use Of Vulkan In Object Pascal with PasVulkan

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PasVulkan is a serious effort about bringing Vulkan to Object Pascal. PasVulkan is a Vulkan header generator and object-oriented style API wrapper for the Object Pascal programming language. This works with both FreePascal and the Delphi compiler.

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Android Authority talks about the challenges facing mobile VR, OpenGL ES and OpenXR

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Android Authority does a deep dive into the virtual reality revolution with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. The ten minutes read touches on OpenGL, OpenGL ES and OpenXR.

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