NVIDIA is releasing a new version of Falcor, so that it now supports both DirectX 12 and Vulkan graphics APIs. Vulkan is being used to improve mobile visuals including that of VR. Falcor provides support for ORCA assets and is available for download from Github.
SIGGRAPH 2017: Two great sessions today covering OpenGL, Vulkan and WebGL. Be sure not to miss "Cesium: 3D Globes on the Web" at 10:30AM and in the afternoon "NVIDIA: OpenGL and Vulkan Support for 2017". Get details on these sessions and other Khronos standards related sessions on the new Khronos website.
In preparation for the launch of its upcoming Vega graphics cards, AMD has released Radeon Software Crimson ReLive version 17.7.2. With the release of Radeon Software 17.7.2, AMD has extended Radeon Chill to support DX12 and Vulkan.
Oculus' vision is to see more headsets connecting into the Oculus platform via the OpenXR initiative. Oculus is one of the key contributors to OpenXR since the very beginning. Read the entire post on RoadtoVR.
A new version of GPU Caps Viewer is ready. GPU Caps Viewer 1.35.0 comes with an improved Vulkan support. The Vulkan panel has been simplified and shows more information (layers, hardware features). Vulkan demos (based on GeeXLab engine) have been updated to properly work on all Vulkan-capable GPUs (NVIDIA, AMD and Intel).
Amazon AppStream 2.0 is introducing Graphics Desktop and Graphics Pro instance families to deliver high performance graphics applications from AWS. The Graphics Desktop instance family offers a single instance type with an NVIDIA GPU based on K520 with 1,536 CUDA cores, 8 vCPUs, 15 GiB system memory, and 4 GiB graphics memory. This instance type is ideal for running desktop graphics applications such as Siemens NX, SolidWorks, ESRI ArcGIS, and other applications that use DirectX, OpenGL, OpenCL, and CUDA.
Effective GPU performance analysis is a more complex proposition for developers today than it ever has been, especially given developments in how you drive the GPU in the last few years. Enter the brand new cross-platform performance analysis tool: Radeon GPU Profiler (RGP). We created it to give developers a way to understand concurrent overlapped execution on Radeon GPUs in a way that’s simple and actionable in terms of further optimisation and what you need to do next. Learn more about this GPU Profiler.
Right now there is chaos in the AI tool segment: imagine if there were a dozen or more different Word document formats and opening one on your system was only a matter of luck? AI tools face a similar fate, which is why the NNEF is designed to bring transparency and order. The involvement of the Khronos Group was essential to bringing key market players together and to lay down a globally applicable standard. AImotive was the first company to initiate the NNEF working group within Khronos, and we serve as spec editor of the final format. Learn more about AIMotive and NNEF.
The Khronos Group has updated the Birds of a Feather schedule and speaker list. If you will be at #SIGGRAPH2017 be sure to visit the BOF Blitz and After Party! BOFs include: OpenVX, NNEF, OpenCL and SYCL; COLLADA; glTF; WebGL; OpenXR; and Vulkan, OpenGL & OpenGL ES to wrap up the day. glTF has just posted their list of speakers, and what a line they have for you in store for you. At the end of the day, be sure to hang around for the BOF Blitz After-Party. The BOFs will be live streamed with video available afterwards, and t-shirts available online, for all those folks not attending.