Seekscale recently interviewed the COLLADA workgroup chair Fabrice Robinet about the COLLADA file format standard.
Organized by The Immersive Technology Alliance, the Immersed conference features two days of sessions by worldwide virtual reality (VR), augmented reality (AR), and 3D experts. Some of the international speakers include John Gaeta (The Matrix Trilogy Academy Award winner, Lucasfilm), Mary Spio (Next Galaxy), Neil Trevett (The Khronos Group, Nvidia), Scott Broock (Jaunt), Shannon Blake Gans (New Deal Studios), Karl Krantz (Silicon Valley Virtual Reality), and more. Canada’s Habib Zargarpour (Creative Director, Microsoft Studios), Gord Harris (Christie Digital), David Nalasco (AMD), James Milward (Secret Location), Ana Serrano (Canadian Film Centre Media Lab), Ray Sharma (XMG Studio), James Stewart (Geneva Film Company), and more will also be speaking. Temporary code “ImmerseMe” reduces registration by $75. Deeply discounted exhibition options available for qualified early start-ups requiring media and investment group attention. Free exhibition opens to the general public on the Sunday afternoon. Limited space! Register for free online and in advance.
AMD FirePro S9150 GPUs are delivering more than 3 petaFLOPS of AMD FirePro S9150 server GPU performance for the GSI Helmholtzzentrum für Schwerionenforschung GmbH in support of physics research related to heavy ion studies. Each of the 160 ASUS ESC4000 G2S nodes of the new L-CSC cluster include four AMD FirePro S9150 server GPUs, for a total GPU peak of 3.25 petaFLOPS single precision and 1.62 petaFLOPS double precision performance. The cluster is enabling Lattice Quantum Chromo Dynamics (Lattice QCD) computational research using one of the fastest OpenCL implementations for research applications in the world.
GizmoSphere, a not-for-profit embedded specialist, has announced the launch of a next-generation development board featuring a 1GHz dual-core AMD system-on-chip with Radeon HD8210E graphics on-board. The GPU supports OpenGL 4.2, OpenCL 1.2 and DirectX 11.1.
The “self-driving car” concept has captured the world’s imagination, and today’s advanced driver assistance systems (ADAS) are catalyzing this revolution. Freescale Semiconductor is propelling the industry forward by addressing two critical speed bumps on the path toward autonomous driving – the lack of open standards for ADAS system development, and the common-but-empty premise that consumer focused silicon solutions are safe enough for critical autonomous automotive applications. Freescale announced it will soon introduce an OpenCL-based automotive development environment engineered to open the market for car OEMs and tier-one suppliers alike to bring advanced driver assist and other ADAS technologies to a wider range of vehicles, faster. Read the complete press release.
Luxion KeyShot v5.1 is a conceptual design software that enables designers to import and enhance exisitng 3D models, creating variations for manufacturing, marketing or customer approval. KeyShots designers are able to import COLLADA files, as well as BIP, Alias WIRE, PTC Creo, Rhinoceros, SketchUp, SolidWorks, Solid Edge, Pro/ENGINEER, IGES, STEP, OBJ, 3ds, and FBX data. Users can paint, modify lighting, adjust the camera angle, edit and select background to create an image in real time using these imported models.
GROMACS is a molecular simulation kit, which can do all kinds of "soft matter" simulations such as nanotubes, polymer chemistry, zeolites, adsorption studies, proteins, and more. It is being used by researches worldwide and is one of the bigger bio-informatics softwares around. Until now only CUDA was being used. To make it possible to use other accelerators, Stream Computing ported GROMACS to OpenCL. The folks at Stream Computing are looking for help on this project.
Unity 5.0 beta has launched and comes with one-click WebGL deployment to compatible browsers.
Metaio CV Engine 6 uses OpenVX and OpenCL API standards for efficient computer vision acceleration.
The latest PowerVR SDK v3.4 includes several exciting new features, including the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, providing more up-to-date shader profiling. PVRShaderEditor also adds new functionality to access the GLSL disassembly for these compilers as well as full instruction set documentation for PowerVR Rogue GPUs. A new WebGL SDK has been included in the package.