Compressonator is a set of tools that allows artists and developers to work easily with compressed assets and easily visualize the quality impact of various compression technologies. Compressonator allows users to choose from all major compression formats for their texture files and supports DirectX® 12, Vulkan® and OpenGL®. Users can view OBJ files in OpenGL and GLTF with DirectX 12. Version 3.1 will support viewing GLTF 2.0 files using a choice of OpenGL, Vulkan or DirectX 12.
What Game Developers need to know about The Khronos Group and the latest in GPU and 3D rendering for games from Neil Trevett, President of the Khronos Group. More presentations, video and photos from GDC 2018 can be viewed in the Khronos' Developer library.
The 2018.04 release of the Magnum C++11/C++14 graphics engine has its OpenGL wrapping layer optional, making it possible to use Vulkan or other custom renderers. There's now a first-class glTF format import together with general asset management improvements. A new example shows how to integrate Leap Motion hand tracking with Magnum.
FlextGL is a function loader generator with support for OpenGL, OpenGL ES and now also Vulkan. By selecting only a subset of features, extensions and functions that's actually needed it can significantly shrink down size of API headers for faster compilation times and smaller executable size.
Are you looking for a Khronos event in your area? Perhaps a relaxing and educational meetup is more your speed? The Khronos Group has you covered. Starting with full day events, registration is open for IWOCL in Oxford UK May 14, Embedded Vision Summit in Santa Clara on May 22 and Vulkanised! in Cambridge UK, also on May 22. If you are looking for meetups, there are plenty coming up covering OpenGL, OpenGL ES, AR, VR and OpenXR, WebVR, WebGL and glTF and in lots of great locations including Cambridge MA, Bishkek Kyrgyzstan, Sydney Australia, London UK, Somerville MA and Sunnyvale CA. Keep up-to-date with all the upcoming Khronos related events or subscribe with your calendar.
Qt 5.10 added support for ETC2 texture compression while for Qt 5.11 there is support for Khronos' KTX texture container format. The KTX file format for OpenGL and OpenGL ES allows for supporting a wider-range of compression algorithms to suit more hardware/driver options. [source: Phoronix]
AMD has released V-EZ v1.1.0 with a redesign of the API. The Vulkan API aliasing has been removed and replaced with "vez" prefixes, allowing for easier interop with native Vulkan. Support for Vulkan 1.1 SPIR-V features has been added, multiple swapchains is now supported, and applications now have finer grain control over memory allocations if needed. See the release page on github for more details.
Codeplay are excited to again be attending and sponsoring the annual OpenCL conference IWOCL on the 14th – 16th May in Oxford, UK. Codeplay is looking to meet new and old faces from the OpenCL and SYCL community, so if you are attending come and say "hello". The team will be wearing their Codeplay t-shirts and hoodies and will be easy to spot. Learn more about the IWOCL conference and what Codeplay is presenting.
Last Saturday saw the latest update to the XGL component of the AMDVLK open-source Linux Vulkan driver. This incorporates the work done internally by AMD developers on their official Vulkan driver code-base. The latest update exposes AMD_shader_ballot and AMD_gpu_shader_half_float. More details are available on the GPUOpen-Drivers repository and via this commit.
Jonathan Voudrie has a Bachelors degree in counseling, is in PTSD recovery, owns Oculus Rift, and is a Twitch streamer that sees the potential for VR technology to improve people’s lives. Read his interview on VR Fitness Insider, where he talks therapy, fitness and recommendations. When asked "Which causes, apps, companies, or individuals do you think are fighting the good fight in the virtual reality industry?" we were happy to see feels Khronos is on the right path with OpenXR. Thank you Jonathan!