There are three upcoming Khronos Chapter meetings. The first Chapter meetup is today, April 20th, in Boston 'Vulkan Round Table' at the Cambridge Innovation Center (CIC) - 14th Floor. New York Chapter is holding an 'Introduction to WebGL 2' on April 26th at BioDigital Inc. The third Khronos Chapter meet up is the 'First Rhein-Ruhr Khronos Meeting' in Germany on May 7th. Keep track of all upcoming Chapter meet ups.
The Khronos Group announces the immediate availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system safety certification. The OpenGL SC 2.0 API specification has been developed by the Khronos Safety Critical working group to address the unique and stringent requirements of high reliability display system markets, including FAA DO-178C and EASA ED-12C Level A for avionics, and ISO 26262 safety standards for automotive. Building on the large number of worldwide customer deployments and successful avionics certifications using OpenGL SC 1.0, OpenGL SC 2.0 enables high reliability system manufacturers to take advantage of modern graphics programmable shader engines while still achieving the highest levels of safety certification. The Official OpenGL SC 2.0 feedback forum is online.
ARM presents the Mali Graphics Week. A Vulkan meetup in Cambridge will be presented Friday April 22 2016. Already online: Get started with the new ARM Vulkan SDK v1.0.0 for Android!, SPIRV-Cross, working with SPIR-V in your app, GDC Vulkan presentation slides and finally ARM and Epic Games talk Vulkan live stream. Visit the Mali Graphics Week page for a complete schedule of what's in store this week.
Neal Robison, Director, Software & Developer Ecosystem at ARM, and Niklas Smedberg, Technical Director, Platform Partnerships at Epic Games, will be talking Vulkan today at 10AM in a Youtube live stream.
The Khronos Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenCL™ 2.2, SYCL™ 2.2 and SPIR-V™ 1.1 provisional specifications. OpenCL 2.2 incorporates the OpenCL C++ kernel language for significantly enhanced parallel programming productivity. SYCL 2.2 enables host and device code to be contained in a single source file, while leveraging the full power of OpenCL C++. SPIR-V 1.1 extends the intermediate representation defined by Khronos with native support for shader and compute kernel features to fully support the OpenCL C++ kernel language. These new specifications can be found at www.khronos.org and are released in provisional form to enable developers and implementers to provide feedback before finalization, including at the Khronos forums.
The NVIDIA SHIELD Tablet K1 has just received an update which includes support for Vulkan. Last February, right after Vulkan 1.0 was released, NVIDIA updated the SHiELD console with support for Vulkan in order to entice developers to get a head start with Vulkan.
The Khronos UK Chapter recently held a meetup sponsored by Samsung UK R&D and in collaboration with Imperial College London. The speaker videos and slide presentations are now online: Moving Forward with Vulkan by Chris Hebert (NVIDIA), Prepare ahead, avoid surprise by Michael Worcester (Imagination), Intro to The Khronos Group and Overview of Vulkan & Swapchains, Unchained! by @alonorbach (Samsung) and Moving to SPIR-V Shaders Neil Hickey from #ARM presents.
Android N Developer Preview 2 is now out with support for Vulkan. With Android N, Vulkan is now part of the platform; you can try it out on supported devices running Developer Preview 2. Learn more about Vulkan support with the Android 'NDK', and on the Android Developers Blog 'Optimize, Develop, and Debug with Vulkan Developer Tools'.
Khronos is proud to be a sponsor of the Embedded Vision Summit on May 2-4 2016 in Santa Clara, CA. The Khronos OpenVX working group will be running an in-depth OpenVX tutorial at this highly focused event. The OpenVX workshop is being held on the final day of the Embedded Vision Summit, and includes tutorials on the OpenVX architecture, a hands-on lab to try out real-world examples of OpenVX acceleration, and tips to deploy OpenVX in your own applications and products.
Google has released the latest Android Studio 2.0, the official IDE for Android development. Among many of the improvements is an added a preview of the new GPU Debugger. For graphics intensive applications, you can now visually step through your OpenGL ES code to optimize your app or game.