Developers related stories

SYCL @ CGO Tutorial in February

Come to the SYCL @ CGO Tutorial on the afternoon of Saturday, February the 7th 2015 (2/7/2015); as part of The 2015 International Symposium on Code Generation and Optimization (CGO) at the San Francisco Airport Marriott Waterfront Hotel. This tutorial will include "An introduction to SYCL for OpenCL" (with Lee Howes, Qualcomm); "triSYCL: experiments around SYCL with an open-source implementation" (with Ronan Keryell, AMD); and "Working with SYCL on OpenCL devices" (with Ruyman Reyes, Codeplay). Sign up for the SYCL @ CGO Tutorial in addition to registration for the CGO Conference; or as a standalone workshop/tutorial-only registration. Please note that early bird registration must be completed by Jan 11, 2015.

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Immersed: Futurists Panel Featuring John Gaeta, David Traub, and MORE!

This top-view panel features John Gaeta (Lucasfilm), David Traub (Epiphany Film Fund), Neil Trevett (President Khronos Group), and Professor Michael Page, OCADU. If you are fans of The Matrix or the Lawnmower Man - this is a must-see panel. More to come here and here.

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“Hands On OpenCL” downloaded over 300 times

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An open source two-day lecture course for teaching and learning OpenCL has now been downloaded over 3000 times. This KITE initiative carried out by Simon McIntosh-Smith and Tom Deakin from the University of Bristol in the UK is expecting a small update in the new year, when some more advanced material on code optimisation will be added. Simon said "I would have expected hundreds, and anything over 1,000 would have been awesome. But 3,000!!! I am stunned."

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Overview of Qt3D 2.0 – Part 1

KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. The first of a series of blog articles introducing Qt3D 2.0 is now available.

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Imagination cross-platform OpenGL ES and WebGL PowerVR Graphics SDK is now on GitHub

The PowerVR Graphics SDK was previously only available through Imagination's PowerVR Insider website. You may now find the Native SDK (cross-platform OpenGL ES 1.x/2.0/3.x SDK), WebGL SDK and PVRMonitor (on-device hardware profiling tool for Android) on Github.

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glTF Tips for Artists

Cesium uses the web-friendly glTF format for 3D models. Cesium provides an online COLLADA-to-glTF converter that allows us to drag and drop a COLLADA model and its textures to produce a glTF model for use in Cesium. This blog post is a series of tips for authoring 3D models and then exporting them to COLLADA to get the best performance and robustness.

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Altera Quartus II Software v14.1 Enables TFLOPS Performance - includes OpenCL

Altera Corporation released its Quartus II software v14.1 featuring expanded support for Arria 10 FPGAs and SoCs, the FPGA industry's only devices with hardened floating point DSP blocks and the industry's only 20 nm SoC FPGAs that integrate ARM processors. Altera's latest software release provides immediate support for the hardened floating point DSP blocks integrated in Arria 10 FPGAs and SoCs. Users can choose between three unique DSP design entry flows and achieve up to an industry-leading 1.5 TFLOPS of DSP performance. These design flows include OpenCL for software programmers, DSP Builder for model-based designers and hardware description language (HDL) flows for traditional FPGA designers.

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WebGL Widget Contest: We Have a Winner!

The winner of Khronos' Fall 2014 WebGL Widget Contest is the team of William Casola and Marco Tarini, with their interactive Spinnable World Map. They won a WebGL book from Packt Publishing, two WebGL books from O'Reilly, and an NVidia Shield Gaming Tablet. Congratulations! Honorable mention goes to the Orbiting Spheres entry from Tarek Sherif.

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Go bindings for OpenGL ES 2

Go is an open source programming language that makes it easy to build simple, reliable, and efficient software and has just hit v1.4. The OpenGL ES bindings are deliberately minimal, staying as close the C API as possible. The semantics of each function maps onto functions described in the Khronos documentation. One notable departure from the C API is the introduction of types to represent common uses of GLint: Texture, Surface, Buffer, etc.

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OpenCL 2.0 support offered with AMD Catalyst Omega drivers and APP SDK 3.0

Offering OpenCL 2.0 support, and engineered to unlock new capabilities in AMD APUs and AMD Radeon GPUs based on GCN architecture, AMD Catalyst Omega special edition driver delivers enhanced capabilities, additional performance, and greater reliability. AMD has also made available a beta version of their APP SDK 3.0 which contains a complete set of sample code illustrating how to utilize each of the major new features of OpenCL 2.0.

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