Developers related stories

AMD vs NVIDIA Vulkan & OpenGL Linux performance with the new drivers

Phoronix has been busy running benchmarks with OpenGL and Vulkan atop Ubuntu 16.04 Linux for both AMD Radeon and NVIDIA GeForce graphics cards.

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Khronos Group RFQ for a glTF Validator. Deadline March 31st 2016

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The Khronos Group has put out a request for quote (RFQ) for a glTF Validator. The primary goal of this project is to create a glTF Asset Validator: a tool to validate that a glTF asset conforms to the glTF spec. This will be used to validate pipeline tools such as converters, exporters, and optimizers. Complete information is available online.

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2016 Laval Virtual: Vulkan Keynote

There will be a Vulkan Keynote at Laval Virtual March 24 2016 in Laval France. Tristan Lorach will present "From OpenGL to Vulkan: looking for optimal graphic performances". The conference will explore the constituent elements of the new Vulkan API and explain why it was created.

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ARM releases an OpenGL ES 3.x developers guide

Learn the key OpenGL ES 3.x API features and extensions, as well as best practises on how to optimize your OpenGL ES 3.x application for the ARM Mali architecture.

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Silicon Valley WebGL Meetup on WebGL/WebVR at GTC 2016

The Silicon Valley WebGL Meetup group invites you to the San Jose Convention Center as part of the GTC lineup of over 500 sessions on April 6th 2016. An impressive speaker line-up including Isaac Cohen, Brandon Jones (Google), Tony Parisi (International Man of Mystery) and Jaume Sánchez (theSpite).

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Scandinavian Conference on System and Software Safety presentation now online

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Khronos Safety Critical Working Group Chair Erik Noreke recently spoke at the 4th annual Scandinavian Conference on System and Software Safety (SCSSS). The slides from the presentation are now online.

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OpenCL Crash Courses

Khronos Group member StreamComputing is offering an "OpenCL Crash Course." Find out if OpenCL is the right choice for your project in this one day OpenCL course. This course will enable you to quickly assess the technology without a big investment.

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Intel adds Vulkan 1.0 support to Windows PC chips for gaming

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Intel has released graphics drivers that support the Vulkan 1.0 API for chips running Windows 7, 8 and 10 PCs. The drivers add new beta support for the Vulkan 1.0 API for 6th Generation Intel Core and related processors.

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Imagination announces latest PowerVR Graphics SDK including full support for new Vulkan API

Imagination Technologies announced the latest version of its PowerVR Graphics SDK, designed to support all aspects of graphics and GPU compute application development. The PowerVR Graphics SDK v4.1 features a host of new functionality, examples and documentation, including full support for the new Vulkan 1.0 open standard API from Khronos. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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Vulkan, WebGL & glTF sessions today!

The Khronos Group is holding a series of sessions today in San Francisco. If your are at GDC, take a break and a 5 minute walk over to Green Space to see one of the several sessions Khronos will be hosting. Start the day off with Jon Peddie Research at 8:30AM PT. After a short break there will be 3 back-to-back sessions: WebGL+glTF at noon, Khronos Chapters lunch at 1PM and Vulkan at 2PM. Ending the day off will be a large Khronos Social from 7PM-9:30PM. All the details you need are on the Khronos event page. Unable to attend? No worries, Khronos has you covered with a Livestream of both the WebGL + glTF session and the Vulkan session. We're expecting a lot of people today and space is limited. Please be sure to register for one of the few remaining spots if you haven't done so already.

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