Developers related stories

Samsung Brings Vulkan and Enhanced Mobile Gaming Experience to E3 2016

Samsung Electronics invites game enthusiasts from around the world to enjoy an immersive on-site gaming experience at E3, one of the largest game events in the world. One demo will be the Vulkan API Game Experience with the Galaxy S7 equipped with the Vulkan API that enables game developers to deliver amazing graphics and a high-quality gaming experience. Get the chance to play the first games leveraging the technology, Need for Speed™ No Limits, HIT and Vainglory.

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The Vision API Maze: Options and Trade-offs

Neil Trevett, President of the Khronos Group, presents the "Vision API Maze: Options and Trade-offs" video tutorial, (free registration required) at the May 2016 Embedded Vision Summit. In this presentation, Neil Trevett, President of the Khronos Group standards organization, updates the landscape of APIs for vision software development, explaining where each one fits in the development flow. Neil also highlights where these APIs overlap and where they complement each other, and previews some of the latest developments in these APIs.

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Linux gaming is poised for a boost with new hardware, Vulkan graphics

Hardware upgrades, including faster GPUs and CPUs, are poised to improve Linux gaming. The latest gaming titles will come to Linux much faster with Vulkan, a graphics technology that should drive gaming forward on the OS. Many games are written using the Unity Engine from Unity Technologies, which is looking to add Vulkan support in the future. The Unreal Engine, another gaming development platform, already supports Vulkan.

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ISC High Performance offers OpenCL talks

ISC High Performance event in Frankfurt Germany during June 19-23, 2016 will offer some OpenCL talks. A complete schedule of OpenCL talks is available on the ISC event page.

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Video and slides now available from Vulkan DevDay UK 2016

The Khronos UK Chapter held their 3rd Vulkan Developer event which took a longer and deeper dive in programming 3D graphics using the Vulkan API. The video and slides from this event are now online.

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Microsoft Open-Sources Their WebGL Implementation

Microsoft has open-sourced a small portion of their Edge web browser. This is the part that binds OpenGL ES 2.0 functionality, implemented atop Direct3D in Edge, to JavaScript for websites to directly interact with the user's GPU. The code is available on Github.

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Two new videos in the Intel SDK for OpenCL tutorial series

Debugging with Intel SDK for OpenCL Applications: This video demonstrate how to use Intel SDK for OpenCL API debugger to debug your application’s host code and how to use Intel SDK for OpenCL CPU Kernel Debugger to debug your OpenCL kernels. Performance Analysis with Intel SDK for OpenCL Applications: This video demonstrate how to use Intel SDK for OpenCL analysis tools to identify performance bottlenecks in the host API calls and optimize the kernel code to get better utilization and reduce the latency on Intel® Processor Graphics.

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Basemark Web 3.0 Launches

Basemark, the developer of industry-standard benchmarks for performance and power consumption analysis, today launches Basemark Web 3.0 browser benchmarking tool. With the new tool, Basemark extends support from mobile devices and VR to all connected devices that run a modern web browser, such as laptops and desktop PCs.

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OpenVX Webinar: June 17th

Learn more about this performance and power-optimized computer vision processing API directly from Khronos, the people who created it. In this 1-hour session, we will talk about the OpenVX API and will answer your questions.

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Slide presentation from the Moving to Vulkan DevDay now online

If you were not in Cambridge England on May 26th and missed the "Moving to Vulkan" DevDay sponsored by ARM, you can now view the slides online. We will be posting video of the speakers within the next few days.

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