Developers related stories

Intel HD Graphics Driver v6286 Released, Vulkan 1.1.82 Support Added

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Intel’s driver team has published a new graphics driver for all recent GPUs (Intel 6th, 7th and 8th Gen processors) on Windows 10. This driver version exposes Vulkan 1.1.82, and continues to support OpenGL 4.5, exposing the same OpenGL support as v4944 (245 OpenGL extensions). Direct download from Intel is here.

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AMD moves V-EZ Vulkan wrapper to open source

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In March, AMD announced the V-EZ Vulkan wrapper, with an aim to make Vulkan development easier. A few days ago it appears that AMD has moved the V-EZ wrapper to open source: "V-EZ is an open source, cross-platform (Windows and Linux) wrapper intended to alleviate the inherent complexity and application responsibility of using the Vulkan API. V-EZ attempts to bridge the gap between traditional graphics APIs and Vulkan by providing similar semantics to Vulkan while lowering the barrier to entry and providing an easier to use API." (source: GamingOnLinux).

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Codeplay Announces World’s First Fully-Conformant SYCL 1.2.1 Solution

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Codeplay's ComputeCpp 1.0 enables SYCL and provides C++ developers with 'High Performance Computing', 'Computer Vision' and 'Artificial Intelligence'. "Codeplay continues to lead the SYCL community, as demonstrated by the release of ComputeCpp 1.0 featuring the industry's first fully conformant SYCL 1.2.1 implementation," said Codeplay's Michael Wong, chair of the SYCL working group and senior member of the ISO C++ Standards committee. "This latest release will empower developers to more easily harness the power of heterogeneous computing. It also helps improve the experience for developers by making it easy to write applications that can take greater advantage of the compute capabilities present in a range of CPUs, GPUs, and other processor types." Learn more about ComputeCpp 1.0 and SYCL, or read up on the history of Codeplay and SYCL.

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Fusion3D - New Vulkan Based 3D engine in development

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Fusion3D is a new open source 3D engine currently being developed. It is written in C++ (Using Visual Studio 2017), and is built around the Vulkan API. Fusion3D will support hybrid rendering using the new Nvidia RTX cards, which means your scenes and games can be rendered both with ray-tracing and rasterization techniques. Everyone is welcome to help work on development of this game engine. The project is located on SourceForge and GitHub.

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Khronos announces newest Associate Member Almalence

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The Khronos Group would like to welcome its newest Associate Member Almalence Inc. Almalence develops computational lens correction technology aimed at improving optical performance of design-constrained VR/AR lenses. While adding no size or weight to the HMD, Almalence Digital Lens enables to achieve high resolution and remove aberrations across the entire field of view and at any gaze direction.

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Khronos SIGGRAPH 2018 BOF Sessions LiveStreaming

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We are live streaming the Khronos SIGGRAPH BOFs on YouTube this year. They are now underway. Hope you can join us!

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NVIDIA Announces Nsight Graphics 2018.4 debugger with support for NVIDIA Vulkan ray tracing extension

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NVIDIA announced Nsight Graphics 2018.4, the first public release of GPU Trace. This release also adds D3D12 Pixel history, supports NVIDIA’s Vulkan ray tracing extension, completes support for the D3D12 RS3 SDK, and improves performance for D3D11 and Vulkan debugging and profiling. Additionally, with this release, the Nsight family of tools is being re-versioned to a year dot release number versioning scheme.

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Pumex 0.2.0 - Vulkan renderer released

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Pumex is a cross-platform renderer that facilitates implementation of different rendering algorithms through the use of render workflow ( aka frame graph ) and simple scene graph. It may render results in parallel to many surfaces at once. Data update stage with user defined constant time step works in parallel to rendering. Pumex delivers extensive set of timeline statistics to help user with bottleneck identification. Renderer is implemented using Vulkan API and modern C++ language ( C++11 to C++17 ).

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ogldev: Vulkan triangle tutorial published

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The 52nd tutorial from ogldev.org on rendering a triangle in Vulkan has been published. In the previous tutorial we learned how to clear the window and were introduced to a couple of Vulkan entities that are key parts of that operation - the swap chain and the command buffer. This will require the introduction of four new Vulkan entities - the image view, render pass, framebuffer and the pipeline.

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glTF session at SIGGRAPH 2018 will be action packed

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The glTF session at SIGGRAPH may only be 50 minutes long, but it will be action packed. Don't miss this years fast moving glTF session with these speakers:

  • Ecosystem update: Patrick Cozzi, Cesium
  • glTF for artists: Patrick Ryan, Microsoft
  • TurboSquid - Beau Perschall
  • Facebook - Pär Winzell
  • Microsoft - Gary Hsu and Cedric Caillaud
  • STK - Alex Wood, AGI
  • VSCode - Ed Mackey, AGI
  • Industrial AR with glTF - Johannes Beh, Fraunhofer
  • Google Draco - Frank Galligan
  • Texture transmission - Mark Callow
  • IKEA - Martin Enthed
Be the first to learn about updates to our BOF Day and Networking Reception at SIGGRAPH by bookmarking our event page or signing up to our mailing list.

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