Xenko release 1.8 introduces major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model. Parallelized code includes many EntityProcessors and almost every part of our recently rewritten rendering pipeline. On Vulkan and Direct3D12 this includes also recording of drawing command lists, giving them an edge over the other APIs.
Computers — Open Access Journal is calling for papers. If you have an interest inHeterogeneous Computing Systems and Environment. Authors are invited to submit original contributions on the following topics: Applications, e.g., Internet of Things, heterogeneous computing; Data mining for IoT; Memory systems for heterogeneous devices; Programming models for heterogeneous systems and IoT and Security for low power networks. Guest editors are Dr. Benedict R. Gaster and Dr. Lee Howes.
Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental.
Over on the ARM blog is a short write-up on Vulkan and Validation Layers. It might be a good time to read the blog and then head over and register for the upcoming Khronos Webinar: Vulkan Validation Layers Deep Dive.
Join the Khronos Group at the Synopsis ARC Processor Summit. There will be several sessions that discuss Khronos APIs and how they contribute to the Vision and Embedded Systems ecosystems, including: Neil Trevett - The Vision API Landscape; Advanced Vision Capabilities for Next-Generation SoCs; Using the OpenCL C Kernel Language for Embedded Vision Processors.
This one-hour webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session. The presentation and Q&A will be conducted in English.
Road to VR sat down with the Khronos Group President Neil Trevett at the Khronos Group SIGGRAPH Party to discuss glTF. There’s a glTF validator (drag and drop) that’s available, as well as this glTF resource page on the Khronos Group’s website.
AMD TrueAudio Next (TAN) is a software development kit for GPU accelerated audio signal processing. TAN SDK Features Fast OpenCL parallel batch convolution engine; Multi-threaded, multi-queue, real-time architecture; Extendable open source API; CPU and GPU implementations for all functions and Sample applications for GPU acceleration of Virtual Reality audio.
The CryEngine roadmap has been released, including specific details about the upcoming CryEngine 5.2 and 5.3. Developers have planned full support for the Vulkan API around mid-october 2016.
StreamComputing is holding a 4-day training course from 24 to 28 October on OpenCL-on-FPGAs using Altera hardware. The goals include: correctly writing OpenCL code for FPGAs, learning to work with Quartus and understanding the important optimisation techniques. Complete details are available online.