Developers related stories

Tokyo Mobile Developer University, April 28, 2006 to present overview of OpenKODE

• Tags:

The Tokyo Mobile Developer University focused on Gaming & Media, will be held April 28th, 2006. Presentations and demos cover OpenKODE (a native content platform providing source portability for games and media applications), OpenGL ES (3D for mobile), OpenSL ES (audio for mobile), OpenMAX (streaming media), OpenVG (accelerated Flash, PDF and SVG), and COLLADA (digital asset application interoperability). Sessions are free but space is limited.
(PDF news release in Japanese)

Read More

Graphics Rendering with OpenGL ES - GDC 2006 presentations

• Tags:

The presentations from the day-long tutorial on March 21st at Game Developers Conference 2006 are now online. These PowerPoint slides provide an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics, with special attention is given to the unique performance and design requirements of embedded applications. Topics include Advanced Rendering, ColladaFX, PlayStation GL, Portable Engine Developement, Performance Optimization and more.

Read More

Accelerated Flash using Scaleform VGx OpenVG implementation and OpenGL ES-enabled hardware

• Tags:

At GDC, Imagination Technologies’ PowerVR MBX combined with the Scaleform VGx vector graphics driver will demonstrate accelerated Flash content using OpenVG and OpenGL ES API. Scaleform VGx will be a next generation OpenVG implementation that uses the OpenGL ES API, optimized tessellation (vector-to-triangle conversion), and advanced vertex/pixel shaders to accelerate high-quality 2D scalable vector graphics on existing OpenGL ES-based 3D GPU chipsets. This will enable content providers to accelerate the mobile end-user experience without requiring new silicon or data format modifications.

Read More

PowerVR MBX enabled OpenGL-ES 1.1 and OpenVG demos at GDC Booth 1632

• Tags:

Imagination Technologies will be showing a host of OepnGL ES demonstrations at GDC in San Jose, CA, March 22nd-24th 2006. Demonstrations include:

  • Scaleform VGx technology enabling accelerated Flash content
  • Accelerated OpenVG User Interface, navigation, SVG and gaming content
  • "Vijay Singh Pro Golf 2005" from Gameloft on Sony Ericsson P990
  • "Bling my Ride" the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
  • "Whiptail Mobile Engine" from Barking Lizards on TI OMAP2420
  • "3DMarkMobile06" from Futuremark on Freescale iMX31 Development System
  • "Virtual Pompeii" from SpinVector on Dell Axim X50v / X51v
  • The Code Monkeys’ extreme sport game "Jump" on Dell Axim X50v / X51v
  • Pulse Interactive’s "QuakeMobile" and Expansion Packs on Dell Axim X50v / X51v
  • "Tony Hawk's Pro Skater 2 Pocket PC Edition" from Aspyr Media on Dell Axim X50v / X51v
  • The latest 3D games content on SKTeletech IM-8300
  • HI Corporation's JAVA 3D content inc. "Everybody’s Golf" on FOMA 902 phones
  • PowerVR demos on Renesas SH-Mobile3 Development System

Read More

Game Developers Conference (March 20-24) to feature OpenGL ES and COLLADA tutorials, demos, and sessions

• Tags:

The Game Developers Conference (GDC), March 20-24, 2006 is the official trade event "by game developers for developers" of computer, console, mobile, arcade, online games, and location based entertainment. This year there will be a number of session and tutorials on OpenGL ES, Shader development and COLLADA. The sessions are designed to help mobile game developers look ahead at how they may need to modify their game development and design considerations. They introduce them them to OpenGL ES, OpenGL ES 2.0 shaders, hardware accelerated JSR-184, and using COLLADA in a mobile 3D toolchain, including PS3.

Read More

Hybrid Mobile Framework v6 for embedded devices supports OpenGL ES,  JSR 184, OpenVG and multimedia and DSP accelerators

• Tags:

Hybrid Graphics announced the Hybrid Mobile Framework v6 for embedded devices. In addition to OpenGL ES and JSR 184 implementations, Mobile Framework v6 adds full support for OpenVG 1.0, an SVG Tiny player and support for graphics hardware from DSP chips to full-fledged hardware 3D accelerators.

Read More

ATI 3D Developer Days October 19-20 in SF to feature sessions on developing for handhelds using OpenGL ES

• Tags:

ATI 3D Developer Days run October 19-20 in San Francisco ($150 registration). The sessions focus on the latest tools and SDKs for creating visually compelling 3D content using ATI SDKs, tools and media processors. Sessions of interest to handheld developers:

  • Optimizing Handheld Games for ATI’s IMAGEON 2300 - focuses on optimizations for this full-featured, OpenGL ES-accelerated 3D hardware solution for mobile phones.
  • ATI’s Handheld SDK - explains how developers can get the most out of ATI’s latest Handheld products.
  • OpenGL ES - by Dan Ginsburg discusses how OpenGL ES 2.0 introduces the majority of the functionality used by today's desktop games into the embedded space and the major impact it will have on mobile game developers. While OpenGL ES 2.0 ushers in the shader era to mobile gaming, it also means that mobile game developers will need to make significant changes to their applications.
  • Qualcomm Gaming Road Map - presents QUALCOMM's MSM chipset roadmap for graphics (OpenGL ES for 3D), audio and location based technologies for gaming

Read More

Firefox 1.5 (alpha 2) adds new HTML element for programmable graphics, with OpenGL ES-based 3D context likely

• Tags:

The open source Firefox Web browser continues to grow in popularity. The new Firefox 1.5 Alpha 2 release includes a new HTML element for programmable graphics. It can be used for rendering graphs, UI elements, and other custom graphics on the client. It is likely that a 3D context based on OpenGL ES will eventually be added to the specification.

Read More

IBC2005 Press Conference presentation overviews the latest on the Khronos API and Tools family (5.3 MB pdf)

• Tags:

This presentation from the IBC2005 press briefing overviews the Khronos family of APIs and Tools of royalty-free platform for media acceleration. In addition to the technical and strategy material about OpenGL ES, OpenML, OpenMAX, OpenVG, Collada and OpenSL ES, the press conference was also an opportunity for demonstrations of OpenGL ES on OMAP2 from Texas Instruments (multiple engines for parallel processing on your handset which lets you play OpenGL ES 3D games on your mobile device with diplay on a TV) , and of the new MTIS alexVG OpenVG 1.0 software implementation for the ARM & XScale Platforms (Windows and Linux).

Read More