Developers related stories

Khronos Group sponsors AEC Hackathon - September 9-11, 2016 in Austin Texas

The Khronos Group continues to sponsor the AEC Hackathon. Next up in Austin Texas is AEC Hackathon 3.6. Stay up-to-date with the schedule, challenges and projects on the official AEC Hackathon site. Learn more about AEC Hackathon from executive director Damon Hernandez.

Read More

New drag and drop to convert OBJ models to glTF

This tool converts COLLADA (.dae) models or OBJ models to glTF for use with Cesium. You may upload one at a time or multiple models with drag and drop. You can also select a single zip file containing both model and textures or drag and drop them together onto the canvas below. Once uploaded, a self-contained glTF file will be downloaded and a model preview will be shown below.

Read More

Khronos BOF Video from SIGGRAPH now online

The Khronos Group has posted video from all of the Khronos BOFs on Youtube. The following video and all the matching presentations are now ready to view:

Read More

Khronos BOFs from SIGGRAPH Video, Slides and Photos… now online

Khronos has put online a lot of the BOF content from the SIGGRAPH. There a lots of photos here and here, hi-res video from the live stream and all of the slides from the presentations.

Read More

Khronos Establishes Advisory Panel to Create Design Guidelines for Safety Critical APIs

/assets/uploads/news/news_graphics/OpenGL-SC_170px_June16.png

The Khronos Group today announced the formation of a Safety Critical Advisory Panel to create guidelines for the design of safety critical graphics, compute and vision processing APIs. The Safety Critical Advisory Panel will be open to both Khronos members and invited experts from the industry. Markets such as Advanced Driver Assistance Systems (ADAS), autonomous vehicles, robotics and avionics increasingly need advanced acceleration APIs that are designed to provide reliable operation and enable system safety certification. The guidelines will be openly published and adopted as part of Khronos’ proven API design process. Experienced practitioners in the field of safety critical system design are invited to apply for Advisory Panel membership, at no cost, with more details at the Khronos Safety Critical working group page.

Read More

Windows driver v369.00 provides beta support for OpenGL 2016 ARB extensions on capable hardware

New OpenGL 2016 ARB extension (requires NVIDIA GeForce 600 series or newer GPUs) ARB_gl_spirv New EXT extension (requires NVIDIA GeForce 400 series or newer GPUs) EXT_window_rectangles New NVX extension (requires Nvidia GeForce 1000 Series): NVX_blend_equation_advanced_multi_draw_buffers

Read More

Unity 5 and WebGL porting guide

With Unity 5 it is possible to port your games for the Web without the Unity Web Player. There are a few things you need to know before making your game work with WebGL. This post on Gamasutra will try to steer you in the right direction.

Read More

Khronos at SIGGRAPH 2016

Khronos Group is at SIGGRAPH this week. If you are going be sure to bookmark our SIGGRAPH event page containing our complete list of BOFs and Khronos related sessions. We'll have free t-shirts, a Chapters BOF on Tuesday, several Khronos Tech BOFs on Wednesday as well as our famous After Party BOF Blitz where you can meet, ask questions and eat with some of the folks behind the Khronos technologies. Our Wednesday line-up includes:
- OpenVX & OpenCL @ 10am
- OpenCL, SYCL, & SPIR-V @ 11:00am
- WebGL & glTF @ 1:00pm
- Vulkan, OpenGL, & OpenGL ES @ 2:30pm
- and the Khronos After Party @ 6:00pm

Starting today at 2pm and running until Wednesday there is a good selection of Khronos related courses, papers and non Khronos BOFs. Be sure to also check out the Khronos member booths including AMD, Google, Intel, KDAB and The QT Company, MAXON, Microsoft, NVIDIA, Qualcomm and Unity.

Read More

Khronos introduces Vulkan-Hpp - Open-Source Vulkan C++ API

Khronos introduces Vulkan Hpp, an open source Vulkan C++ API. Vulkan is a C API and as such inherits all common pitfalls of using a general C programming library. The motivation of a low-level Vulkan C++ API is to avoid these common pitfalls by applying commonly known C++ features while keeping the overall structure of a Vulkan program and preserving the full freedom it provides as low-level graphics API.

Read More

MoltenVK brings Vulkan to iOS and macOS

/assets/uploads/news/news_graphics/moltenvk_header_logo_square_256.png

The Brenwill Workshop Ltd. will launch MoltenVK, an implementation of Vulkan that runs on iOS and macOS, during the SIGGRAPH conference in Anaheim, California, and will discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH, on Wednesday, July 27th, 2016. Learn more about MoltenVK.

Read More

Page 2 of 147 pages  < 1 2 3 4 >  Last ›

safety