Developers related stories

The long-awaited Vulkan patch for Doom is now available

The long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release Doom has become the first performance-intensive game released to use Khronos’s new low-level API, and arguably the first game where the rendering path is being implemented for performance reasons rather than proof-of-concept reasons. Read more over on AnandTech.

Read More

Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system

Over on the Imagination Technologies developer blog, a new tutorial on adding ray tracing to an OpenGL ES based deferred lighting system.

Read More

OpenVX: everything you need to know

Android Authority has an overview on what OpenVX is and how it works. Android Authority is looking to post more articles in the future on OpenVX.

Read More

New Vulkan t-shirt designs for 2016… and more

Looking to tell the world which standards you support? Our collection of shirts on TeeSpring can help. Buy one of our "Vulkan - The Future of Graphics", glTF, OpenVX or "Khronos - We've got standards" at our cost price. Check out our online store today.

Read More

Optimizing Computer Vision Applications Using OpenCL and GPUs

The Embedded Vision Alliance has published a OpenCL-themed article along with help from several Khronos member companies, including AMD, ARM, Imagination Technologies and Intel. Free registration is required.

Read More

ETRI Chromium WebCL implementation

Khronos Group contributor member ETRI has published a WebCL implementation for the Chromium web browser on Github. You can find this and many other resources on the official WebCL resources page.

Read More

OpenCL training in Sunnyvale, CA and and Toronto Canada

Khronos Member AJ Guillon, a contributor to OpenCL, and creator of a popular YouTube training series, has announced paid OpenCL training in Sunnyvale, CA and Toronto, Canada. Training will take place July 19 – 21 in Toronto, and July 26 – 28 in Sunnyvale. An optional review day to help you brush up on background is offered July 18 and July 25. Sign up early for a discount

Read More

Qualcomm Vulkan Tutorials on Youtube

Qualcomm has released the 5th part of their Vulkan Tutorials on Youtube. This video gives developers details on the steps involved to render a triangle in Vulkan. Learn more about Vulkan and the Adreno SDK

Read More

SPIR-V is a better SPIR with Intel OpenCL Code Builder

In this short tutorial Intel gives you a brief introduction to Khronos SPIR-V, touches on the differences between a SPIR-V binary and a SPIR binary, and demonstrates a couple of ways of creating SPIR-V binaries using tools shipped with the latest Intel SDK for OpenCL Applications and ways of consuming SPIR-V binaries in your OpenCL program.

Read More

Samsung Brings Vulkan and Enhanced Mobile Gaming Experience to E3 2016

Samsung Electronics invites game enthusiasts from around the world to enjoy an immersive on-site gaming experience at E3, one of the largest game events in the world. One demo will be the Vulkan API Game Experience with the Galaxy S7 equipped with the Vulkan API that enables game developers to deliver amazing graphics and a high-quality gaming experience. Get the chance to play the first games leveraging the technology, Need for Speed™ No Limits, HIT and Vainglory.

Read More

Page 2 of 145 pages  < 1 2 3 4 >  Last ›

safety