Developers related stories

A Brief Overview Of Vulkan API

Toptal Technical editor Nermin Hajdarbegovic has written great overview on Vulkan. If you're curious how this new API slated compares to OpenGL, or how it relates to SPIR-V, this would be a good starting point.

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AMD APP SDK 3.0 released with support for OpenCL 2.0

AMD announced the release of APP SDK 3.0 supporting OpenCL 2.0. AMD APP SDK 3.0 adds support for Windows 10 as well as AMD’s latest 6th generation AMD A-series processors, Radeon R9 series graphics cards and FirePro W8100 and W9100 series graphics cards. AMD APP SDK 3.0 contains a complete set of sample code illustrating how to utilize each of the major new features of OpenCL 2.0. Some of these features are highlighted in the OpenCL 2.0 Demystified blog-series.

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A quick guide to writing OpenCL kernels for PowerVR Rogue GPUs

This Imagination Technologies article and a follow-up to be published next month introduce OpenCL programming for the PowerVR Rogue architecture. Starting with an overview of OpenCL programming fundamentals using a basic program, followed by an explanation of OpenCL execution on Rogue GPUs. This provides the background to understand the programming guidelines for the Rogue architecture which are illustrated by using a case study of an image filtering program.

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Glad - Multi-Language GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs

This is a tool to generate OpenGL function loaders. Select the language, OpenGL / OpenGL ES versions, core or compat profiles, and hit generate. The tool generates a header file with the declarations for the GL functions and enums for the chosen GL version, and generates a little C source file that resolves all of the functions at runtime. Many thanks to Mark Sunet on LinkedIn for pointing us to this project.

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Real Time Rendering Blog Seven Things - glTF

glTF is an up and coming format for transmitting 3D models, tailored for WebGL and OpenGL they like to think of it as a 3D model codec. There's three.js and Node.js support, as well as a COLLADA and separate FBX converter. There's more explanation of glTF in the presentation at the WebGL BOF. Compression progress here, discussion here. Special thanks to Patrick Cozzi and the folks over at Real-Time Rendering Blog.

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GPU-Stream benchmark for OpenCL

GPU-STREAM allows you to measure memory transfer rates to and from global device memory on GPUs. This benchmark is similar in spirit, and based on, the STREAM benchmark for CPUs. Unlike other GPU memory bandwidth benchmarks this does not include the PCIe transfer time.

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Open Source Advanced Simulation Library written in OpenCL

Advanced Simulation Library (ASL) is a free and open source multiphysics simulation software package. Its computational engine is based, among others, on the Lattice Boltzmann Methods and is written in OpenCL which enable extraordinarily efficient deployment on a variety of massively parallel architectures, ranging from inexpensive FPGAs, DSPs and GPUs up to heterogeneous clusters and supercomputers. ASL is distributed under the free GNU Affero General Public License (AGPL) with an optional commercial license.

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Vulkan from the POV of a hobby 3D developer

As there has been lots of new information on Vulkan, Khronos‘ new graphics and compute API Sascha Willems decided to do a write up of the new API from a hobby 3D developer’s point of view.

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Neil Trevett presents “Navigating the Vision API Jungle”

Neil Trevett recently spoke at the Embedded Vision conference on "Navigating the Vision API Jungle: Which API Should You Use and Why?" For the full version of this video, along with hundreds of others on various embedded vision topics, please visit the Embedded Vision website.

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Khronos BOF Blitz is live streaming

The Khronos Group BOF Blitz is live streaming all BOFs. Starting with "Accelerating Vision Processing" at 1PM PT followed by "Heterogeneous Computing" at 2PM and "3D Web Graphics" at 3:45PM. Finally, at 5:30PM there will be the "3D Graphics API State of the Union" BOF which will include Vulkan:

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