Developers related stories

“Hands On OpenCL” training course

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Hands On OpenCL is a two-day lecture course introducing OpenCL, the API for writing heterogeneous applications. Provided are slides for around twelve lectures, plus some appendicies, complete with Examples and Solutions in C, C++ and Python. The lecture series finishes with information on porting CUDA applications to OpenCL.

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Minecraft creator Notch creating WebGL app

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@notch of Minecraft fame is now working on a WebGL app. As pointed out by Brandon Jones, Notch is demonstrating the ability to ramp up quickly in todays age of coding.

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Android NDK Game Developoment Cookbook

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Packt Publishing has released a book from the developers of the Linderdaum Engine. The book contains recipes for portable game development techniques. A full chapter is devoted to the development of an abstraction layer on top of OpenGL 3, OpenGL ES 2 and OpenGL ES 3, which will allow mobile developers to run and debug their games on a desktop PC. In addition, the entire book source code may be downloaded from GitHub.

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All about WebGL at SFHTML5

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The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page.

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OpenTK 1.1 offers support for OpenGL 4.4 and OpenGL ES 3.0

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OpenTK is a fast, low-level C# library that wraps OpenGL, OpenCL. The latest version adds strongly-typed enums for OpenGL 4.4 and OpenGL ES 3.0, and improves platform support via a brand-new SDL2 backend. Use it standalone or inside a UI on every major platform.

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Introducing the PowerVR Series2 ‘Raptor’ ISP architecture for OpenVX-enabled systems

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Imagination Technologies has announced a new camera Image Signal Processing (ISP) architecture codenamed ‘Raptor.’ Imagination designed the PowerVR Series2 ‘Raptor’ imaging pipeline architecture from the ground-up to be optimized for integration into next-generation System-on-Chips (SoCs) for a broad range of imaging and vision applications. ‘Raptor’ is also the first ISP designed to operate as a cooperative part of a heterogeneous computing platform for advanced functions and next-generation applications that will be compatible with OpenVX and other APIs used for computer vision.

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Understanding OpenGL ES: Multi-thread and multi-window rendering

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As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this latest blog post, Joe Davis from Imagination's Developer Technology team discusses what multi-thread and multi-window OpenGL ES rendering means to developers, and describes if and when these techniques should be used in your apps.

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Announcing 2nd International Workshop on OpenCL

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The organisers of IWOCL 2014 announced details of the 2nd International Workshop on OpenCL and the opening of its call for submissions. Full details and information are available online.

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Chrome and Firefox for Android both now support WebGL

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This enables vastly improved performance as well as Construct 2's awesome shader effects such as this ripple transition example. This alone can make for a much more mobile gaming experience in the browser. Firefox appears to support WebGL on all devices. However Chrome have taken a stricter approach, and only enable it on relatively new devices.

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Khronos member CogniVue makes CIX Top 20 List for Canada’s hottest innovative companies

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CogniVue, an innovator in embedded vision and strong supporter of OpenCL and OpenVX standards, recently announced that they had been selected as one of the Canadian Innovation Exchange (CIX) Top-20 companies for their work on semiconductor processor technology IP and software that enables high-performance, low-power embedded vision applications for automotive, consumer, mobile and security markets.

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